Mistress Kayltanya

Iovanna's page

206 posts. Alias of Joy.


Gender

WS- 40, BS- 25, S- 30, T- 30, Ag- 35, Int- 35, Per- 31, WP- 30, Fel- 45, Wounds 12/12, FP 1/1, Insanity 0, Corruption 0, AP- 3 (Body, 4 vs. weapons with Blast quality)

About Iovanna

Name:
Demeanor: Bilious
Specialty: Commissar

Current Statistics:
Wounds: 12
Fate: 1

Characteristics:

Weapon Skill: 40
Ballistic Skill: 25
Strength: 30
Toughness: 30
Agility: 35
Intelligence: 35
Perception: 31
Willpower: 30
Fellowship: 45

Aptitudes:

Agility, Fellowship, Finesse, Leadership, Perception, Weapon Skill, Willpower, Ballistic Skill (switch to Intelligence)

Talents:

Air of Authority
Unshakeable Faith
Weapon Training (Bolt, Chain, Las)
Deadeye Shot
Combat Sense
Rapid Reaction
Nerves of Steel
Hatred (Orks)

Hated Enemy: May be required to attempt an Ordinary (+10) Willpower Test in order to restrain from attacking without mercy when Orks are sighted.
Bred for War: Must attempt a Challenging (+0) Willpower Test in order to go against the rules and regulations of the Imperial Guard.

Trained Skills:

Common Lore (War) (Int)
Common Lore (Imperium) (Int)
Common Lore (Imperial Guard) (Int) +10
Linguistics (Low Gothic) (Int)
Awareness (Per)
Intimidate (Str)
Scholastic Lore (Tactica Imperialis) (Int)
Command (Fel)
Stealth (Agi)

Basic Skills:

Acrobatics (Agi)
Athletics (Str)
Charm (Fel)
Command (Fel)
Commerce (Int)
Deceive (Fel)
Dodge (Agi)
Inquiry (Fel)
Interrogation (Wil)
Intimidate (Str)
Logic (Int)
Medicae (Int)
Parry (WS)
Psyniscience (Per)
Scrutiny (Per)
Security (Int)
Sleight of Hand (Agi)
Tech-Use (Int)

Experience:

Total/Used: 300/300

Command 100xp
Stealth 200xp

Equipment:

Weapons
Good Crafstmanship Bolt Pistol
Class: Pistol
Range: 30m
RoF: S/2/-
Damage: 1d10+5 X
Penetration: 4
Clip: 8
Reload: Full
Special:
Tearing: Roll one extra die for Damage, and the lowest result is discarded.
Weight: 3.5kg
Two clips

Good Crafstmanship Chainsword
Class: Melee
Range: -
Damage: 1d10+2+(3 Str) R
Penetration: 2
Special:
Tearing: Roll one extra die for Damage, and the lowest result is discarded.
Balanced: +10 to Weapon Skill Tests made to Parry.
Weight: 3.5kg

Las Carbine
Class: Basic
Range: 75m
RoF: S/2/-
Damage: 1d10+3 E
Penetration: 0
Clip: 60
Reload: Half
Special:
Reliable: Only jams on an unmodified hit roll of 00.
Weight: 2.5kg
Two charge packs

Smoke Grenade
Class: Thrown
Range: SB(3)x3
RoF: S/-/-
Damage: -
Penetration: -
Clip: 1
Special:
Smoke (6): When a hit is scored from a weapon with the Smoke Quality, it creats a smokescreen 6 metres in diameter. The screen lasts for 1d10+10 rounds, or less in adverse weather conditions.
Weight: 0.5 kg

Armour
Flak vest
Locations Covered: Body
AP: 3 (4 vs. Blast)
Weight: 5kg

Wargear
Chameleoline Cloak: +20 bonus to Stealth Tests. If the wearer remains stationary any Ballistic Tests to target him suffer a -30 penalty.
Magnoculars: Magnify distant objects.
Commissar's Uniform

Standard Wargear:
One uniform
One set of poor weather gear
One knife
One rucksack
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags
One instructional handbook
One Chrono
Combat sustenance rations, four weeks' supply

Character Creation:

Commissar
Characteristic Bonus: +5 Fel
Starting Aptitudes: Agility, Fellowship, Finesse, Leadership, Perception, Weapon Skill, Willpower
Starting Skills: Command or Intimidate, Common Lore (Imperial Guard), Scholastic Lore (Tactica Imperialis)
Starting Talents: Air of authority, Cold Hearted or Unshakeable Faith, Weapon Training (Bolt, Chain, Las)
Specialist Equipment: Good Craftsmanship Chainsword, Good Craftsmanship Bolt Pistol, Commissar's Uniform
Wounds: 10+1d5
Fate: 1d10

Characteristics:
Weapon Skill: 20+20=40
Ballistic Skill: 20+2+3=25
Strength: 20+10=30
Toughness: 20+10=30
Agility: 20+15=35
Intelligence:20+15=35
Perception: 20+8+3=31
Willpower: 20+10=30
Fellowship: 20+20+5=45

Aptitudes: Agility, Fellowship, Finesse, Leadership, Perception, Weapon Skill, Willpower, Ballistic Skill (switch to Intelligence)

Skills: Common Lore (War), Common Lore (Imperium), Common Lore (Imperial Guard)+10, Linguistics (Low Gothic), Awareness, Intimidate, Scholastic Lore (Tactica Imperialis)

Talents: Air of Authority, Unshakeable Faith, Weapon Training (Bolt, Chain, Las), Deadeye Shot, Combat Sense, Rapid Reaction, Nerves of Steel, Hatred (Orks)

Experience:
Command 100xp
Stealth 200xp