Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.
The Hellfire Compact (1 of 6): The Hell’s Vengeance Adventure Path begins with “The Hellfire Compact,” an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune. First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the uprising and keep the town from falling to the knights’ rebellion.
Wrath of Thrune (2 of 6): Longacre remains in Thrune’s hands, but the knights of the Glorious Reclamation have conquered the town of Kantaria, where their goddess Iomedae once ruled as a mortal. Your villainous adventurers, now official agents of House Thrune, must retake the town, which is a holy site to the knights. Can your evil characters earn greater infamy and prestige for themselves by issuing the Glorious Reclamation a serious defeat in their greatest territorial gain so far, or will the rebellion continue unchecked across Cheliax?
The Inferno Gate (3 of 6): The Thrice-Damned House of Thrune wants to seal the Inferno Gate, an uncontrolled portal to Hell, and the nefarious player characters are tapped to accomplish the task. To perform the required ritual, they must acquire key components held by a hellspawn thieves’ guild and the Hellknight Order of the Pike, as well as battle angelic foes and the knights of the Glorious Reclamation. But before they can complete the ritual, the characters face betrayal at the hands of one of their closest allies. Will the villains defeat this traitor in their midst and close the gate to Hell—or better yet, make a deal with a devil for control of the portal—or will they become sacrifices to the Inferno Gate?
For Queen & Empire (4 of 6): Her Infernal Majestrix Queen Abrogail II of Cheliax summons her agents to the city of Egorian to address the current crisis with the Glorious Reclamation. Arriving in the imperial capital, the adventurers find themselves swept up in the cutthroat politics of the imperial court. To impress the queen and secure a royal audience, the wicked characters must scour Egorian to root out and eradicate a secret organization that works to free halfling slaves. But to truly earn Queen Abrogail’s trust, the adventurers must perform a sacrifice for the queen to renew Thrune’s contract with Hell, and there are many—both within the court and without—that wish to see Thrune dethroned.
Scourge of the Godclaw (5 of 6): Now bound to Queen Abrogail by infernal contracts, the villainous adventurers are given the task of destroying the Glorious Reclamation’s headquarters in the former citadel of the Hellknight Order of the Godclaw, where they face a gold dragon that was once an ally of Iomedae herself! With the dragon defeated and the citadel secured, the vile characters must perform an evil ritual, using the dragon’s head to craft a legendary weapon capable of defeating the Glorious Reclamation’s army of valorous knights.
Hell Comes to Westcrown (6 of 6): Cheliax’s largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the city in the name of Thrune. Armed with the legendary weapon they created from a gold dragon’s head, the nefarious characters confront the Glorious Reclamation’s army and break their siege of a nearby Hellknight citadel. Once the army is defeated, the villains enter Westcrown, where they must undermine the chivalrous knights’ rule of the city. Finally, they must face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune’s rule over the Empire of Cheliax.