Also found another way: Unending Youth.
But hey! You get young again and cease againg and may even lower your Doomed condition to 0 once per day.
Still, I wish we had more options, instead of:
We do have rules for undeath now, and they're awesome. But they're a different flavor.
Also found another way: Unending Youth.
But hey! You get young again and cease againg and may even lower your Doomed condition to 0 once per day.
Hello again. I LOVE Androids. I love Brigh and Casandalee. But the idea that I have right now isn't quite what Androids are... So the idea is that my human inventor will build a kingdom/temple to Brigh in the Stolen Lands (just bought Kingmaker) to improve science, technology and/or AI acceptance. In return, he wants to be made "like an android". But Androids are made and then receive a soul. This human already has a soul and was born normally.
Rulewise, though, I'm stumped. Should I just "adapt" Android feats? Should I just use Android and the rules for android and "name" it differently, until Paizo release a Cyborg heritage for real? Do you think they'll launch something like this someday? Can you help me homebrew it? Would you like to play something like this? AND ACTUALLY, the rare background SAVED BY CLOCKWORK is pretty much "you have a clockwork implant". What do you think about that, huh? Thanks for your ever insightful answers o/
QuidEst wrote:
You know what, yes, just YES. Why create a whole new thing when a small tweak in an existing thing would do the job. Thanks for the idea o/
Hello there, everyone. Yes, it's me again XD SO! I was hoping to find rules to create rituals or design spells in Secrets of Magic, since the spell/ritual I want simply don't exist (as of October 2022), but couldn't find any rule anywhere.
So what I want to create is the Steal Life spell from the Book of Vile Darkness from 3.5. Remember the Book of Vile Darkness? That. The spell was Sor/Wiz 8 (level 8th spell from the Sorcerer/Wizard spell list). Necromancy [Evil], Close Range, Constitution Negates, Concentration duration.
I understand in PF2 age is just fluff, but as I said in previous posts #fluffmatters.
So, that's it: are there rules to create rituals? Where? How would this ritual be if you were designing it? Thanks a bunch o/
Hello there. So this is not meant to be an OP build for combat, but for social interactions.
"How high would it take?"
We can use any ancestry/class/mechanic, but we must remember same type bonus do not stack. Bonus I found:
Best Items:
Mask of Allure (SoM /186) 24,000 gp
NOTE: I understand the item bonus from these two items wouldn't stack, therefore the cloak would be better, but the +4 status is the highest status bonus I could find, for that one attempt that MUST succeed. Consumable
Magical Terrain: Occult - +1 circumstance to Diplomacy if casted an occult spell Class Archetype: Wellspring Mage
Familiar Ability: Ambassador (LOGB /35) - use Aid when I Make an Impression and auto-crit succeed (this could theorically, and please, correct me if I'm wrong, grant +4 circumstance to Diplomacy if both me and my familiar are masters in Diplomacy, right?) True Name = +2 circumstance to Deception and Diplomacy if you know their True Name. =============== This brings me to a Human (Keleshite) for Courteous Comeback.
Make an Impression
Item: Major Cloak of Repute (LOCG /72) = +3 item Consumable: Matchmaker Fulu (SoM /160) - +2 status to Diplomacy
Final Make an Impression bonus: 7+28+4+3+2 = 44 (or 46 if you used the once per day power from the mask). So if you roll really high you could convince Gorum to stop and listen to your request, congratulations, let's hope your Request is high as well. Request
Item: Mask of Allure = +2 item Consumable: Matchmaker Fulu (SoM /160) - +2 status to Diplomacy
Circumstance: True Name is VERY hard to find, even more of a DEITY. If you do get it, you gain a +2 circumstance bonus to it, otherwise you'd have to cast an occult spell in an occult spell magic terrain, which does not often make a proper battlefield. So I'll say you spent all the time from lvl 1 to 20 to find out the deities true names = +2 circumstance Final Request: 7+28+2+2+2 = 41 (or 43 if you used the daily power from the mask).
Conclusion
Do you have ways to make it more likely to succeed?
Hello there. So, when I stopped paying attention people were excited about the Armory. So yeah, it's been a while. Would you be so kind as to answer a few questions and share your opinion? 1) Can I be ageless due to class feature? Not a race that's ageless, I mean like, can a human receive the "don't age nor die of old age". The only thing I remember had that was the capstone 20th level Mystic Enlightenment. Is there any other way I can make a human lasts forever (aka until killed)? Or any item/ritual that gives that? 2) Do we have rules somewhere to build our own planet/business/society? Kingmaker style, kinda. Are they nice? 3) Did they do something with the Solarian to make them stronger? It's such an interesting class, but I can't seem to build him correctly. 4) Same question above, but for the witchwarper. Such great concept, but the mechanics seem so... weird o.O Not bad, but definetly not good. You know? Is it just me? 5) How do you enjoy some of the more *ahem* unique races. Like, things that are nowhere near humanoid format. Do you guys use them? Do you charge different prices for accomodations and armor for things without arms and/or legs? If a humanoid enemy drops a nice piece of armor, can the blob of gelatinous flesh wear it normally? 6) A friend mentioned that there are new functions for the starship battles. I will say he is not the most trusted of sources. Is it true? Where are they (which book)? Do you use them? Do you like them? 7) I'm trying to return, would you say there is something I should look up? Some great new thing that made this great game even better? 8) Is there a way I can play with people online? Any community somewhere to play Starfinder online? Most of my old team isn't playing anything, I'd like to meet new people and play, you know? Thank you very much for answering.
Hello there. Would you be so kind to help me out with the math/formula/build?
- The books allowed are: Core, Advanced Player, Advanced Class and all the Ultimates (Battle, Campaign, Combat, Equipment, Intrigue and Magic).
What I made so far was a normal human that crits on a mounted charge... mounting a mammoth or a t-rex. Any mount with huge Str mod. Build: Race: Human (Core /28) Points Base Race Initial Age Level Manual/Tome Item Total Mod.
Level Class Feat Feature
Weapon: Lance +5 Thundering, Icy Burst, Shock Burst. Build: Str 36, Charisma 30, lance +5, mammoth mount,
Explanation: Order of the Sword allows me to add my Charisma to damage and my mount's strength (t-rex and mammoths are official mounts, check druid's animal companions, and they have the highest str). Gendarme final power causes damage from mounted lance charges to deal quadruple damage. According to the rules, lance is x3 crit, so the math is 4+3-1 = x6 on the 91. Since it's x6, it adds 5d8 sonic (thundering), +1d6 ice, +1d6 shock, +5d10 cold, +5d10 shock. Again, supposing all dice go as high as possible: Final count: 594+40+6+6+50+50 = 746 damage, if the enemy has no DR or resistances. Just to give you an idea, let's say, instead, I'm using just a Lance +5. It's still 546 dmg. The motherf!$&ing Tarrasque (Bestiary pg 262) has 525 HP and DR 15/epic. So If I hit it and crit it, I'd still cause 531 damage. The Tarrasque does not have Diehard, it'll be knockout senseless until it's Regenaration 40 kicks in. Additionally, against many foes, thanks to reach from lance+mammoth and these feats, it can kill 35 to 70 enemies per turn with a 40 ft mount. +10 enemies per +10 ft the mount can walk. I made this build listening to King Theoden speech on repeat. I'm sure it can cause even more damage using a different lance and mount, but I feel like killing gods with one blow it's enough. I'd just like to hear your opinions on this build, under these rules and I'm curious if you have other builds that can cause as much destruction, do share! Thanks for reading.
Hello there, everyone. I'll be short and sweet: I want to make an immortal monk. I'll have him be the opposite of the usual monks and he'll be a bon vivant. I am torn between two builds, both nice and neat and functional, one is melee and one is ranged: Ethan, Human Monk (focused on causing conditions):
So the idea of this build is to cause as many conditions as possible, then fly away in his super sayan form and range attack. So start cobra stance, use disrupt ki and envenom, then tiger slash to bleed and finally wild winds, fly away and shoot.
Athan, Human(Maybe Aasimar for the flying at late levels) Monk (annoying archer):
So the idea here is to make an enemy not act. Medusa's Wrath due to maxed out Wis will slow (or outright petrify), Pinning Fire will make the enemy spend an action to remove the arrow that is stucking him in place, and I can Stunning Fist at distance with arrows, so even more actions they'll lose. If they do have an action I'll be flying away (aasimar wings) and they'll have to attack me at range, which I'll Return Fire. My damage with major striking longbow will be 4d8 because the monastic archer stance forbids composite longbows, and as far as I'm aware there are no bow with monk trait (is there?) so my damage won't be mind blowing, but I'll derive sadistic satisfaction from not letting my foes do what they want. I also do enjoy wholeness of body, saved my life twice, quite literally, amazing heal for a single action. So these are the options, due share insights and opinions on which one I should go with, I'm aware it could be better, but I don't want to age, so Timeless Body is the thing I want the most, even if, mechanically, it's meh. Thanks for any comment.
Hi, I hope I'm not ressurecting anything, but I also seek immortality whenever possible. So, there's the Mind Swap ritual in Secrets of Magic. It allows you to change body with someone of your ancestry, so you can change to a younger body and "live forever", Orochimaru style. You don't even need to have Occultism, you can just be friends with someone that has. It IS an evil act, but I think this add extra spice to it. It must be heightned to level 9th, so you can only use it if both you and the ritual caster are level 17th+. And it costs some gold, but FAR LESS than the orchid sun elixir of something something. It is the one in-game, RAW rule I found, that is not being a monk or druid to "be immortal". Hope this helps.
Claxon wrote:
Thank you! Makes more sense this way.
Hello everyone. I checked the internet and couldn't find the explanation for what I'm trying to "cheese". Let's talk about a possible level 20 monk "combo": Empty Body is a level 18 feat, two actions, let's you use ethereal jump, but only on yourself, for one minute, without need to sustain. Cool. Ki Form (APG /131) is another level 18 feat, one action, turns you into Super Saiyan and let's you add 1d6 Force damage on strikes and 2d6 Force damage just by being nearby. Now Ethereal Jaunt reads: "You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down). You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and concealed from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there." Does this mean I can only be affected by Force damage or that Force damage is the exception to both ways of "can't affect and be affected"? Because, if so, I'll Ki Form and Empty Body in one turn and on the next turn, I'm invisible (and enemies can't even use See Invisibility, because I'm not only invisible, I'm ACTUALLY not "there"), and can cause the Force portion of damage for 10 rounds (I'll assume 3 hits plus the "being close hurts" damage for 5d6 per turn) in total safety, unless my enemies have Force attacks AND a way to see into the Ethereal, is it? And this combo, at level 20, is worth not taking Impossible Technique? Thanks for the clarification.
Thanks all for the great suggestions and points. I guess I should went with "Khazad ai-menu", since they'll be in melee, but not necessary with axes only. I had no idea gears and guns was out, just bought it, I'll read it after work. See how this inventor works out. The group are brainstorming ideas like "let's have a couple focused on tripping foes, and the others smash when they're prone". Or things like "let the buffers buff, debuffers debuff and casters explode at ranged before we charge together on the second turn". It needs not be a min-max thing, but we would like if it was at least "good". Do keep the suggestions coming, I'm loving it.
Good morning everyone o/ So, after a long, LONG pause from Pathfinder 2e, me and my party are debating making a party exclusively of dwarves that dreams of colonizing the Fog Peaks (between Galt and Taldor). We call the group The Dwarven Hand, we use fingers as codenames. We're, peharps, too open to options, and since everybody went with "I can play whatever" we're lacking "directions". This is because we're more into learning to love the character as we see them grow, instead of bringing to the game something we already love. This is what we want: - Fingers: We plan to max out one characteristic (which is easy in this system) according to the position: the Little will have max Dex, the Ring max Int, the Middle max Str, the Index max Wis and the Thumb max Cha (yes, a Cha focused dwarf, the leader/ruler of the enclave they're dreaming to build); - Baruk Khazad: We fight melee. Even the casters. Dwarves can have weapons and critical specializations from their race feats. I heard gossip about a Magical Strike build, although I don't fully understand it (since I didn't read it XD); - Full party: Five is a big number. We should be able to do everything out of combat: face skills, survival to find the way, disable all traps. We'll be some do-gooders until we can face the dangers of Fog Peaks and gather other frontier dwarves to join us. We'll try to keep the dwarf-theme going (for instance, a Wizard or Witch would be a Rivethun adept, etc.) I'd love to hear your bright ideas and suggestions, since in Fog Peaks there are derros, rocs, ice trolls, ice giants (one of which has a vorpal axe), remorhaz, frost worms, white dragons (3 of which are famous), a magic prison from Galt, an unknown magic tower and more. Thanks in advance!
I put these questions on another post, just to be sure I'm putting here too, in case someone knows the answer here: 1) Ostentatious Arrivel (SoM /69) creates an explosion (emanation) surronding the Eidolon. Manifest Eidolon demands I manifest the Eidolon adjacent to me. If we take this RAW (rules as written) my Eidolon will burn me too, right? Which sounds counterintuitive since we share the same HP. On Core Rulebook, rules on emanation says "the caster choses if the creature at the center is also subjected to the effect". Do I count on this or only if I have Meld Into Eidolon? And finally, what if my Eidolon is small or a mount and we share a square at the moment of the manifestation? That would keep me out of the "line of fire", right? Please say yes. 2) Master Summoner (SoM /69) says I can prepare two slots for summoning spells. Does it have to be the same spell? Like both of them has to be Summon Elemental? 3) The "summoning" and "incarnate" spells that are covered by Master Summoner appears on a box on SoM page 73. However it does not include the primal 10th level spell Summon Kaiju. Which makes sense, since originally, Summoners don't have access to 10th level spells. HOWEVER, at 20th level we get Legendary Summoner, which allows me to trade one level 9th spell for two level 10 summoning spells. The only 10th level summoning spell is Summon Kaiju. But Summon Kaiju isn't on the list on page 73. But it's the only 10th level YOU GET IT! I got into a loop and I REALLY want to summon a Kaiju and make it explode it's surrondings when it arrives. Can we all agree (this is more a request than a question) that Summon Kaiju was forgotten on the list on page 73 and a primal summoner could summon it if he had Legendary Summoner? Please say yes. Thank you very much for the taking the time to answer.
See what I did there? ... I'll see myself out...
1) Ostentatious Arrivel (SoM /69) creates an explosion (emanation) surronding the Eidolon. Manifest Eidolon demands I manifest the Eidolon adjacent to me. If we take this RAW (rules as written) my Eidolon will burn me too, right? Which sounds counterintuitive since we share the same HP. On Core Rulebook, rules on emanation says "the caster choses if the creature at the center is also subjected to the effect". Do I count on this or only if I have Meld Into Eidolon? And finally, what if my Eidolon is small or a mount and we share a square at the moment of the manifestation? That would keep me out of the "line of fire", right? Please say yes. 2) Master Summoner (SoM /69) says I can prepare two slots for summoning spells. Does it have to be the same spell? Like both of them has to be Summon Elemental? 3) The "summoning" and "incarnate" spells that are covered by Master Summoner appears on a box on SoM page 73. However it does not include the primal 10th level spell Summon Kaiju. Which makes sense, since originally, Summoners don't have access to 10th level spells. HOWEVER, at 20th level we get Legendary Summoner, which allows me to trade one level 9th spell for two level 10 summoning spells. The only 10th level summoning spell is Summon Kaiju. But Summon Kaiju isn't on the list on page 73. But it's the only 10th level YOU GET IT! I got into a loop and I REALLY want to summon a Kaiju and make it explode it's surrondings when it arrives. Can we all agree (this is more a request than a question) that Summon Kaiju was forgotten on the list on page 73 and a primal summoner could summon it if he had Legendary Summoner? Please say yes. Thank you very much for the taking the time to answer.
Xenocrat wrote: 9th level Mindswap let’s you steal young bodies in perpetuity. Boost your physical traits, too, if you pick the right one. YOU BEAUTIFUL LEGEND, THANK YOU. Orochimaru is the way to go! Yes, I can change my mind to another being of my ancestry permanently!I checked it out but didn't read the heightened version. THANK YOU XENOCRAT. The-Magic-Sword wrote: damn, I came to recommend Bathe in Blood, its really damn cool. It's wonderfully cool, except we can use it a limited amount of times, only sadly. ---------- I'm trying to make a PC, yes being "immortal" gives nothing on Pathfinder 2E, it is just for the fluff, but as I wrote above #fluffmatters. --------------------------- Wish, Miracle and Alter Reality depends on GM fiat, so any success would "feel" like a houserule. My mind is broken. -------------- I deeply appreciate all the advice and suggestions.
Secrets of Magic is out and my dreams of an immortality ritual are squandered. The only thing in the entire book that makes you "young again" is the ritual Bathe in Blood, that requires you to be at max level 16, and gets harder to cast each time you do it. Anyone found anything on the book that makes you eternally young that I might (hopefully) have missed?
John Ryan 783 wrote:
Welp, I'll be damned, it is a good reason, after all. I share the bad mood most people are having, but to break contracts is suicide for a company (unless you're Disney and you're finished with Scarlet Johanson). Maybe it'll change in the future, but as of now, I think Paizo did the right thing. It's better to upset a few (impatient) people (me included) than to gather legal fees that outshine the profit of an "early" launch. Now, back to the book: I'm excited to see a weapon-and-shield magus in action. I really want to see all the new stuff, specially rituals. I'm REALLY hopeful there'll be options to reach immortality (not aging) for casters. For RP reasons, since aging doesn't give benefits anymore. Anyone know anything about that being in the book?
*deep breathing* My birthday was August 24th. I check the website only sporadically so it was a surprise to me, even with the information being available on other sources. But you know what? I'm trying my best to be understanding. Delays happen. S$@* happens. We can't point fingers at Paizo or the writers or whomever is nearby. HOWEVER, it sure would be nice to read some reasoning behind this. Surely the book is complete, so... are they adding the errata? Was there last minute touches? Or was it simply because the physical book will be delayed for reasons out of the publisher control and it's writen somewhere secret that book-buyers need to receive the book first and only then can people FROM OTHER CONTINENTS (like me) be able to read them too? I'm not mad... I just would very much like to know why the date was changed. Pretty please, with sugar on top. Why?
Hello everyone! So, back in Pathfinder one, if you don't know the story of The Land of the Linnorm Kings and Irrisen and Baba Yaga (it's awesome), let me give you a tl;dr: huge area where the humans of ulfen ethinicity (basically scandinavians) got attacked by a minor deity called Baba Yaga and lost half their lands in one month. This land is now Irrisen and is ruled by Baba Yaga daughters. The lands to the west are the lands of the Linnorm Kings, viking-ish people where to be king, you have to solo a Linnorm. It's hard, but awesome. There's also the "minor-deity-fairy-dragon" know as Fafnheir and he is THE FIRST Linnorm. He lives in a huge forest and prophecy says whoever fell this foul beast becomes the king of all ulfen and will lead the ulfen in war against Baba Yaga offspring and return summer to that land cursed by eternal winters... AWESOME, ISN'T IT? Anyway, years ago, my friends and I tried it, and my char was called Magnus, he was a Human Skald (from the manual of advanced classes). And it was GREAT. He wasn't by any means super OP, but he was SO NICE TO PLAY AS. To inspire my fellow men and charge into certain death and yet win somehow. I want that again in PF2. Sadly, the "bardbarian" class would be the Warrior Muse Bard from Advanced Player Guide and it's... it's... not Magnus. You see, the Skald didn't overfocus on spellcasting and now the bard is a fullcaster which is good!, don't get me wrong, but that is not, well, a skald. I even tried playing as a warrior muse bard, but it was so... so... subpar. Maxed out as expert proficiency for melee attacks, no medium armor, relying so heavily on spells. I come then to you, my brethren, who probably read much more than me. Can you help me make an ulfen human that uses shield and axe and inspires his comrades? Someone that fights melee, has more guts than sense, but it's still a joy to have around? All ideas are very welcome, I have almost all books in PDF format, so I can mix and match classes and archetypes, but I'd very much want him to be an ulfen human chaotic good with shield and axe. Despite that, all is fair game. I'm eager to hear your ideas and suggestions and thank you for sharing your thoughts with me!
Thanks all for the answers. I read Leshy and it didn't quite "hit the spot" for me, but they're nice. They're just a bit too alien for me. Being a "normal" Gnome that may live forever (and may not) also isn't the certainty that I have in mind, plus Gnomes in general are too hectic for me. I like peace and calm. Guess I'll be doing a Timeless Body Monk for the moment and just wait and see if they'll make other options on other books. Thank you all again for your input.
Hello again everyone. I'll keep it simple: I don't want to age. Dying is fine, Pharasma will have me eventually, but until then... I'm aware of Druid Timeless Nature and the Monk Timeless Body. But do they still have that rule of "still die of old age when the time comes"? Also, any other way to reach It? I want a Charisma focused, preferably non-undead, ageless kinda guy. Also, I'm okay with ageless races, like the Android and the Bleachling Gnome, but we don't have rules for them yet... Do we? Thanks in advance!
ArchSage20 wrote: nice to see i'm not the only who likes playing a immortal character Basically every char I make in every game is to reach immortality or godhood. It speaks to me. jdripley wrote: Liches “live” forever, and after you’ve gained ultimate arcane power, it's no big thing to put an illusion on yourself to look however you want or need to look :) Are there rules for lichdom? Like how to, powers you gain, stuff like that? If so, where? Lucas Yew wrote: Or you can wing up epic level rules and multiclass to Monk or Druid after 20 (I prefer the former, as I have no idea whether the latter's anathema might interfere). Level 28 will let you nab one of the anti-aging feats! Are there rules for epic levels? Where are they?
Nitro~Nina wrote:
Holy s$++, so well spoken! You're inspired and inspiring Nitro-Nina. Thanks! I'm strongly considering a Leaf Druid now.
Captain Morgan wrote: We got some settlement rules in the game mastery guide. Sadly the Settlement rules in the Game Mastery Guide isn't about kingdom building :/ - thanks for mentioning it though. Deadmanwalking wrote:
The Sun Orchid Elixir brings one back to youth, but then they'll age again, meaning that in 50 or 60 years I'd have to drink another, and as you mentioned, each one costs a kingdom. I thought about Reincarnate, but really doesn't sit well with the concept of an "forever young king", if he's not that young, also I'd wager Pharasma would object if the cause of death was natural causes due to aging. Nitro~Nina wrote:
Very hard to argue with the Threefold Aspect argument you made, so I agree. Regarding the other points, one would say a Wish or Miracle (if well formulated) could give such benefit if the GM allow and that would be fine, but in my broken head this "sounds" like houserules. I do appreciate the inputs, though! Thank you. -------------------- Maybe I'm seeing this the wrong way? Maybe the new rules that are yet to come will allow different stats for different kingdom types (like using Wisdom instead of Charisma for a Theocracy or Intelligence for a Magocracy). The Druid of the Wild Order is the only one that can't "live in civilization" since it's anathema for him. So maybe a full Wisdom druid would-be-king would fit?
Captain Morgan wrote: We got some settlement rules in the game mastery guide. I had no idea this book existed! Thank you so much. Claxon wrote:
Makes sense. My idea was to make a human-aasimar, so I'd die with 110 years old (70+2d20, if memory serves me from 1st edition) while looking like I'm in my mid 20s? On the other hand, doesn't "max age for race" happens due to the biology of that ancestry (for example, we have humans who are over 110 years old). Therefore if the spell that polymorphs my insides, I'd still have the heart and lungs of a healthy 20-something. I guess the problem would be if a Psychopomp would show up one day and "it's time to go" me, which, for some reason, I don't think would be the case for Timeless Body/Nature. I'm still open to suggestions if more people have it!
The Gleeful Grognard wrote:
Didn't see that. I guess it checks! Could make a Primal Sorcerer or Bard and would have the spell, which physically rejuvenates me every morning. Even if the "still die when their time comes" were a thing, that time wouldn't come cause I'd keep postponing it with magic. Thank you Grognard!
Greetings everyone. I want to build an "Eternal King" of sorts. I'll be using the Kingmaker/Ultimate Campaign rules from the 1st edition (while I bought the Advanced Player's Guide certain that would be a ritual of Eternal Youth or something similar (I know there are no benefits for old age, it's just fluff, but #fluffmatters), but there's nothing of the sort. The only two "official" ways to, as written "cease aging", are Timeless Body (Monk 14) and Timeless Nature (Druid 14). In my head I was hoping to make a Bard (Warrior muse is broken? I didn't read in-depth, but making allies Stride and Strike or make two allies Strike when one of them critically hits and even, with a Performance check, prevent a caster from spending a Focus Point or Spell Slot, sounds... "too" useful? If there is such thing) or Sorcerer, bohemian in behavior, diplomatic, saavy, even a non-optimal Swashbuckler with more Charisma and charm than skill. But I can't find any way (official way, at least) to make them Forever Young (I guess there's the clone spell, but it isn't quite the same, is it? There's a passage mentioning Pharasma getting upset and I'd prefer to avoid that). In short, any way I could make a Charismatic character "live forever". Can I get those feats from Druid or Monk being another class?
Falco271 wrote:
Oh gosh, I'd be honored! Also, very nice site you have there. Well done!
Wow, I thought no one answered after the first couple days I posted it and forgot to check till now! Thank you all for your answers and I'm so glad you liked it and had a laugh answering it. Just to give an idea, 1350 people took the quiz, here's the results: Personality Type Stats Takers
I think I must have done SOMETHING wrong to justify only one person out of 1350 to get Druid of the Order of the Wild and I absolutely did not expected so many Alchemist Chirurgeons (the Enigma Bards number I actually did expected to be high, although not the highest). Just out of curiosity I got Wizard of the Spell Blending Thesis, and I do love it!
Greetings everyone. So I play games for a long, long time. My last one was Kingmaker and it was great. Now I want something new and oh boy, is Starfinder new! (For me at last). I want your opinions (I know it's a dangerous thing to have on the Internet) because I am trying to play a campaign about colonizing a different solar system. Based on that premise: 1) Too many options?
2) Is the witchwarper... Good? I feel like Infite Worlds are disappointing, the spell list is lackluster and only his last special power (the one that stuns for 3 turns) are actually pretty good. I loved the concept (similar to the Solarian) but I find both him and the Solarian... Erh... "Off"? Can't put to words properly what I mean. 3) I like ships and shipbuilding and shipfighting, but I wish they made a cheat list with all the options each role can use at any given time. Is there in the books somewhere? Did someone make it and if so can you link it to me? 4) Is there a program or something where I can draw the ship to visualize it or something? The blueprint I mean it. 5) I'd like to ask whomever read it all for some tier lists regarding classes (with subclasses if it makes major difference). For instance (and this is just for example): DPS:
Tank:
Support (healing and buffs):
Utility (control and other useful stuff):
I'm curious to hear your opinions and why. I understand this is subjective, but I'm eager to listen/read your build ideas. Thanks everyone.
Page 64, about Bard Spell Repertoire
I think this is wrong. It must have meant select 1 2nd level spell at level 3, and then a second 2nd-level spell at level 4, right?
Nennafir, as you said yourself, after a kingdom's Size is 101 or more, Ruler's Charisma is added to all 3 (look for the words AS WELL, and TOO), while the Spymaster only have the benefit to give to one trait at any given month. Just to conclude how things went: The DM accepted using a modified Clever Wordplay, since Clever Wordplay trait affects a SKILL, not a particular use of Charisma per se. Therefore, instead of the actual use of Clever Wordplay (let's say, use Int instead of Cha for Diplomacy), I'll keep using my Charisma (10) for charisma-based skills, but will use Int to Kingdom-related rolls, when Charisma is called to. Thank you all for your suggestions :D
Thanks for all the comments. Avoron, About "powerful", I meant very, very high spell CD, save or die spells, dominate, and things that make the life for the DM just hard (and the party happy, since we usually have 2 DPS, I don't mind ultra high damage). I like the idea of having several spells, to prepare in advance, so "limiting" to a thematic (like fire or ice) would be the opposite. Rennaivx, What "FWIW" means? And yes, I agree, smart people should rule, not "famous" people, maybe making a magocracy... still thinking, I'll talk to my team. And it was suggested that I'd be the Treasurer, instead of the Ruler, but I really wanted to be the Ruler (since I was the High Priest on the past one, and throughtfully disliked to roleplay it), so I dunno, the books just made so much worth regarding Charisma.
Hello all. I've been reading a lot and me and my party tried to build a Dwarvish Kingdom using a party of 5 dwarves and the rules from Ultimate Campaign. It was super challenging, daring, and we got emotionally bounded, but now that kingdom has grown and we felt like it's time to try something new (specially because people wanted to try other chars and leadership roles). Thing is, the more I read, the least I wanted to play a high charisma character. I'll be the "ruler" and I'm really interested in playing a wizard (specially a human one). I'm aware elves have some mechanical benefits, but the main problem is: how to make an efficient ruler that has charisma as a dump stat? Talking to the GM brought no new ideas, so I come to you all for help. Is there a way to make an Intelligent Ruler? Wouldn't a smart, strategistic mind be a better ruler than a "guy-we-all-like"? Can you also help me making an OP non-elven (hopefully, but not necessarily, human) wizard (archetypes, new spells, new feats, traits from Ultimate Campaign, etc). We'll be using "only" The Core Rulebook, The Advanced, The Ultimate Magic, The Ultimate Combat and the Ultimate Campaign. I'm aware of other books, but the GM feels it's better to limit to what he already read and knows. Honestly so do I. Thank you all.
I know this post has YEARS, but in fact, the thing is, what he asked WASN'T give to him. " All I really need is a digital Kingdom sheet where I can fill in the different values, without it doing any calculation for me." I also want this, VERY MUCH, AND I CAN'T FIND IT ANYWHERE. Can someone who knows how to do it, please do it? Pretty please? Just like the one on page 59 of Rivers Run Red. my e-mail is wagner-nsf@hotmail.com Thank you SO much if you take the time to do it.
Oh, thank you for the good comment. The idea of giving the puppet a bonus based on the puppeteer dexterity is the "good side" of the part that the puppeteer had to focus on him, but I'm accepting ideas. I read the link you sent, very nice indeed, but again, I don't know how to apply it on the mechanics. Anyone else has ideas? Thanks a lot.
Good day to all. It's been generations since I last played Pathfinder, but inspiration brought me back to try something I haven't tried before. I want to make a "Puppeteer". Something akin to Summoner, but instead of the "Eidolon" it would be a "Puppet". I did some research and found nothing official, so why not creating something new, although I don't know as much as I wish, so I thought of seeking your help. Here are my basic ideas: - Rules for Eidolon/Puppet evolution just the same (you can craft a puppet in any shape and whatnot);
I wish someone could help me pass this on rules from 1-20 and beyond, and I'd love to hear your comments and critics, as I still have just a raw idea. Thank you very much.
Here's some math... If you start with 18 Str and put human bonus of +2 on it. You'll have 20. Add all your 20th level char points on it for every 4 levels you'll have +5. Add the reading of the Tome/manual (+5 (second most expensive item in the game) You'll have 30 of str. Add a belt of +6 str and the max you can have is 36. That's the "max" Str you can have without focusing on classes, just raw itens and rolls. You can go barbarian for a great boost from level 20th super hyper rage (+8 in str, giving you 44 str). Or mix barbarian and sorc or bard so you can take the prestige class Dragon Disciple and get the +8 bonus from str the class gives you at 10th level (you raise your strength in +2, +2, +4) and then rage (for +4) and reach amazing 48 str. That's amazing, right? No... A 20th level EIDOLON, with the right evolutions can reach 5 attacks with Str 56 (quadruped, huge size, all points in str, tome, item, etc). Then again a Eidolon like this is hardly playable in a dungeon. Back to human: You said you wanted to super boost your carrying capacity and strength checks? Here's the short answer: Cleric of the Strength domain. Once per day gives you +20 Str (if you're cleric 20), but for 1 round and doesn't count to damage nor attack, only str checks and skills. If take the 36 everyone can have, you'll reach the Str of a Huge Eidolon. Now that's amazing.
Thank you everybody for your advices. I found a radio/record about two guys discussing the class Cavalier, I guess it was 3.5 sanctuary or something. It opened my eyes. I'm making a beast rider, large mount, medium human character. The focus is not the charge. It is the Pushing Assault + Lance (reach weapon) + Lunge + Steam the Tide (Shield Order level 8). Basicly I keep my foes AWAY, 15 feet away from all my allies. with the right feats, even though I attack only once (so I have the Vital Strike combo AND the mounted combat combo of feats) it effectivelly protect any melee from attacking anyone in the party, unless ranged. Exactly as I dreamed. Awesome without a mount, overpowered in a mount. I'll be using Mithral Breastplate and so will my mount. As I got this more defensive, strategic role, the fifth guy will be fighter/barbarian half-orc. So, our party will have a human, an elf, a half elf, a half orc and a dwarf. What are the odds, right? The barbarian guy will have skills points in Survival, the rogue elf will have gather information and knowledge (local) and perception, the dwarf healer will have sense motive, heal and perception, i will have climb, ride, diplomacy, the sorc will have bluff, knowledge arcana and spellcraft. We have a great party, both in and out of combat. We'll start today. Again, thanks all.
That's a lot of excelent advices everyone.
I talked to the GM and the answer wasn't good. He said "it'll be a ton of battles, but worry not about dungeons, remember harsh terrain also screw you up" So I guess he's planning to reduce my number of charges. My friend decided he'll go melee ranger or fighter (or both) and the rogue said he will also go melee (finesse) and so will the healer (hammer and shield), so we'll be a lot of melee, the rogue, sorceress and ranger can hit at distance very well too. I'll be taking the role of tank as well, I'm really, really liking it, but now I'm thinking about my mount, and about what feats to take, I feel there's too much I want and not enough space, also wondering what to take first, as I NEED to survive the very first levels. Advice?
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