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Inquisitor Stick's page

No posts. Organized Play character for Blackfoot.


Full Name

Stick

Race

Tengu

Classes/Levels

Inquisitor/7.1

Gender

Male

Size

Medium

Alignment

Lawful Good

Deity

Andoletta

Languages

Common, Celestial, Skald, Tengu

Occupation

Bounty Hunter

Strength 14
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 17
Charisma 8

About Inquisitor Stick

Stick is a devout follower of Grandmother Crow. A bounty hunter by trade, he seeks to bring to justice those who have turned from the path of law and righteousness. He carries a willow staff in his crow feathered hand, a living symbol of Andoletta's justice and mercy.

Domain: Law
* Touch of Law

Feats:
* Level 1: Point Blank Shot
* Level 3: Precise Shot
* Inq 4: Coordinated Shot
* Level 5: Rapid Shot
* Inq 6: Enfilading Fire
* Level 7: Tengu Wings
--Inq 9: Lookout
--Level 9: Deadly Aim
--Level 11: Manyshot
--Inq 12: Target of Opportunity

Traits:
* Armor Expert
* Captain's Blade: Acrobatics

Inquisitor Abilities:
* Judgement (2/day)
* Monster Lore
* Stern Gaze
* Cunning Initiative
* Detect Alignment
* Track
* Solo Tactics
* Discern Lies

Racial Abilities:
* Claw Attack
* Glide
* Low Light Vision
* Sneaky

Scenarios Played:
1: Intro 1: First Steps—Part I: In Service to Lore (GM Credit)
2: Intro 2: First Steps—Part II: To Delve the Dungeon Deep (GM Credit)
3: #4–01: Rise of the Goblin Guild (Level 2)
4: #3–23: The Goblinblood Dead
5: #4–07: Severing Ties
6: #1: Silent Tide (Level 3)
7: #3-02: Sewer Dragons of Absalom
8: #5–04: The Stolen Heir
9: #4–02: In Wrath’s Shadow (Level 4)
10: #4-14: My Enemy's Enemy
11: #3-06: Song of the Sea Witch
12: #48: The Devil We Know, Part 4: Rules of the Swift (Level 5)
13: #51: The City of Strangers – Part I: The Shadow Gambit
14: #52: The City of Strangers - Part II: The Twofold Demise
* Liberty's Edge Faction Card Goal Completed: In a region where slavery is legal, deliver a speech against tyranny, slavery, or corruption to a crowd of at least 20 participants. Succeed at a Diplomacy or Perform (acting, comedy, or oratory) check with a DC equal to 15 plus your character level.
15: #5-13: Weapon in the Rift (Level 6)
* Liberty's Edge Faction Card Goal Completed: Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. To do so, you must succeed at a Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 plus your character level.
16: #8-09: Forged in Flame, Part 1: The Cindersworn Pact
* Liberty's Edge Faction Card Goal Advanced: Liberate one or more slaves, captives, or hostages during an adventure.
17: #8-11: Forged in Flame, Part 2: Cleansed With Fire
* Liberty's Edge Faction Card Goal Completed: Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward.
18: #8-02: Ward Asunder (Level 7)
* Boon: Coiled Companion - You have recovered a rare serpent's egg, reared the reptile, and trained it as a guardian. If you have hunter's bond, nature bond, or similar feature that allows you to select an animal companion, you may select either a cinder asp (using the viper snake statistics) or a razor-scale python (using the constrictor snake statistics) as your companion; you must be able to select a constrictor or viper as a companion in order to train its respective variant. If the companion is released or dies without your restoring it to life, cross this boon off your Chronicle sheet.
* Boon: Jiraku's Respect - You helped the dosojin kami Jiraku restore her faith in her stewardship of the Pilgrim's Path. She gifts you with a portion of her power as a blessing. By checking the box that precedes this boon, you may use one of the following spell-like abilities. Use your character level as the caster level, and use either your own Charisma or 17 (whichever is higher) for determining any saving throw DCs.
Subtier 6-7: You may cast dispel magic, invisibility, longstrider, mirage arcana, stone shape, or wind wall.

* Boon: Kami Reunited - Even if their ward is forever broken in two, you have brought the two kami wardens together once more and received their blessing. You may benefit from this boon only if you have both the Jiraku's Respect and Tanbaru's Respect boons, and you may not select Tanbaru as a familiar unless you choose to cross out this boon. You gain a 92 bonus on Charisma-based skill checks to influence kami and oni and on saving throws to resist their spells and other abilities. Once per adventure as a swift action, you may activate one of the following abilities.
Jiraku's Eternal Path: Until the beginning of your turn, you may move through up to 10 feet of difficult terrain as if it were normal terrain; this effect stacks with the benefits of the Acrobatic Steps and Nimble Steps feats. During this time, you also gain a +3 bonus on saving throws against any effect that would directly impede your movement, such as entangle or slow. When this effect ends, you regain 1d8+5 hit points.
Tanbaru's Insight: For the next 10 minutes, you gain a +2 insight bonus on Perception checks and the ability to cast detect magic at will as a spell-like ability. When this effect ends, you receive the answer to a single question as if you had cast augury (CL 6th). If you are at least 5th level, you can instead ask one question as per commune.

19: #8-03: Captives of Toil
* Boon: Blessings of the Atoned (Liberty's Edge) - You successfully helped the ex-paladin Dornarnus return home and atone for misdeeds he committed under the vile control of a Droskari cleric. You may check one of the boxes before rolling to gain a +2 bonus on a Charisma-based skill check made to influence a good-aligned spellcaster or creature with the good subtype. Alternatively, you may check off the box to use lay on hands as a paladin of your character level. If you have lay on hands as a class feature, the uses of lay on hands granted by this blessing heal 2d6 additional points of damage (or deal 2d6 addition points of damage to an undead creature). Once per scenario, you can use this bonus to influence a paladin or any worshiper of Torag without crossing off one of the check boxes.
* Boon: Darklands Delver - Your experience navigating the treacherous tunnels of Nar-Voth has taught you much about its hazards and denizens. You gain a +2 bonus on all Knowledge checks related to dangers you encounter in the Darklands and can make those checks untrained. This bonus increases to +4 for checks related to duergar. Before making a Knowledge check related to duergar, you can decide to take 20 on the check. When you do, cross this boon off your Chronicle sheet.
* Liberty's Edge Faction Card Goal Advanced: Liberate one or more slaves, captives, or hostages during an adventure.

Freedom Fighter (2+ goals): Gain a +1 bonus on attack rolls and weapon damage rolls against known slavers. For the purposes of this reward, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least one day, or is explicitly cited as trafficking slaves.