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341 posts. Alias of Nutcase Entertainment.


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Vidmaster7 wrote:
Nutcase Entertainment wrote:
Vidmaster7 wrote:
Probably wouldn't hurt if he lost a few hundred aliases^ (round 425)
Being sick and crazy can be fun you know.
Sounds tiring to me.

But it's fun.


The_Superior_Dudemeister wrote:
I disagree with everything posted so far, and to be posted later.

I object to your objections about the objecting in this madhouse thread!


Brother Fen wrote:
Somehow with a legion supporting you, that's not quite the same, but I get your drift.

Maybe you missed a few things, but that support isn't constent for every members of the IL and not always guaranteed either, you have deserters, member trapped withing enemies lines and/or captured, things gone wrong (like book five), etc.


Jonathon Wilder wrote:

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. Where pretty much everyone laugh of the very idea of there being any good in the world or calls you out for foolish, naive, or unrealistic.

This, but pretending to be the almost total opposite.


The Mad Comrade wrote:

Ironfang Invasion has more fronts than what the protagonists (PCs) go through during the "A side" campaign. Hell's Rebels and Hell's Vengeance are flip sides as it were, officially considered to take place more-or-less simultaneously.

My thinking for a "B side" Ironfang Invasion is that the PCs would be one of a variety of monster-type humanoids that operate as a special forces type squad given objectives to achieve but otherwise left to their own devices on how to attain them.

In this specific case, the "B side" could start 2 years prior in 4715 with a certain infamous massacre. To tie it in the "B side AP" would have the monster characters instigating all kinds of problems for the good guys to deal with in the "A side".

The hard part of course is how to structure it so that they don't overshadow the "A side" antagonists. A simple solution might be using Slow XP Progression instead of the default Medium progression.

In trade the antagonists for the B-side get to do fun stuff like play gnolls, bugbears and other fun low-HD critters. They'd start off using the monsters with class level guidelines (base stat array of monster +4/+4/+2/+2/+0/-2 however arranged for X class) before being unleashed on the unsuspecting human/demi-human fodder.

Ram Gate massacre, attack of Phaendar, hunting fugitives in the forest, somewhere in there might be taking the rangers' forts, assault on Longshadow, a variant of Prisoners of the Blight, ???


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The Mad Comrade wrote:
Hrm ... that'd be a lot of fun to draw up.

And probably another "everyone want to play it, but no one wants to GM it".


Where the PCs are part of the Ironfang Legion(s)?

Would fit both "Evil PCs AP" and "Monster/Monstrous PCs AP", and some other wackynesses.


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Berti Blackfoot wrote:
Vidmaster7 wrote:


I remember one game where I (ranger) saw a kitten with a hurt paw in the wilderness. I picked it up to treat it. apparently its claws were had paralytic poison. Then its buddie cats all come in and naw one you while you can't move.

I have an idea for a setting, every time you try to help someone in need you are punished by death. If you fail to help people in need you are punished by your gods. And every PC must play a Paladin.

Does it require rolling dices to see if it happened before the start of the campaign/game?


Chaotic_Blues wrote:

An entire world made up of clockwork gears. Each a different biome. Each only connected to each other at the teeth of the gears. Even the seas themselves are but vast cogs.

All the while the clockwork Overgod watches all...

The settings name: As the Gear Turns.

Sounds a lot like Clockwork Planet.

Umbral Reaver wrote:

I have played in games that had such content that if I described it here, I'd probably get banned. Nothing I've read in this thread so far has met my standard of 'worst' yet. Not by a long shot.

A brief glimpse of the horror: GM creates world that pushes bizarre sexual-surgical fetishes on unwitting player characters.

I remember reading about that game, it makes F.A.T.A.L. feel decent in comparison.

Edit: I remember Cthulhu Tech and another game with Cthulhu in the name being described that way.


JiCi wrote:
Dragon78 wrote:
Nerf Bat- dreaded monster with the ability to make class abilities useless;)
Sounds more like a curse-bestowing magic item :P

And inteligent/sentient magic item?


Trinam wrote:
It's hard to run evil parties with people you don't know?

Huh? Most players' PCs are good in name only already, so...


...

I wonder why GMs dislike HV that much?


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Kharn the Betrayer wrote:
Dean HS Jones wrote:
QuidEst wrote:
Stratagemini wrote:
Will there be more mutation tables? cause I already have like, 2 or three Mana Waste Mutation tables.
Mutation table table. Roll to see which table you roll on.
Mutation table mutation table. Roll to determine how the mutation table is altered.
What is this? Warhammer 40K 7th Ed. Chaos?

Or, Gods help us, F.A.T.A.L.


The Pale King wrote:
I am a big fan of floating islands. Reminds me of Skies of Arcadia. Are airships a common sight? Which societies and peoples have access to them? What about Sky Pirates?

I'm starting to think he will need to make two groups, one being the "played Skies of Arcadia" group.

I wonder what Cupil's stats would be?


Wannabe Demon Lord wrote:
LittleMissNaga wrote:

My players have been pretty vocal about wanting some gaps filled for animal shaman druids who want to use the higher level parts of their wild shape. Huge (not magical beast) wolf is the most in-demand, but any of the single-animal druids with gaps in the upper (and lower) size categories would be happy.

Awesome huge wolf? Adorable little tiny wolf?

The trouble with that is that most (but not all) animal-types in the game are based on real-world creatures, and variations of a lot of animals in upper and lower size categories simply don't exist. I believe the largest canid ever was Epicyon, which was about the size of a lion. That certainly doesn't mean it can't be done, but I'd personally rather see prehistoric creatures like Megistotherium or Sarkastodon used to fill the huge mammalian carnivore niche, though even those are something of a stretch in terms of size. But if Titanoboa can be size colossal...though I digress.

On the other hand, a tiny wolf-like animal can be included quite easily, considering how many small types of canids there are. I'd like to see dholes.

Bats' sizes go from Fine to Large, so... :)


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Aleksandr Talov wrote:
FEH! Surtova is no king. Better to call it RegentSlayer. Perhaps Ratkiller might be the more appropriate name for such an AP.

Which one looks better on a CV?


TheWaskally wrote:
Yeah about a week ago, two Ironfang recruitments went up, none for Hell's Vengeance, though.

Saw 1 or two II after that, but no HV, even with that.


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Were-Direwolves? I can understand the big ball of fire.


Hell's Vengeance's "leash" is less because of Asmodeus, but more due to other constrains, heck, CN, CE and NE have an easier time in it than LE.


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Kalindlara wrote:
I can't say that I've seen any examples of this "toxic love" around here... but this would certainly be the place for it. ^_^

People defending stuff in an aggressive/annoying manners?


Rysky wrote:
No it's mostly from the utter dumpsterfire of toxicity that was the last open playtest.

The last one was the Vigilante, the one before that were the Occult classes... I grant you that ACG and MA playtests were rather toxic, and are still rather toxic subjects of discussions.

The Shifter is something people have been wishing for since the CRB first came out, and we know from experiences that people will be toxic about it in one way (hatred) or another (love) anyway. Can't please everyone.


Dragonborn3 wrote:
I really wish we'd get a playtest for this, especially since it apparently "builds on Open Playtest" but isn't one itself. I'd love to see if the shifter is actually, you know, good at shifting. It would be great if it could shapeshift like a kineticist can blast: all day, regardless of how many times the shifter changes forms.

We will know who to blame if it fails, so...


Trinam wrote:
Part of the problem, I think, is that to properly know that an evil party is going to be cohesive you need either really good communication or else to know the people you're playing with.

Well, Evil PCs are a bit harder to railroad, and have more options at their disposals than Good PCs.


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Dragon78 wrote:
Never liked the mana wastes or any place that messes up or nullifies magic.

And that divide the fans, some hate dislike the MW for it, and other like/love the MW for it.


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Dragon78 wrote:

A monk archetype that lets them change into an animal(or animals) based on a martial arts style like monkey, mantis, tiger, etc. would be interesting.

Thinking of Bloody Roar for some reasons.


GM R0B0GEISHA wrote:

My recruitment thread is up!

And it seems like I have some competition.

Plenty of demands compared to supplies.


Perspicacious Wanderer wrote:
I am surprised how few GMs have been interested in running Ironfang Invasion. It seems like a lot of fun.

It might also be heavy on the book keeping.

GM R0B0GEISHA wrote:

You guys need somebody to GM Ironfang Invasion?

I volunteer!

Thanks! :)


-_-

well, it was to be expected.


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James Jacobs wrote:
thenovalord wrote:
I'm sure you could make a draconic BBEG in each volume?
That idea is core to why we rejected the proto-dragon adventure path. You can certainly have a dragon as the BBEG of each volume, but that quickly gets repetitive and predictable and by the time you get to the last volume, what SHOULD be the big iconic memorable dragon boss of them all is just "Oh ho-hum another dragon how surprising."

Well...

CorvusMask wrote:
I'm probably part of weird niche category that want dragon themed category without it being about true dragons.

... True Dragons aren't the only Dragons.

and:

The Gold Sovereign wrote:

Well, we don't need to fight dragons in all the volumes of an AP.

If we were ever to see an AP in which we are confronting a dragon as the end boss, we can always fight with their minions, and that can include:

- A dragon disciple.
- A half-dragon offspring.
- Cultist or follower of a dragon god.
- Outsiders (from devil followers of Dahak to elemental creatures serving a primal dragon)
- From orcs serving a red dragon to an evil arcane organization following a blue dragon to evil forest dwellers working for a green dragon.

Well, the possibilities are unlimited... =P

Those + this.


Nefreet wrote:

I don't think this Forum has a good track record of finding GMs...

I'll cross my fingers, though! ^_^

No kidding.

+1


Nefreet wrote:
You're looking for both players and a GM?

Yes.


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Interest Check / Looking for Players and GM(s) for Hell's Vengeance and/or Ironfang Invasion Play by Posts.

Because they feel underplayed.


thenovalord wrote:

What?

Evil
Really?
Please explain?

Spoiler:

Make Weapons, Armors, gears, furnitures, etc out of Trog remains.

^ that kind of things.


Cole Deschain wrote:

Well, as I am definitively running it, my vic-uh, the PCs will be:

A female Nirmathi human ranger, Skirmisher archetype, archery focused. Neutral or neutral good.

A male Varisian human warpriest of Desna(!), apparently hellbent on dual-wielding starknives. Chaotic good.

A female Nirmathi gnome alchemist, Alchemical Sapper archetype, making the world go boom. Chaotic good.

A female Nirmathi half-elf druid, Feyspeaker archetype. Neutral good.

I think I'm going to have fun with this bunch... and the Hobs are gonna HATE them.

This make me think, this is one AP where Evil PCs might do well.


Daw wrote:
Right, because the experience point system makes any more sense than the ridiculous aging system. How did you become the most powerful wizard on the planet? You went to Murderhobo University. Same with the cleric, rogue, or whatever. Years of training mean nothing.

Tell that to the Wizards who spend decades alone in a tower, but are powerful and experienced enough to kill several level 1 to 11 characters in less than 3 minutes the first time they meet anyone in 6 decades.


Cole Deschain wrote:
Wannabe Demon Lord wrote:
Sasquatch (Has variations in nearly every culture)
In fairness we seem to be getting that, just not as a "Sasquatch" subtype- we have the Yeti, the Orang-Pendak... plenty of room for the Yeren, Yowie, et cetera, assuming the distinction is reckoned great enough to justify a new take on it.

Bigfoot?

- - - -

related to MMCJawa's post: More multi-types creatures, including 0HD ones, and templates.


Sara Marie wrote:

katina: That just makes me wonder what cooking shows on Golarion would be like

sara marie: the Great Golarion Bake Off?

sara marie: hosted by Valeros and Alain
sara marie: with Harsk and Meri Beri* as judges

*(aka Merisiel)

I don't think Alain is a good idea... unless this uses scandals as publicity.


Money might also help in times where being intimidating just won't cut it.


DeciusNero wrote:
Hope there is more info on the Ladies of the Night.

There will be info, just no stat block (the "it has stats, now we can kill it" kind).


I suppose it will also update some info and rules to go with some of the RPG line books that came out since then?

James Jacobs wrote:

There will be some table appendixes like that for the less-well-documented demigods and quasi-deities (such as the oni daimyo and the asura ranas and the rest), but not for demon lords or archdevils or the like... there's just no room for that, and those tables already exist in Inner Sea Gods if you need them. All of the domain and favored weapon and other key information for clerics IS included for each of them in their own entry though.

No room for things like sacred animal or color or the like. It's not a case of being inappropriate info for the RP line, but a case of physics—those tables take up a lot of room (see Inner Sea Gods for proof) and I'd rather use that space on other things.

Increase page count to 320? It could also allow some extra artworks and/or (undeleted) texts.

MMCJawa wrote:
Well...IIRC some of the dukes are already CR 25+ power already, they just are not necessarily as high up in the hierarchy as archdevils.

The CR part might have been retconned since Mythic Adventures.

@ Axial, I think all four of them at once would be over CR 30...


Skeld, PDF Prophet wrote:
MMCJawa wrote:
What are the monsters in the bestiary?

Spoiler:
Wereraptor Lycanthrope

-Skeld

Sounds too awesome. Details?


AmbassadoroftheDominion wrote:
If every PC saves 100 people, There is no guarantee that they won't be the same 100 people.

or tourists/visitors.


Gorbacz wrote:
Yakman wrote:
Haladir wrote:
A courtly intrigue game set in the Taldan halls of power.

An INTRIGUE campaign would be awesome.

Minimal combat. Tons of skill stuff.

It'd be hard to pull off, but I think it might be pretty fun.

GIVE ROGUES A CHANCE

What's the point of playing a Rogue over a Bard or Investigator or Inquisitor in a minimal combat campaign?

There are a few archetypes for that...

Now, the Fighter on the other hand...!


Steven "Troll" O'Neal wrote:
She is not being very diplomatic.

Or they just didn't listen when she said "out of our way or we will shout! First and only warning."?

Tamec wrote:

To make anything Sci-fi you add Laser or Space to it.

a "Laser" sword (do not use the trademarked name)

and Space Beer

Laser baked Space Doughnuts and Space Cookies.


Drejk wrote:
Diego Valdez wrote:

Katina: Well now I just had an idea of [redacted horror]. Why does my brain do this to me?

Me: Well, that is horrifying in a number of ways.
Sharaya: Woooooow
Sara: Katina, I was just thinking the exact same thing!
Me: I no longer feel bad about the [redacted].
Me: At all.
Sara: Best team ever
Great Deranged minds think alike?

FTFY.

they aren't mutually exclusive, Hell, Deranged minds tend to be great minds to start with.


DrSwordopolis wrote:
Insane KillMaster wrote:
Kinda sounds like another Hell's Rebels type of situation.
The campaign setting book released this month actually has a system for "militia" which is about 90% lifted from the Hell's Rebels rebellion subsystem, and explains that the militia system will be used in the AP.

I meant how some thought Hell's Rebels would be a "free Cheliax" AP, but turned out to be rather localized.


Kinda sounds like another Hell's Rebels type of situation.


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John Kretzer wrote:

I Blame Cosmo that I have to cancel out on my Friday Game because my parents are going to a play and don't want to leave my stupid delinquent niece home alone as she will probably steal the car...or invite a bunch of people over...etc.

I am not mad at my parents...more mad at my stupid niece.

You can't just bring her along?

Tied up and gagged optional.

I Blame Cosmo people don't know how to handle kids, tweens and teens these days.


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Uncle Teddy wrote:
Insane KillMaster wrote:
The Computer wrote:
GM Chyro wrote:
... sadness ...
DOES NOT COMPUTE.

Maybe the mount was collateral death?

Uncle Teddy wrote:

Hey now, like all true faithful of Cosmo I give Cosmo blame where blame is due.

Every morning when I wake up I blame Cosmo.

Every night before I go to bed I blame Cosmo.

I blame Cosmo before every meal.

???

Unless you blame him for needing to eat and sleep.

Unlike other deities and other beings of supernatural might and power one does not pray to Cosmo - one blames Cosmo.

Blame be unto Cosmo.

We pray to Cosmo, but we don't thank or praise HIM, we Blame Cosmo.


The Computer wrote:
GM Chyro wrote:
... sadness ...
DOES NOT COMPUTE.

Maybe the mount was collateral death?

Uncle Teddy wrote:

Hey now, like all true faithful of Cosmo I give Cosmo blame where blame is due.

Every morning when I wake up I blame Cosmo.

Every night before I go to bed I blame Cosmo.

I blame Cosmo before every meal.

???

Unless you blame him for needing to eat and sleep.