Joran Vhane

Ingraham Dovetal's page

170 posts. Alias of Kyle "Worg" H.


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Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Fixed. Ingraham is now level 4 in tagline.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham is up to date, and fixed as I missed getting him a 2nd level druid feat due to some prior confusion. Botting instructions are also updated.

Level Up/Fixes:

Druid 2nd: Poison Resistance
Skill 4th: Experienced Tracker
Dedication 4th: Basic Fury; No Escape.
Druid 4th: Form Control

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

I’ll try to find some free time tonight to do so.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.
GM Silbeg wrote:
Ingraham definitely notices the variety of pickles here... pickled cucumbers, beets, radishes, onions, cauliflower, chicken’s feet, and — the tavern’s specialty—pickled pig’s ears line shelves along the walls.

"Eh... A most int'restin variety o' goods ere." The dwarf tries to hold in some queasiness when looking at all the pickled foods.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Hey everyone.
I am going through high stress work loads at the office, and have been for most of December. It probably will continue until New Years is over. If needed, please bot me as much as needed.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham shares what he knows. "The wards were behind several bodies in the crypt animating as undead guardians. It were a response to someone using necromancy to despoil the dead. They be fighting fire with fire." Ingraham looks over to Alak. "Sorry lad. Seems someone been trying to rob 'yer comrads of their rest."

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

The bear Ingraham goes berserk and flies into a frenzy of teeth and claw against the undead fiend!
Rage
Bite Attack + Perform VS Pale Pink: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Bite Damage + Bear Form + Rage VS Pale Pink: 2d8 + 3 + 2 + 1 + 1 ⇒ (3, 8) + 3 + 2 + 1 + 1 = 18

Claw Attack + Perform - Agile 2nd Attack VS Pale Pink: 1d20 + 9 + 1 - 4 ⇒ (10) + 9 + 1 - 4 = 16
Claw Damage + Bear Form + Rage VS Pale Pink: 1d8 + 3 + 2 + 1 + 1 ⇒ (8) + 3 + 2 + 1 + 1 = 15

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham, finding himself in a precarious situation of two against one, decides its best to transform again!

Bear Form:

Cast Two Actions somatic, verbal
Duration 1 minute (or longer)
You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in pest form, which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls.
Heightened (2nd) You can also wild shape into the forms listed in animal form.

AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
5 temporary Hit Points.
Low-light vision and imprecise scent 30 feet.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
Athletics modifier of +9, unless your own modifier is higher.

Bite Attack + Perform VS Magenta: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Bite Damage + Bear Form + Perform VS Magenta: 2d8 + 3 + 1 + 1 ⇒ (8, 8) + 3 + 1 + 1 = 21

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Ingraham is too busy fixing his boots from the transformation, as the laces are untied and not in order.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Beargrahm waits until his bear form is over, then sits to refocus himself.
"Phew, that sure do take it outa me!"

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Just cause of how life and work is going, my speed at posting is slow. When Ingraham's turn comes up, here's the spoiler for my actions.

Ingraham's next turn:

The raging bear that was once the Dwarf rushes at the yellow Nail Knight, snapping and swiping at the foul menace!
Stride up to 35ft to yellow.
Raging Bite VS Yellow: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Raging Claw (Agile) VS Yellow: 1d20 + 9 + 1 - 4 ⇒ (18) + 9 + 1 - 4 = 24
Raging Bite Damage Strength+Bear+Inspire+Rage: 2d8 + 3 + 1 + 1 + 2 ⇒ (2, 4) + 3 + 1 + 1 + 2 = 13
Raging Claw Damage Strength+Bear+Inspire+Rage: 1d8 + 3 + 1 + 1 + 2 ⇒ (5) + 3 + 1 + 1 + 2 = 12

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham decides that now is the best time, more than ever, to finally call upon some latent powers buried deep in himself.
"I won' go down without'a fight!"
The dwarf then proceeds to let loose a growl that sounds bestial, as he transforms into a mighty bear!

Wild Shape: Animal Form Bear:

You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose:
AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
5 temporary Hit Points.
Low-light vision and imprecise scent 30 feet.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
Athletics modifier of +9, unless your own modifier is higher.
Source.

After completing his transformation, the bear-Ingraham goes into a rage!
Thats all 3 actions.
Current AC:18

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Continue down the hallway we are in now?
Ingraham moves up to march forward.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.
Davian Runegleam wrote:
"Thanks Alak, I didn't want to begin messing around with your friends or family, or if you even knew them." Davian didn't know what to say exactly as he really just didn't want to piss off a Hellknight.

Ingraham nods in agreement, then looks to Alak.

"Sorry lad, next time I'll join you in battle so ye stand not alone."

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham waits and sees what happens with baited breath.
Delay.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham starts creeping forward, remaining on Guard.
Towards the eastbound door we go?

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham also finds little use, for himself, for the magical gear. The dwarf shakes his head when being told what they are for.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

By all means, take your time and get everything sorted out. Davian is right, we will be here when you are ready.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

After hearing Davian and Gideon, Ingraham agrees. "Aye, and the goblins won' be missin them either, if we put'em to good use."
Three for looting!

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

I am going to work on the google spreadsheet now, cause it didn't really keep track of a lot of our wealth and now it needs some fixing.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham, taking advantage of his eyes that are accustomed to the darkness, catches up to Alak and looks down the passage.
Exploration Method: Search

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

After working with Tarindlara to complete the transfer, Ingraham pays for the expenses and returns to Aragelda and Edjarha with their weapons, now empowered by magic.

Going on a camping trip for a few days, will get the finances sorted out later.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Alrighty, we will make the transfer and I’ll do some accounting when I get to my PC

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Scimitar -> Handwraps for Edjarha.
Bow-> Aragelda(?)Depends on if Gideon still plans on using it.
If Gideon plans on keeping the bow, the next rune we find we boost Aragelda with.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

2 Total - Gideon has one in a shortbow that we looted, and we are transferring the Scimitar.

If Gideon doesn't need the shortbow, we can transfer that if we come up with another 1.5gp

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

I am ready, and ok with paraphrasing the weapon transfer to a quick interaction if needed.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham follows Davian's advice, making his way to Shelyn's Grace to find Tarindlara.

When there.

The dwarf attempts his best to be polite, but is clearly unused to social situations. "G'day, to you friend. I would like to inquire about transf'ring the rune on this blade to a'new weapon, and what may the cost be?"

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham, realizing he isn't familiar with this place, decides to first ask Davian if he might be able to recommend anyone in town to help with transferring the rune.

"Ye think the Quarters and Bits got a smithy who could do it?"

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham goes to sell their new haul of loot, and perchance acquire another chocolate ale, but also to find if anyone in town can perform a magical transfer for the scimitar.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

No posts from me for today. Finger is sliced, cannot use keyboard effectively. Need wound to recover.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Rune to Edjarha is something I didn't consider, but is a definite good choice. Selling the Scimitar on its own along with everything else will put us at 13gp and 6 sp.

If anyone can identify what the dog statue does we can consider keeping or selling it.

Just a note; I wouldn't be needing the rune cause my Wild Shape now lets me transform as Animal Form, so I should be able to keep up on damage output.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Going with Fleet for my General, to position in combat more efficiently.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Level 2 to Level 3:

HP 30->40
F->9 E
R->7 T
W->9 E

2nd Level Spells Acquired.
Alertness Acquired: Gain Expert Perception.
Great Fortitude: Gain Expert Fortitude.
Skill Increase: Survival, Expert.
General Feat: Torn at the moment. One of my favorites is Breath Control to bypass every breathing hazard ever. Waiting to see what everyone else gets to see if I can get something to compliment the party.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

I am game for returning to town!
Ingraham stretches and gives out a yawn. "Seems be it is gettin' late."

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

"Shall we take the books back to the surface and study'em up above when'ere done?" Ingraham suggests.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham also fires another flame at the bear.
Produce Flame VS Bear: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Produce Flame Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

With his aim being so poor, the dwarf continues to yell at the bear.
Intimidate: 1d20 + 2 ⇒ (14) + 2 = 16

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Well, if the situation isn't that desperate, I would like to retcon. Ingraham would sit back and shoot a Produce Flame at it, and probably miss with that number rolled.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham gets angry at the bear, shouting all kinds of dwarven curses at it, then moves up to attack.
He isn't quite raging yet cause that's a fine way to get crit.
Intimidate: 1d20 + 2 ⇒ (1) + 2 = 3 Oof.
Silver Club Attack VS Bear: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Silver Club Damage VS Bear: 1d6 + 3 ⇒ (3) + 3 = 6

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham will once again rely on cantrips to go on the offense.
Produce Flame VS Bear: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Produce Flame Damage: 1d6 + 2 ⇒ (4) + 2 = 6

He then shouts at the bear to try to intimidate it.
"SHOVE OFF YE BUGGA!"
Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Agreed. 14 HP is hard to confidently march face first into a trap with.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Well that was dumb of me.

"I take that back. Allow me to use this shovel to fix the wall."

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.
GM Silbeg wrote:
On the room's eastern wall, you notice that the stones here have been smashed and that a rudimentary tunnel stretches about 3 feet into the earth beyond. There are some broken spoons and pieces of pipe that have apparently been used as digging instruments.

Ingraham, upon seeing this, is reminded of home and the clan he left behind. The dwarf sniffles a bit, but quickly changes his demeanor so only keen eyed would have noticed.

"Mitey dragons, I see ye are also diggers. I'd like to give ye me shovel, so ye have a proper tool." Ingraham grabs his personal shovel and offers it to the kobolds.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

"Ach, this be a lot'o bloodshed." He looks at he MITEY dragons, and then the heads of the frogs.
If they ask me to carve up the skulls as tankards I s'pose I did make that my fault...

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Thanks for the bot, been busting my butt working overtime at the office.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham travels into the doorway and around the corner, with the bench covering his northern flank. He raises his shield as a safety measure.
Stride stride shield raise.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Having had personal experience punish me for going face first into danger a few times...

"How far ye think they be?" Ingraham asks, before deciding to settle his nerves.
No actions taken yet. Might be a delay if they are farther than 40ft from current position.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Having a much closer look, Ingraham will have to resort to other tactics.
Ingraham moves closer to the door and then uses a spell he almost never once used.
Ray of Frost vs Yellow: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Ray of Frost Damage vs Yellow: 1d4 + 2 ⇒ (3) + 2 = 5

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Having a much closer look, Ingraham will have to resort to other tactics.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham takes cautious movement, sweating profusely in fear, and swings his mace at the frog while diverting his eyes! The dwarf flails at the green frog!

Silver Mace VS Green: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Silver Mace VS Green: 1d20 + 7 + 1 - 5 ⇒ (7) + 7 + 1 - 5 = 10
These dice are rigged. :(

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

"Mayhaps we enough time for a quick patch up, oh mitey dragon?"
If not, will get Alak with a 2 action heal and Ingraham with a poiton.

Fast Heals:

2 Action Heal: Alak: 2d8 ⇒ (5, 8) = 13
Minor Healing Potion: Ingraham: 1d8 ⇒ 4

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