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![]() Hi folks, I am just wondering if I have this all correct...
Can he enchant the 'shield' one as if it was a shield? (its enhancement bonus would apply only to AC/etc)
Are there any problems with any of this? ![]()
![]() I know I saw this.. SOMEWHERE... but now I can't for the life of me remember where I saw it.. not sure if it was mythic, an item, a class ability, or what or even from which book but I am SURE I saw it somewhere. Some kind of ability that let something have the 'returning' special weapon quality but was immediate, so you could use all your iterative attacks throwing the same weapon... Where the heck did I see this? ![]()
![]() Hi folks, I am working on a few things for a campaign I am putting together, and one of things I am adding as this upgrade for an Alchemical Dragon: (the wording is still wonky, I only just came up with it) Alchemical Rocket Boosters:
So how does that seem as far as numbers go? And what should they cost?
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![]() Hi folks, I am trying to track down a pre-made map (including features i.e. Forests, Hills, Plains, Rivers etc that are used in the Kingdom system) with hexes on it... All I can seem to find is completely blank hex grids (I don't want to have to draw an entire map right now) or ones that don't have the type of terrains used in the Kingdom building rules system, or ones that already have kingdoms made on them...
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![]() I am working on a campaign setting that includes a whole bunch of superhero/supervillain npc's, and I want them to all have code names... think x-men type of names. So far there is Wrath, Saint, Starchild, Brute, Chaplain, Leyline, Serpent, Mastermind and Ghost... The ones that still need names: NG female Human Weapon Master Fighter specializing in twf/throwing Wakizashi and her twin sister LN female Human Qinggong Weapon Adept Monk specializing in teleportation and energy blasts CG male Catfolk Archivist Bard with massive Knowledge and a focus on singing CG male Human Beast-Bonded Witch with Compsognathus familiar (so he can turn into a dinosaur :D) and a focus on offensive hexes LN male Human Void Elementalist Wizard with a very heavy emphasis on dispelling and countermagic CN male Strix Falconer Infiltrator Ranger (haven't finished the build yet) LE male Human Ronin Samurai with Beast Rider via Racial Heritage so he can ride a pteranodon, he is specialized in shield bashing and carries a Vorpal Katana NE male Tiefling Bladebound Kensai Magus, with dervish dance and an unhealthy relationship with his weapon CE Undead Lord Cleric with disease alternate channeling Any ideas? ![]()
![]() Making a character to replace a dead one for a just-turned 6th level party. The rest of the group is a Paladin, Cleric and Alchemist.
Level 6
Looking for an idea that is at least reasonably powerful, but is interesting. Any thoughts? ![]()
![]() I'm currently running through Legacy of Fire and we are on the fifth book (The Impossible Eye)
I am debated how to use the Wish... My character is the leader of the party and the face, so she wants to wish for something that will benefit the whole party, but I also want to wish for something appropriate to the storyline. So, any ideas? My mind is a complete blank... ![]()
![]() Hi everyone, just feeling a bit confused on which direction I should go with this character...
Name: !Abawe The Foolish
Note: age penalties only apply if my Lesser Age Resistance (via Immortal Spark) is dispelled Str 15 -1 age +1 level +2 enhance
Feats so far:
The 4th level feat is from the Combat Trick rogue talent. I am having trouble deciding where exactly to go at this point, as there are several different directions for the build...
The character is sort of a dashing Pathfinder, fighting in melee and at range with shortbow, in charge of trap disabling and Knowledge skills. He is also currently the physically strongest character in the group (the rest of the group consists of a Half-Elf Dual-Cursed Oracle, Human Crossblooded Sorcerer and Strix Musket Master Gunslinger... yeah silly stuff but so far it is really fun)
Any ideas? ![]()
![]() It is a Monk weapon, so it can be used for a flurry.
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![]() I'm working a on a build for an interesting character... First off the assumptions: 25 point buy, level 12, Craft Wondrous Item = wondrous items for the character cost 1/2, and that I was able to one way or another get a hold of spells for crafting. Aasimar Oathbound Paladin 4/Oracle of Lore 1/Zen Archer Monk 3/Ninja 4 Aasimar alternate racial traits: Deathless Spirit, Immortal Spark, Scion of Humanity Middle Age Str 17+1(level)+4(enhance.) -1(age, null with lesser age resistance active)
so with modifiers and age resistance active: Str 22
Traits: Birthmark, Magical Knack: Paladin
Feats=
(*= Monk bonus feat) Gear (108k WBL) +1 keen Nodachi 8.360k
So what do you think? Did I miss anything/any mistakes?
Seems like fun though, a decent switch hitter and pretty tough. ![]()
![]() I am working on a new character built around using the new Belt of Mighty Hurling so that I can have a switch-hitter that only needs one stat. Between the belt, the Two-handed thrower feat, and 2-handed weapons that can be thrown, I can use Str for both melee and ranged attack rolls, and add 1-1/2xStr on all damage rolls...
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![]() I just started working on a new campaign setting, and the big thing about it is there will be NO casters.
HOWEVER There will be a sort of arcane technology. Basically there is magic in the setting, but it is 100% item-based.
The setting will be sort of sci-fi. (Item of Shield spell = personal force field generator etc) ![]()
![]() I am coming up with a build.. The idea is to have an Aasimar Oracle of Nature (using the favored class bonus for the Bonded Mount revelation so that by level 12 my effective Druid level is 18 for the mount)
Note: also going to use Improved Eldritch Heritage: Arcane to snag one of the Beast Shape spells off the sorcerer list. SO: What feats/skills should I give this mount? I get 8 feats, and with an Int of 6 they can be anything the mount is capable of using. (And yes, I know this is a very cheesy build) ![]()
![]() I'm thinking of making a character who is a caster, who can cast spells to mimic the 10 plagues of egypt...
1: Turning rivers to blood.. I can't seem to figure out how to get an effect siilar to this. Closest I can think of is some sort of illusion, but they don't seem to be nearly large enough
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![]() Domain Strike (Combat) You unleash a domain power upon your enemy as part of your unarmed strike. Prerequisites: Domain class feature, Improved Unarmed Strike. Benefit: When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen granted power to that opponent. Doing so provokes no attacks of opportunity. Special: You can take this feat multiple times. Each time you take it, you apply it to a different qualifying domain power. ---When you use this ability for a domain power that requires a melee touch, does it automatically go through or do you have to make a melee touch attack in addition to your successful unarmed strike? ![]()
![]() Hey, just realized I wasn't entirely sure about something: ... Dragon Roar (Combat) The spirit of the dragon wells up inside you and bursts forth in a mighty roar. Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. Benefit: You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive roar in a 15-foot cone. Creatures caught in the cone take your unarmed strike damage and become shaken for 1d4 rounds. A successful Will save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being shaken. Special: If you have the Elemental Fist feat (Advanced Player's Guide 158), you can expend a daily use of that feat to deal your Elemental Fist damage to those caught in the cone. This damage is not halved even on a save. ... When you use this feat is the 'Unarmed Damage' equal to your unarmed strike attack, or just the base dice?
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![]() Putting together a party of Dragon-themed characters, and so far we have a Dragon Totem Barbarian, a Dragon Style-using Monk, and a Draconic bloodline Sorcerer/Dragon Disciple...
Edit: I looked at the Dragon Shaman Druid archetype, but it kinda bugs me that it is much more Lizard-themed than Dragon specifically, and pretty weak too. So I would prefer something different... ![]()
![]() Hi everyone, just wondering if anybody has any experience with the Sacred Servant Paladin archetype?
Here is the ability for reference:
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![]() Hi everyone, I am working on a character with a Whirlwind build and a few things came up... First: Can you use Double chained Kama/Kusarigama/Kyoketsu Shoge to do a Whirlwind attack? I wasn't entirely sure because of the whole double-weapon thing.... Second: If you have Improved Unarmed Strike, and a reach weapon, can you whirlwind everything near and far? I have been looking on here and it seems most people feel this is OK (or with Spiked gauntlet/armor instead) Third: Ummm... I know I had a third question but now I totally don't remember....
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![]() I'm trying to figure out the best way to use (and/or abuse) this feat... Has anybody tried making a list of different abilities it can work with? I'm looking through the books and so far I have: Imp. Lightning Reflexes/Iron Will/Great Fortitude
But there is a heck of a lot more to go through, and this is just the core book. (I also want to look through APG, UC, UM, and the ISWG....)
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![]() I'm trying to come up with a character with as high as possible passive AC at level one without being useless at doing damage..
Any thoughts? ![]()
![]() Sorry for yet another Synthesist thread, but I realized there were a couple things I wasn't sure about. 1: Can a Synthesist benefit from a magic item that increases a physical ability score when in their melded form? (i.e. Belt of Incredible Dexterity) 2: Can a Synthesist take the Increased Ability Score evolution for a mental ability score? And if so does that then raise the mental stat of the summoner himself when melded? My feeling is that it is probably Yes and Yes but I am not 100% sure... Thank you. ![]()
![]() I've still never built a character using the Words of Power system, and I am trying to figure out a good way of doing it...
Anyone have any ideas of what would be fun and/or powerful?
I am planning on it being either an Oracle or a Sorcerer. Thanks :) ![]()
![]() If you have a Sylvan Sorcerer 1/Druid X:
linky: Bloodline Powers: Your magic shows a kinship to that of the beast-talkers and shapechanger fey. Animal Companion (Ex): You gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st). This bloodline power counts as your bloodline arcana and also replaces laughing touch. ![]()
![]() Here it is so far:
Vanara Crusader Cleric of Saranrae 1/Qinggong Monk 11 Str 7
* = bonus feat
What should I take as my 11th level Feat? I am not 100% set on all the other ones, although the Crusaders flurry and prereqs and dervish dance are for sure. His qinggong powers will be power attack, barkskin, gaseous form and dragons breath, and he will have vow of fasting and vow of truth His domain will be Healing (Restoration) ![]()
![]() Just as the title says, are the Spell-Like Abilities of a Qinggong Monk Arcane, Divine, or neither? For example there are traits that can give someone a +1 on saves against Arcane spells or Divine spells... I assuming since they are not called out as being from a deity they are either Arcane or neither, but wondering if anyone else has any input on the matter ![]()
![]() Hi, just wondering about what happens if a Qinggong Monk takes some Aether? AEther Type inhaled; Addiction moderate, Fortitude DC 16 Price 20 gp Effect 1 hour; +1 caster level Effect 1d4 hours; user must make a caster check to cast spells, DC 15 + spell level Damage 1d2 Con damage Would the +1CL and/or the CL check apply to his Spell-Like Abilities? ![]()
![]() The spell says: Strangling Hair School transmutation; Level sorcerer/wizard 3, witch 3 Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Target one creature Duration concentration, up to 1 round/level Saving Throw none; Spell Resistance yes Your hair animates and extends to grapple and constrict an opponent. Make a grapple check against the target using your caster level as the base attack bonus plus a bonus equal to your Intelligence bonus (if a witch or wizard) or Charisma bonus (if a sorcerer). This grapple check does not provoke attacks of opportunity. If your hair succeeds in grappling a foe, that creature takes 1d6 points of damage or your unarmed strike damage, whichever is greater, and gains the grappled condition. Your hair receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that your hair succeeds on a grapple check, it deals an additional 1d6 points of damage. The CMD of your hair, for the purposes of escaping the grapple, is equal to 10 + its CMB. Once you choose a target, your hair continues to attack that target independently of your own actions. You may designate a new target as a move action, which causes your hair to release its current target (if any) and attack the new target that round. Your hair cannot be targeted as a separate creature, but it can be dispelled. So it says that once you choose a target your hair goes on its own, but the spell has a duration of concentration... so which is it? Does it attack on its own while you do other things? Or is the 'other things' limited to concentrating on maintaining the spell? ![]()
![]() Here is the build: LG Half-Elf Synthesist 8/ Oathbound Paladin 4 (Vengeance) of Saranrae
25 point buy:
Traits:
Feats:
Synthesist Evolutions: (13points) -BIPED-
Skills: (2+3/level, +4 from favored class)
Gear: (108k gold)
4,085gp in mundane items/gold/etc Spells Known: (Summoner)
Spells Prepared: (Paladin)
Anything I missed? Anything you would change?
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![]() Just as the title says.
Thoughts, Suggestions? ![]()
![]() I want to make a 12th level caster who can cast Contagious Flame at CL 19... So far I figure a Pyromaniac Gnome (+1 to fire spells) with Gifted Adept trait (+1 to one spell) Varisian Tattoo (+1 to evocations) Spell Specialization (+2 to one spell) and an Orange Prism Ioun Stone (+1) but that only puts me to 18.... Anyone know of a way for me to bump it one further? Preferably Core/APG/UM/UC/ISWG/Inner Sea Magic only.
Did I miss anything? ![]()
![]() I am trying to figure out a good way to go for a character...
Feats:
The stats are 25 point buy: Str 14
Though I might switch Con and Str or something like that Not sure about: - Whether to add more levels of Fighter, more levels of Monk (in which case I would need to choose a third style to add) or whether to take the rest of the levels in a different class entirely. - What feats to take after this, though I probably want Combat Style Master at some point. Thoughts/suggestions? ![]()
![]() I am guessing that for this feat:.... Boar Style (Combat, Style) Your sharp teeth and nails rip your foes open. Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks. Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack. .... it is actually supposed to be rending damage, or something like that.
any paizo staff chimed in on this one? I couldn't find any official answer. ![]()
![]() If you have the fast bombs discovery can you use the Breath Weapon Bomb discovery multiple times? (according to how many you would have via BAB) Relevant quotes: Fast bombs: An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon. An alchemist must be at least 8th level before selecting this discovery. Breath Weapon Bomb*: Instead of drawing the components of, creating, and throwing a bomb, the alchemist can draw the components, drink them, mix them within his body, and then expel them as a breath weapon as a standard action. This breath weapon is a 15-foot cone and has the same DC as the bomb. Each creature within the cone takes damage as if it had suffered a direct hit from the alchemist's bomb, but succeeding at a Reflex save (DC = 10 + 1/2 the alchemist's level + the alchemist's Intelligent modifier) halves the damage. Unlike throwing normal bombs, drawing, drinking, and expelling breath weapon bombs does not provoke attacks of opportunity. An alchemist must be at least 6th level before selecting this discovery. I'm guessing not but I want peoples input. ![]()
![]() Hey everyone, I am trying to find a good character sheet that can be used for any class (Or a set of more class-specific ones that all match in appearance)
Anyone have and good suggestions?
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