Canaris Zhen |
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I'm starting a homebrew campaign in a few months, and one of my players wants to play an oracle. He's not happy with the choices avalaible in the APG, or the supplements I've found, and I'd like to give him a curse that matches the theme of the campaign.
It's classic high fantasy, but it involves time travel and divine intervention.
I have an idea for a curse called Peripheral Insight, that would fit the campaign perfectly, but I'm unsure how to balance it properly. The PC can enter a trancelike state, where she occasionally stumbles on nuggets of knowledge, she should not otherwise posses.
The upside to the curse should be the ability to make untrained knowledge checks to an escalating higher DC.
Example: At level 1 the DC cap is 15, at level 5, 20, at level 10 25. At level 10 and 15 the oracle gets a super natural bonus til the skill check to make the higher end rolls possible if not likely.
This only applies to skillchecks on untranied knowledge skills, and should probably be limited to a few times a day. There's also a slight conflict with there Lore and Time mysteries, I haven't sorted out yet.
What would be an appropriate drawback for a curse with this effect?