Anyone else wish there was a "B Side" to this AP?


Ironfang Invasion


Where the PCs are part of the Ironfang Legion(s)?

Would fit both "Evil PCs AP" and "Monster/Monstrous PCs AP", and some other wackynesses.


Hrm ... that'd be a lot of fun to draw up.


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The Mad Comrade wrote:
Hrm ... that'd be a lot of fun to draw up.

And probably another "everyone want to play it, but no one wants to GM it".

Liberty's Edge

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Nah, I'm from Buenos Aires, and I say kill 'em all.


Insane KillMaster wrote:
The Mad Comrade wrote:
Hrm ... that'd be a lot of fun to draw up.
And probably another "everyone want to play it, but no one wants to GM it".

Being a GM for Way of the Wicked should be/is bucket loads of fun. It's a nice change of pace from typical Pathfinder GM fare to run the good guys instead of the bad guys.

Every GM runs antagonists. It's fun to mix things up and run the protagonists once in a while.

Wonder if there's a 3rd party that would be interested in the project?


Belgerod wrote:
Nah, I'm from Buenos Aires, and I say kill 'em all.

That's right, kill the meddlesome heroes and peasants, kill 'em all. With sword, fire and fang let their screams and entrails paint the world canvas in agony and crimson.


I have published 2 parts of kingslayer, my b side kingmaker

I suppose that " you and your squad of hobgoblins exit a tower into a filthy human town. What do you do?" Would be an ok start to an Ironfang Liberation, or whatever spin evil puts on it!

I would worry that being ultra LE the hobgoblin pcs would lose an awful lot of player freedom?

It is an interesting thought though


Different APs but same idea: I suppose Hell's Vengeance sort of counts as a B side to Hell's Rebels . . . or has anyone done separate B sides to either of these?


Ironfang Invasion has more fronts than what the protagonists (PCs) go through during the "A side" campaign. Hell's Rebels and Hell's Vengeance are flip sides as it were, officially considered to take place more-or-less simultaneously.

My thinking for a "B side" Ironfang Invasion is that the PCs would be one of a variety of monster-type humanoids that operate as a special forces type squad given objectives to achieve but otherwise left to their own devices on how to attain them.

In this specific case, the "B side" could start 2 years prior in 4715 with a certain infamous massacre. To tie it in the "B side AP" would have the monster characters instigating all kinds of problems for the good guys to deal with in the "A side".

The hard part of course is how to structure it so that they don't overshadow the "A side" antagonists. A simple solution might be using Slow XP Progression instead of the default Medium progression.

In trade the antagonists for the B-side get to do fun stuff like play gnolls, bugbears and other fun low-HD critters. They'd start off using the monsters with class level guidelines (base stat array of monster +4/+4/+2/+2/+0/-2 however arranged for X class) before being unleashed on the unsuspecting human/demi-human fodder.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'd actually run an Ironfang AP as a prequel...

Where the PCs help set things up and then get sent off to do some recruiting in Kaoling, and when they get back... "Whaddya MEAN, we LOST?!"


Combination prequel/sequel then?

"We lost. Let's hunt us some iconics."

Part of the fun would be iconic monster-characters. Gnoll, Bugbear, etc.


The Mad Comrade wrote:

Ironfang Invasion has more fronts than what the protagonists (PCs) go through during the "A side" campaign. Hell's Rebels and Hell's Vengeance are flip sides as it were, officially considered to take place more-or-less simultaneously.

My thinking for a "B side" Ironfang Invasion is that the PCs would be one of a variety of monster-type humanoids that operate as a special forces type squad given objectives to achieve but otherwise left to their own devices on how to attain them.

In this specific case, the "B side" could start 2 years prior in 4715 with a certain infamous massacre. To tie it in the "B side AP" would have the monster characters instigating all kinds of problems for the good guys to deal with in the "A side".

The hard part of course is how to structure it so that they don't overshadow the "A side" antagonists. A simple solution might be using Slow XP Progression instead of the default Medium progression.

In trade the antagonists for the B-side get to do fun stuff like play gnolls, bugbears and other fun low-HD critters. They'd start off using the monsters with class level guidelines (base stat array of monster +4/+4/+2/+2/+0/-2 however arranged for X class) before being unleashed on the unsuspecting human/demi-human fodder.

Ram Gate massacre, attack of Phaendar, hunting fugitives in the forest, somewhere in there might be taking the rangers' forts, assault on Longshadow, a variant of Prisoners of the Blight, ???


Should be easy enough to game up from the wealth of material presented throughout the adventure path. It just won't have an ounce of the story or dramatic tension of being on the run from the Ironfang Legion.


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Brother Fen wrote:
Should be easy enough to game up from the wealth of material presented throughout the adventure path. It just won't have an ounce of the story or dramatic tension of being on the run from the Ironfang Legion.

They'd have the dramatic tension of being monsters in enemy-dominated lands that are likely to be dodging White Hats. Bunches of White Hats attempting to smite them mightily and burn them to cinders.


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or worse... redeem them!


Somehow with a legion supporting you, that's not quite the same, but I get your drift.


run a B side version to a different group of players

Then have a mighty showdown of A side level 18's versus B's level 18's


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About the only way to justify PvP. Better find a very long day for the final showdown, and a bigger table than most. :D


Brother Fen wrote:
Somehow with a legion supporting you, that's not quite the same, but I get your drift.

If you're out in the rear end of White Hat land doing spec ops stuff, you don't have a legion at your beck and call. You're making things easier for the legion to take down. ;)

Edit: I get your point though. "B side" would not have to same sources of story et al by definition if the "B side" is that of the monsters/antagonists for the "A side".


Brother Fen wrote:
Somehow with a legion supporting you, that's not quite the same, but I get your drift.

Maybe you missed a few things, but that support isn't constent for every members of the IL and not always guaranteed either, you have deserters, member trapped withing enemies lines and/or captured, things gone wrong (like book five), etc.


Yeah. It's your campaign, so go with what makes you happy. I just see a great adventure being turned into badwrongfun for no good reason, but I'm not playing with you, so who cares.


That's basically saying Hell's Vengeance is badwrongfun.


^Wait -- I thought Hell's Vengeance was SUPPOSED to be badwrongfun . . . .


The Mad Comrade wrote:
That's basically saying Hell's Vengeance is badwrongfun.

Actually, he's saying Ironfang Invasion with all evil characters told from the side of the overwhelming antagonist doesn't sound like fun.

He never said anything about Hell's Vengeance that I'm aware of. :-)


Captain Literal wrote:
The Mad Comrade wrote:
That's basically saying Hell's Vengeance is badwrongfun.

Actually, he's saying Ironfang Invasion with all evil characters told from the side of the overwhelming antagonist doesn't sound like fun.

He never said anything about Hell's Vengeance that I'm aware of. :-)

You are being too lateral... or is it litoral? Meh, who cares?


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Nutcase Entertainment wrote:
Captain Literal wrote:
The Mad Comrade wrote:
That's basically saying Hell's Vengeance is badwrongfun.

Actually, he's saying Ironfang Invasion with all evil characters told from the side of the overwhelming antagonist doesn't sound like fun.

He never said anything about Hell's Vengeance that I'm aware of. :-)

You are being too lateral... or is it litoral? Meh, who cares?

OTOH, perhaps the PCs are monsters fighting monsters.

"Sometimes you fight fire with fire. In this case, better the monsters we know than the monsters we don't." ;)


^I saw a pretty fun take on that concept in a Mummy's Mask PbP, but unfortunately, it went defunct fairly early.


UnArcaneElection wrote:

^I saw a pretty fun take on that concept in a Mummy's Mask PbP, but unfortunately, it went defunct fairly early.

That's a shame. MM can use a bit of spicing up, er, so to speak. What was the set up?


^This one. Had a Medusa Cleric (Medusa here made into a 0 HD race with a heavily nerfed petrification power), a Human Arcane Dualist Bard, an Oread Warpriest, a Kobold Gunslinger, and a Human Sorcerer. It was really a mixed crew.


A Hobgoblin campaign would be awesome.

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