Cimri Staelish

Ioriana's page

20 posts. Alias of Hayato Ken.


Classes/Levels

Init +4 (+6 in surprise rounds) | Senses darkvision 60 ft.; Perception +10 (+12 while benefit from concealment or full concealment due to darkness or dim light)

Gender

AC 18/14/14 | hp 13 | F +4, R +6, W +4 |

About Ioriana

Regal and aloof with noble features and a haughty attitude, a relatively high hairline, prominent brows, the dark hair cut short and floating in the wind, this woman is dressed in deep green and red attire, provocative and protective at the same time, her most outstanding feature the purple eyes and the stern gaze, sparkling with arrogance and a hint of madness.

Ioriana:

Ioriana
Female human (Azlanti) inquisitor (sanctified slayer, sworn of the eldest) of Zura 1/ranger (hooded champion) 1/gestalt 1 (Pathfinder Player Companion: Wilderness Origins 11, Pathfinder RPG Advanced Class Guide 99, 108, Pathfinder RPG Advanced Player's Guide 38)
CE Medium humanoid (human)
Init +4 (+6 during surprise rounds); Senses darkvision 60 ft.; Perception +9 (+11 while benefit from concealment or full concealment due to darkness or dim light)
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 13 (1d10+3)
Fort +4, Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee cold iron gladius +3 (1d6+2/19-20) or
. . cold iron kukri +3 (1d4+1/18-20) or
. . light mace +5 (1d6+2)
Ranged composite longbow +5 (1d8+2/×3)
Special Attacks panache (2), studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer, Sworn of the Eldest) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, disguise self
. . 0 (at will)—acid splash, daze (DC 12), detect magic, read magic
. . Domain Animal (Feather[APG] subdomain)
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Statistics
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Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 15
Base Atk +1; CMB +5; CMD 17
Feats - Custom Feat -, Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Precise Shot, Skill Focus (Perception), Two-weapon Fighting
Traits azlant fanatic, high treason, voices of solid things (witchmarket)
Skills Acrobatics +6, Bluff +7, Diplomacy +7, Handle Animal +6, Intimidate +2 (+4 while benefit from concealment or full concealment due to darkness or dim light), Linguistics +1, Perception +9 (+11 while benefit from concealment or full concealment due to darkness or dim light), Sense Motive +7, Stealth +6 (+8 while benefit from concealment or full concealment due to darkness or dim light), Use Magic Device +6; Racial Modifiers +1 Perception
Languages Abyssal, Azlanti, Common
SQ deeds (dead aim, derring-do, dodging panache), dimdweller, eyes of the hawk, finesse weapon attack attribute, track +1
Combat Gear cold iron arrows (50); Other Gear chain shirt, arrows (40), cold iron gladius[UC], cold iron kukri, composite longbow (+2 Str), light mace, 163 gp, 3 sp, 4 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds
Dimdweller +2 to Intimidate, Perception, and Stealth when in conceal due to darkness.
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Inquisitor (Sanctified Slayer, Sworn of the Eldest) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Panache (Ex) Gain panache, and regain points via bow crits/killing blows.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
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Extra Death Vow

Benefit: You gain two additional uses of death vow per day.

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Vengeful Death Vow

Benefit: Targets of your dmth vow take a -2 penalty on attacks made against you.

Background Questions:

1. What is your character’s name? Ioriana, no surname in Azlanti style
2. How old is your character? 27
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Purple eyes, Striking resemblance of old Azlanti statues, a very classical beauty.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Seems reserved at first, but very demanding, arrogant and condescending. Obviously thinks she's someone better and more deserving.
5. Where was your character born? Where were you raised? By who? First raised by her parents, but after her father died in a crusade, came to her uncle who showed her her true heritage, but she also saw some abuse there.
6. Who are your parents? Are they alive? What do they do for a living? Her parents were crusaders, her mother is still alive helping the crusade, but they haven't met in a while. Her uncle raised her, a magician and cultist who works on raising his form of the Azlanti empire again in the Worldwound.
7. Do you have any other family or friends? Her uncle and his extended family as well as some of his followers and cultists.
8. What is your character’s marital status? Kids? Single, no kids.
9. What is your character’s alignment? CN bordering CE
10. What is your character’s moral code? Follow the opportunity. Those who can't don't deserve it.
11. Does your character have goals? Wants to raise the Azlanti empire again in the Worldwound, using demonic powers and subdoing the crusaders, claim her heritage and glory for her ancient noble house again. Of course with her in power.
12. Is your character religious? Yes, as a follower of demonic powers, who lend her power. Currently Areshkagal.
13. What are your character’s personal beliefs? She beliefs that the Azlanti empire was the height of human civilization and should be resurrected at all costs. She also believes that she inherited all the potential and glory, therefore is more worthy than others.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? Arrogant
15. Why does your character adventure? Wants to gain personal power and work towards her goals.
16. How does your character view his/her role as an adventurer? While others hide behind magic or do whatever, she hits hard and puts her foes to their place.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? Looks like a classic Azlanti statue came to live.
18. How does your character get along with others? Usualy gets along well, at least on the surface. Especially when others recognize and accept her superiority. Sometimes she can even step back a bit, when it serves her goals.
19. Is there anything that your character hates? Having to follow orders from people she deems incompetent. Low living standards. Not getting what she thinks she deserves.
20. Is there anything that your character fears? Getting deformed or having her beauty scarred. Failing her goals and having to live under lowly standards and circumvents.

Sword-Devil:

Class Skills: The sword-devil gains Acrobatics as a class skill as a replacement for Spellcraft.

Death Vow (Ex): At 1st level, a sword-devil may, as a swift action, focus all her fury and determination on a single foe she swears to slay. She may do this once per day, plus one additional time per day at 4th level and every 3 levels thereafter (7th, 10th, etc). The sword-devil gains a bonus on weapon attack and damage rolls against her sworn target equal to half her sword-devil level (minimum +1). The death vow effect remains until the target of the death vow is dead, or the next time the sword-devil rests and regains use of this ability.

This ability replaces favored enemy.

Slashing Fury (Ex): Beginning at 3rd level, the sword-devil can use her Charisma score in place of her Intelligence score as a prerequisite for combat feats. Additionally, she selects one type of light or one- handed slashing melee weapon. When using this weapon, she may use her Dexterity modifier instead of her Strength modifier on melee attack rolls. At 8th level and every 5 levels thereafter (13th and 18th). the sword-devil may select an additional type of light or one-handed slashing weapon she may use with this ability. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites.

This ability replaces favored terrain.

Inspiring Example (Ex): At 4th level, the sword-devil forms a bond with her companions, inspiring them to greater zeal in combat by the example of her weaponcraft. As a standard action, the sword-devil may grant half her death vow bonus against a single victim of her death vow to all allies within 30 feet who can see and hear her. This bonus lasts for a number of rounds equal to the sword-devil's Charisma modifier (minimum 1). This bonus does not stack with any death vow bonuses possessed by the sword-devil‘s allies; they use whichever bonus is higher.

This ability replaces hunter's bond.

Untouchable (Ex): At 4th level. the sword-devil's confidence and personality distract her foes in combat, making her more difficult to hit. When unarmored and unencumbered. the sword-devil may add her Charisma bonus (ifany) to her AC and her CMD. In addition, the sword-devil gains a +1 dodge bonus to AC at 6th level, and every three sword-devil levels thereafter (9th, 12th, 15th, and 18th). She loses these bonuses when she wears any armor, when she carries a shield, or when she carriers a medium or heavy load.

This ability replaces spells.

Second Combat Style (Ex): At 11th level, the sword-devil chooses a second ranger combat style. When she recieves a bonus combat feat, she may select any feat from either combat style's list.

This ability replaces quarry.

Seething Fury (Ex): At 19th level, the sword-devil's countless battles harden her soul and make her lose touch with her humanity. Her growing lack of control over her wrath fuels the potency of her death vow. She adds her Charisma bonus on weapon attack and damage rolls against targets of her death vow, and automatically confirms threatened critical hits against them.

This ability replaces improved quarry.

Avatar of Vengeance (Su): A sword-devil of 20th level becomes a living avatar of vengeance, infused with supernatural powers that push her beyond the mortal. Recognized for her battle prowess and unparalleled skill at killing by a potent otherworldly entity. The sword-devil becomes the living vessel of an immortal, intangible, and inscrutable being obsessed only with slaying her foes, meting out violent retribution to those who have wronged her, or simply dispatching her enemies in dazzling display of wanton destruction. As a standard action, the sword-devil allows herself to be infused with this killing spirit. She gains a fly speed of 60-feet (perfect), a +6 morale bonus to AC, and fire resistance 30- This ability can be used for 10 minutes per day. but it must be used in 1-minute increments.

This ability replaces master hunter.