Salvator Scream

Iogorian Seascream's page

26 posts. Alias of The Norv.


Full Name

Iogorian Seascream

Race

Gillman

Classes/Levels

Alchemist (Vivisectionist) 1

Gender

Male

Size

Medium (6' 2", 185 lbs.)

Age

31

Alignment

Neutral Evil

Location

The Shackles

Languages

Common (Taldane), Aboleth, Draconic, Polyglot, Osiriani, Azlanti

Strength 13
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 6
Charisma 12

About Iogorian Seascream

Iogorian Seascream
Gillman Alchemist (Vivisectionist) 1
Favored class: Alchemist
NE Medium Humanoid (Aquatic)
Init +1; Senses Perception +2 (0 to avoid surprise)
XP: 0
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Defense
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AC 14, touch 11, flat-footed 13 ( +1 Dex, +3 armor)
HP 10
Fort +3, Ref +3 (+1 to avoid traps and hazards), Will -2 (0 against non-aboleth enchantments; -4 against aboleth sources)
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Offense
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Speed 30'
Melee War razor +1 (1d4+1/19-20/x2), Punching Dagger +0 (1d4+1/x3)
Ranged Blowgun +1 (20'/1d2/x2), Crossbow +1 (120'/1d10/19-20/x2)
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Statistics
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Str 13 Dex 12 Con 12 Int 18 Wis 6 Cha 12
Base Attack +0; CMB +1; CMD 12
Feats Weapon Proficiency: War Razor
Traits Ship's Surgeon, Tireless Logic, Ambitious, Sentimental (drawback)
Trained Skills Craft (alchemy) +8 (+9 to create alch. items; can use to ID potions), Knowledge (nature) +8, Swim +4 (armored; +12 to perform a special action or avoid a hazard), Heal +3, Craft (carpentry) +9, Perception +2 (0 to avoid surprise), Diplomacy +3 (+7 if target has at least 5 HD more than Iogorian), Sleight of Hand +4
Languages Common (Taldane), Aboleth, Draconic, Polyglot, Osiriani, Azlanti
GEAR
On Person: Healer's kit (10 uses), war razor
Missing: Punching dagger, blowgun, 20 blowgun darts, studded leather armor, formula book, alchemy crafting kit, backpack, belt pouch, flint and steel, ink, inkpen, mess kit, soap, torches (10), trail rations (5 days), waterskin, silk rope, heavy underwater crossbow, 20 bolts
Cash 10 gp
Encumbrance: light load
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Special Abilities
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RACE
Enchantment Resistance: The strain of old aboleth domination in Iogorian's blood gives him a +2 bonus to saves against non-aboleth enchantment spells and effects, but he takes a -2 penalty to aboleth ones.
Water Dependent: Iogorian's body requires constant submersion in fresh or salt water. If he spends more than one day without fully submerging himself in water, he risks internal organ failure, painful cracking of the skin, and death within 4d6 hours.
Amphibious: Iogorian can live indefinitely both in water and air.

TRAIT
Ship's Surgeon: The skills that Iogorian's (relatively) honest shipbuilding father taught him were twisted by the pirates he first worked for, starting the first time one of them needed a hand amputated. Over time, he got used to the job of untrained but de facto medic, and now cheerfully operates on any who need it. Or look like they might soon. He gains a +1 bonus to Craft (carpentry) and Heal checks (already included), and heal is a class skill.
Ambitious: Ever since his mother's death, Iogorian has been driven by a relentless pursuit of both knowledge and personal power--driven (though he would never admit this) by a deep fear of his own mortality. His drive to succeed manifests clearly in his interactions with those who are currently in power; he gains a +4 bonus to Diplomacy checks against creatures with at least 5 HD more than him.
Tireless Logic: Iogorian's cold and calculating worldview is unimpeded by religion, ethics, morality, or basic decency--and as a result, it's much clearer. Once per day, when he makes an Intelligence-based skill or ability check, he can roll twice and take the better result.
Sentimental [drawback]: In recent years, Iogorian has become attracted to the stories he hears of ancient Azlant; in particular, he lusts after the days in which his people held power, and his dreams are a bizarre confusion of noble Azlanti men and women who, nonetheless, turn into slimy horrors when he doesn't look at them. The Azlanti had the glory, but, he suspects in his heart, the aboleths wielded true power. Regardless of his shaky grasp on the history, his mind often wanders there at inappropriate times, giving him a -2 penalty to Perception checks to avoid being surprised, and on Reflex checks to avoid traps and hazards.

CLASS
Alchemy
Sneak Attack
Brew Potion: Iogorian has Brew Potion as a bonus feat.
Mutagen
Throw Anything (bonus feat): Life on the seas is rough-and-tumble, and Iogorian knows it; he's used to improvising. He takes no penalty for using an improvised ranged weapon, and gains a +1 circumstance bonus to attack rolls using splash weapons.

FEAT
Weapon Proficiency: War Razor

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KNOWN FORMULAE
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1st-level (2/day, DC 15): Polypurpose Panacea, Cure Light Wounds, Vocal Alteration, Shield, Enlarge Person, Expeditious Retreat

Prepared formulae:

Story:
The gillman alchemist currently known as Iogorian Seascream was born Iogorian Hianciti, the only child of a rare gillman merchant, Erodel, and his wife, Iomae. Sadly, his father was never a particularly talented merchant; over the years, his trade moved farther and farther south, and by the time Iogorian was ten they found themselves stuck, penniless and indebted, in the Shackles--last stop in Golarion's sealanes before drowning.

Fortunately, Erodel had other skills, among which he numbered carpentry and shipbuilding. Together, he and his young son managed to scrape a living by working as repairmen in the docks of Port Peril, their unique physiology allowing them to inspect and work on even the still-submerged sections of the ship. They had enough to get by, but neither man was ever content; they could both recall (even if only dimly, in Iogorian's case) the happier, more prosperous days further north, and their destitution, and the daily humiliations of being powerless in the Shackles, wracked their minds, turning them bitter and cold toward each other and strangers. Only Iomae was able to weather their downfall with relative equanimity.

When Iogorian was 18, though, everything changed. He was press-ganged onto a pirate ship and ended up far north of Port Peril, forced to work first as a cabin boy and then, when his talent for woodworking and steady hands were discovered, as the ship's sawbones. Slowly, he managed to work his way out from under the thumb of that captain, and made his way back south over the course of years, working from ship to ship and developing his skills as a medic. He gained a perverse fascination for his messy work: trying to figure out who would live, who die, and which wounds would rot appealed to his powerful intellect.

When he was 21, he finally made it back to Port Peril, only to find tragedy: his father had died in a drunken brawl a year before (not a loss he mourned) while Iomae was, even as he rushed to her, dying from filth fever. He watched his mother, uncomprehending, slip into death with a detachment that surprised even him; and he vowed, deep in his heart, that from now on he, and he alone, would control the forces of disease, of poison, of the body's inner workings in his life.

He joined up with a small-time pirate queen named Ysmeralda the Bloody, and served on her ship for 8 years, abandoning himself to his own cold, calculated version of piracy: a kind that cared nothing for crew, nothing for most forms of debauchery, and nothing for any code, but only for his own advancement. When Ysmeralda was captured by the Bonefist, Iogorian slipped over the side and dove into the waves, escaping from the wrath of Filthy Lucre and swimming for days, subsisting on fish, until he was able to hail down a smaller-league ship. Since those days, he's continued his work as a surgeon, never staying in one place for too long, working on both legitimate ships (which are easier to scam) and pirate vessels, where his horrifying interests raise fewer objections, if no fewer eyebrows. Roaming on constant circuits of the Shackles, and occasionally south into Garund and north toward old Osirion, he's returning even now to Port Peril, where he hopes to find another, still more-lucrative position. After all, the more power he or his captain has, the easier it is to find rare ingredients...and test subjects.

Appearance:
Iogorian is tall, thin, and long-fingered, as all of his kind are; his skin also has a grayish-green cast to it, though not out of the realm of human possibility. He has sloe-black eyes and a scruff of brown hair that's beginning to recede from his forehead. He dresses well for a pirate, in loose white shirts, good trousers, sturdy boots, and a vest (though he keeps a suit of armor ready should combat threaten). He favors shirts that have high collars, the better to hide his gills should he choose to. Though he has few valued personal possessions, he is never without the folding, eight-inch-long steel razor he carries in his pocket. He is articulate and, in fact, sometimes speaks too much; but he is also clearly possessed of a cold and dispassionate intellect, and many come away from conversations with him feeling slightly slimy themselves.