Shavaran

Ineluki.'s page

1 post. Alias of DM Fflash.


Full Name

Ineluki

Race

HP: 9/9, F/R/W: 1/6/0; Init: +4; Per: -2 / Bluff 8, Stealth 7, Disable 6, Craft Alchemy 7, Perform Dance 8

Gender

Male Half-Elf Dervish Dancer 1

Alignment

Chaotic Neutral

Strength 10
Dexterity 19
Constitution 12
Intelligence 12
Wisdom 7
Charisma 17

About Ineluki.

Ineluki
Half-elf bard (dervish dancer) 1 (Pathfinder RPG Advanced Class Guide 124, Pathfinder RPG Ultimate Combat 32)
CN Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception -2
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +0;
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Offense
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Speed 30 ft.
Melee bone punching dagger +0 (1d4-2/×3) or
. . bone scorpion whip (aa) +0 (1d4-2) or
. . scorpion whip (aa) +0 (1d4)
Ranged blowgun +4 (1d2)
Space 5 ft.; Reach 5 ft. (10 ft. with bone scorpion whip (aa), 10 ft. with scorpion whip (aa))
Special Attacks battle dance: inspire courage

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Statistics
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Str 10, Dex 19, Con 12, Int 12, Wis 7, Cha 17
Base Atk +0; CMB +0; CMD 14
Feats Exotic Weapon Proficiency (scorpion whip (aa)), Poison Focus
Traits trap finder, raised by humans, tyrian craftsman
Skills Appraise +4, Bluff +8, Craft (alchemy) +7, Diplomacy +4, Disable Device +6, Disguise +8, Escape Artist +7, Heal -1, Intimidate +4, Perform (act) +4, Perform (dance) +8, Sleight of Hand +7, Stealth +7, Survival +0; Racial Modifiers +2 Survival
Languages Common, Elven
SQ battle dance, elf blood, fleet
Other Gear hide shirt, blowgun, bone punching dagger, bone scorpion whip, scorpion whip, 20 gp
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Special Abilities
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Battle Dance (move action, 7 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Focus +1 DC to poisons you craft with Craft (alchemy) and spells with the poison descriptor.
Skilled Poisoner (Ex): At 1st level, you gain a +1 competence bonus to Heal checks, and Sleight of Hand checks to slip poison into food or drink, or to poison a blade without being noticed.
Animal Magnetism: Half-elves have a +2 racial bonus to Handle Animal checks and wild empathy checks. Half-elves that do not gain a familiar or animal companion as a class feature gain the animal ally feat at 5th level, though if they acquire an animal companion or familiar later, they lose the benefits of the feat. Half-elves that gain a familiar or animal companion as a class feature treat their class level as one higher for the purpose of determining the companion or familiar’s statistics and abilities.
Passable: Athasian half-elves gain a +4 racial bonus to Bluff and Disguise checks to pass as either a human or elf.
Self-Reliant: Half-elves have a +2 racial bonus to Survival checks.
Wild Talent:Paranoia