Inqui's page

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Best race: Any

Don't let game mechanics dictate what you play.


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The Raven Black wrote:
I think the wrecked spaceships are still emitting dangerous radiations. It's not a once and be done thing.

So is Chernobyl, but the area around that is no wasteland devoid of vegetation and life either. Quite the opposite actually.

And if it emitted "super special harmful radiation", how could humans live right next to it for 700 years?


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A nuclear explosion 3000 years ago would hardly have any effect on the environment except some background radiation, but nature would have recovered by then.
Just look at how Prypjat/Tchernobyl looks now.
Mutations also would not mean a collapse of the ecology for 3000 years, but rather mean that by now some plants and animals which could adapt in that environment would have evolved by now.


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And the website is gone.


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One developer studio in Moscow which did support Owlcat with Pathfinder Kingmaker as outsourcing company has a picture of a unannounced "Classic isometric party-based computer game set in a famous universe" and the picture of it clearly shows several Vesk and a Kasatha.
http://rook1.com/
http://rook1.com/images/photo_2020-04-27_12-34-09-1.jpg

Now if this is true and not just assets they grabbed from the net I would expect this to be of a much lower production value than Pathfinder as that company only made a single mobile game so far which isn't even released yet.
Unless of course they are also just supporting by outsourcing, although they apparently were not involved in Wrath of the Righteous.


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Soo many.
Numeria: I find the idea that you have people who at least on a basic level can make use of futuristic equipment and have no problem with androids in the middle of Conan barbarians in a fantasy setting rather silly.

Shakles: I dislike pop culture pirates in general

Galt, Osirion, many places in Tian Xia: Lazy copies of real world nations neither done right or with its own character

Alkenstar, if it is too much "western": For basically the same reason as Numeriam too out of place.

Probably many other places I can't think of right now, but would roll my eyes if pitched to me.


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keftiu wrote:

Golarion isn’t history, and is under no obligation to reflect it; it’s a product, a vehicle for selling tabletop game material. A pivot away from slavery is fine to me, as there’s no shortage of other Evils to fight. It’s clear that for some, especially on the margins, this particular theme isn’t fun to wrestle with in play, and plenty of other fictional worlds - the majority, even! - remain plenty compelling without slavery in the spotlight.

Nobody is stopping you from running games about it yourself. Nobody is stopping you from using the decade and a half worth of Paizo content that predates this decision. Nobody is stopping you from playing other systems and other settings.

Golarion uses a lot of history, includes slavery in several copies of slaving countries/cultures.

And "You can change it in your game" is a weak argument. The same way you are free to not use slavery in your games in case you have a player who feels uncomfortable with it.


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Kobold Catgirl wrote:

Not to mention the events of Hell's Rebels, which probably made Cheliax's position even weaker. Banning slavery might become a diplomatic necessity. They aren't the Empire anymore.

What's funny to me is that we have, like, tons and tons of content already about slavery, and some people seem to think we need more. Has to be canon, too. Otherwise Golarion isn't realistic enough.

Paizo borrowed a lot from real world history when creating Golarion and that quite openly.

So when you do that it is quite understandable that people expect historic cultures and as noted above in history slavery was everywhere and part of those cultures.


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TheGoofyGE3K wrote:

Mentioned it in another thread, and I'll say it again here:

Good for them deciding to remove slavery from their setting as something active.

For those who believe that they need a story reason for this to happen, good news: it actually already has! Absalom has a PFS scenario that abolished it, and Katapesh has a large portion of their slavers as the foes defeated by the PCs. With two major blows to the slave market in two of largest cities in the world, it stands to reason that the market collapsed shortly after.

There. Story reason taken care of.

Not really, you still have Cheliax and Qadira/Kelesh. Those alone would keep the market alive.


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Ian G wrote:

There's really three ways to handle slavery in this kind of setting:

Either it's ubiquitous like in the antique world, and while Good characters disapprove the average Joe probably accepts it, or it's only found in Evil nations and is seen by the average Joe as a bad thing, or it's nonexistent.

I would prefer #2 but don't necessarily oppose #1 or #3. I just think that since Golarion has traditionally been set up as between 1 and 2, deciding to not mention or deal with the repugnant practice again seems nonsensical.

Not only in antiquity, but slavery was pretty much everywhere until around the 19th century with some, often temporary, exceptions.

That includes many nations Paizo copied quite openly for use in Pathfider which is probably the reason why for example Qadira has slavery (and is still neutral as far as I know).