Male Nuar Mechanic 2 | HP 16/16 SP 12/12 RP 2/2 | EAC 14 KAC 15 | F +3 R +6 W +0 | Perc +5 Darkvision | Init +3
Chaotic Good Male Nuar mechanic
Init +3 Senses: Perception +8, darkvision 60’
EAC 14 KAC 15
SP 12 HP 16 RP 2
Fort +2 Ref +5 Will +0
Melee: Survival Knife +2 (1d4)
Ranged: Azimuth Artillery Laser +4 (1d10)
Frostbite Zero Rifle +4 (1d8)
Str 12 Dex 16 Con 10 Int 14 Wis 10 Cha 10
Base Attk: +0
Feats: Heavy Weapon Proficiency, Skill Focus: Engineering (Bonus Feat)
Theme: Ace Pilot
All other skills have a +0
ACROBATICS* (DEX) +3 ( 0 ranks, +3 ability)
¨ ATHLETICS* (STR) +5 (1 ranks, +3 class bonus, +1 ability mod)
¨ COMPUTERS (INT) +8 (2 ranks, +3 class bonus, +2 ability mod, +1 misc bonus)
¨ ENGINEERING (INT) +10 (2 ranks, +3 class bonus, +2 ability mod, +3 misc bonus)
- MEDICINE (INT) +6 (1 rank, +3 class bonus, +2 ability mod)
¨ PERCEPTION (WIS) +5 (2 ranks, +3 class bonus)
¨ PHYSICAL SCIENCE (INT) +7 ( 2 ranks, + 3 class bonus, +2 ability bonus)
¨ PILOTING (DEX) +11 ( 2 ranks +3 class bonus, +3 ability bonus , +1 theme, + 2 race)
¨ STEALTH* (DEX) +3 (+ 3 ability bonus)
Languages: Common, Akitonian
Azimuth Laser Artillery
Second Skin (L)
Battery x2 (-)
Personal Comms Unit (1)
Hygeine Kit (1)
Bypass (EX) 1ST Level (+1)
You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Artificial Intelligence: Exocortex
Combat Tracking (Ex) 1st Level
Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.
Memory Module (Ex) 1st Level
You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check to recall knowledge. In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.
Nuars have darkvision out to 60 feet.
A nuar can charge without taking the normal charge penalties to the attack roll or its AC. If the nuar has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the nuar also gains the ability to charge through difficult terrain.
Nuars have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A nuar can attempt a special level-based Wisdom check (1d20 + (CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.
In addition, a nuar with 1 or more ranks in Piloting or Survival also gains a +2 racial bonus to checks with that skill.
Nuars are always considered armed. They can deal 1d3 lethal piercing damage with unarmed strikes and the attack doesn’t count as archaic. Nuars gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls with their natural weapons (instead of just adding their character level, as usual).
Nuars have a base speed of 40 feet.
Background and Appearance: Hide
Iolas, better known as Skid to those that don’t know him well, comes from the twisted corridors of Pipetown, home of many lower class nuar. From a young age, he was enamored by the junk-racers of Botscrap, the fame it brought them called to him but most importantly the thrill of racing and the challenge of building a racer. When he came of age, he became a racer under the alias of Skid, and rose quickly in the leagues. With fame though, came danger that he was unprepared to deal with. A prominent street gang, the Botscrap Posse, saw profit to be gained from him, and pressured him into throwing matches, sacrificing his integrity for money. The boss, a half-orc name Bloody Gorrog was a cruel man, using his power to bully nearly everyone he knew. It tore at Iolas, and he constantly looked for ways to escape their demands. His opportunity came when he was slated to race, and lose, against the son of the crime boss, an aspiring junkracer named Vurol. While Vurol was an aspiring racer, he was terrible at it and relied on his relation to Bloody Gorrog to win most races, along with inheriting the mean streak from him. Iolas decided to leave the business with a bang by defeating Vurol. The race day came, and he pulled ahead of the Vurol fairly easily, which other racers saw as their chance to further the upstart’s loss. The son ended up in second-to-last place, utterly humiliated. The Botscrap Posse was after Iolas and out for blood, eager to get revenge for humbling Vurol. After a close encounter with thug sent by the Posse, Iolas called in a few favours from a friend in the black market arms-dealing business to be smuggled out of the station. Ending up in the Armada, he went into hiding. He found himself repairing ships in exchange for all he could drink in the countless drifter bars of the Armada and occasional protection. It was a hard and lonely life, but it was better than back in the Spike where he’d likely have no life at all. He took a job fixing a battery of mass drivers on the Master of Stars, the headquarters of the Wayfinders. Fitch, their leader, saw Iolas’ talent with engineering, and tried to convince him to join the Starfinder society for help and reliable protection, and Iolas agreed. While training with the Starfinders, he developed an exocortex and took a liking to heavy weapons, especially the satisfying kick of the recoil and the unique challenges of keeping them
Iolas is a tall male nuar, with large horns jutting out of his forehead, intricately carved with circuit-like designs in traditional nuar style. He wears a set of second skin armor over engineer’s overalls. The most apparent feature is massive artillery laser he carries on his back. Metal hexagons run along his spine, interfacing his nervous system to the exocortex implanted in his brain, allowing him to visualise the combat tracking that his exocortex gives him as a HUD that only he can see.