| Race |
HP 53 | AC 22 | F +8 R +13 W +11 | Perc +11, low-light vision | Stealth +13 | |
| Classes/Levels |
30ft speed | spells cantrips: daze, ghost sound, electric arc, guidance, mage hand, message, shield 1st: command, sanctuary | Reactions: nimble dodge, recognize spell |
| Gender |
neutral (male) Kitsune (Empty Sky Kitsune) Eldritch Trickster Rogue 5 | |
About Imwani
Imwani
Ethnicity: Tengo Kitsune / Zenj human
Nationality: Kibwe?
Birthplace: Kibwe?
Age:
Gender & Pronouns: male, he/him
Physical Appearance: dark brown fur in Kitsune form; dark brown skin and hair in human form. Amber eyes. Lean physique.
Kitsune (Empty Sky Kitsune)
ooze-tender
Eldritch Trickter Rogue; Level: 5
medium
medium, Kitsune, Empty Sky Kitsune, humanoid
neutral;
Follower of ???
Hero Points: 1
Languages:
Common
Sylvan
Undercommon
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SENSES
Perception: 11 (+2 (wis) + 9 (prof) + (item)) [E]
Special Senses: low-light vision
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DEFENSES
HP: 53/53 (8 kitsune + 8 rogue + 1 con)
ARMOR CLASS
AC: 22 (10 + 4 (dex) + 7 (prof) + 1 (item)) [T]
Shield: +1 Hardness 3 Max HP 3 BT 6 Current HP 6/6
Nimble Dodge: <R>
REQUIREMENTS: You are not encumbered
TRIGGER: A creature targets you with an attack and you can see the attacker.
You deftly dodge out of the way, gaining a +2 circumstance bonud to AC against the triggering attack.
Unarmored: [T], Light: [T], Medium: [], Heavy: []
SAVING THROWS
Fortitude: +8 (1 (con) + 7 (prof) + (item)) [T]
Reflex: +13 (4 (dex) + 9 (prof) + (item)) [E]
Will: +11 (2 (wis) + 9 (prof) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE
Class DC: 21 (10 + 4 (cha) + 7 (prof) + (item)) [T]
Speed: 30ft Movement Types: (e.g. climb, burrow, fly)
Melee Strikes
[1d20+14 striking rapier][2d6 magic, piercing][1d10 deadly]
[1d20+13 dagger][1d4 piercing/slashing]
[1d20+9 longspear][1d8 piercing]
Ranged Strikes
[1d20+13 shortbow][1d6 piercing]
[1d20+13 dagger][1d4 piercing/slashing]
Weapon Proficiencies
Simple: [E], Martial: [], Other (rapier, sap, shortbow, shortsword, and unarmed attacks): [E]
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MAGIC
Magic Traditions
Arcane: trained, DC21, +11 spell attack
Divine: trained, DC21, +11 spell attack
Occult: trained, DC21, +11 spell attack
Primal: n/a
Spell Attack Roll (any):
[1d20 +4 +7 spell attack roll]
Spell DC (any): 21 = (10 + 4 (cha) + 7 (prof)) [T]
Focus Points: 0/0 (maxiumum)
Spell Slots per Day
1st: 1/1
Spells Known
Cantrips (lvl 3): electric arc, ghost sound, guidance, mage hand, message, shield
1st: command
Innate Spells
Cantrips (lvl 3): daze
1st: sanctuary 1/1
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SKILLS
2 skills from background
5 skills from feats
8 skills from class
2 skills from intelligence
Acrobatics: +12 = 4 (dex) + 7 (prof) + 1 (item) - (armor) [T]
- [1d20 + 12 Acrobatics]
Arcana: +9 = 2 (int) + 7 (prof) + (item) [T]
- [1d20 + 9 Arcana]
Athletics: +7 = 0 (str) + 7 (prof) + (item) - (armor) [T]
- [1d20 + 7 Athletics]
Crafting: +9 = 2 (int) + 7 (prof) + (item) [T]
- [1d20 + 9 Crafting, untrained]
Deception: +14 = 4 (cha) + 9 (prof) +1 (item) [E]
- [1d20 + 14 Deception]
Diplomacy: +11 = 4 (cha) + 7 (prof) + (item) [T]
- [1d20 + 11 Diplomacy]
Intimidation: +11 = 4 (cha) + 7 (prof) + (item) [T]
- [1d20 + 11 Intimidation]
Lore (academia): 9 = 2 (int) + 7 (prof) + (item) [T]
- [1d20 + 9 Lore (academia)]
Lore (kitsune): 9 = 2 (int) + 7 (prof) + (item) [T]
- [1d20 + 9 Lore (kitsune)]
Medicine: +11 = 2 (wis) + 9 (prof) + (item) [E]
- [1d20 + 11 Medicine]
Nature: +9 = 2 (wis) + 7 (prof) + (item) [T]
- [1d20 + 9 Nature]
Occultism: +11 = 2 (int) + 9 (prof) + (item) [E]
- [1d20 + 11 Occultism]
Performance: +11 = 4 (cha) + 7 (prof) + (item) [T]
- [1d20 + 11 Performance]
Religion: +9 = 2 (wis) + 7 (prof) + (item) [T]
- [1d20 + 9 Religion]
Society: +9 = 2 (int) + 7 (prof) + (item) [T]
- [1d20 + 9 Society]
Stealth: +13 = 4 (dex) + 9 (prof) + (item) - (armor) [E]
- [1d20 + 13 Stealth]
Survival: +2 = 2 (wis) + (prof) + (item) []
- [1d20 + 2 Survival, untrained]
Thievery: +11 = 4 (dex) + 7 (prof) + (item) - (armor) [T]
- [1d20 + 11 Thievery]
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ABILITY SCORES
STR 10
DEX 18
CON 12
INT 14
WIS 14
CHA 18
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FEATS:
Ancestry Feats and Abilities
Special 1st: low-light vision
Special 1st: change shape
Heritage 1st: empty sky kitsune
1st: kitsune spell familiarity
1st: kitsune lore
1st: star orb
3rd: retractable claws
5th: kitsune spell mysteries
Skill Feats
Background: recognize spell
1st: battle medicine
2nd: quick jump
3rd: backup disguise
4th: godless healing
5th: bon mot
General Feats
3rd: fleet
Class Feats and Abilities
Feature 1st: sneak attack
Feature 1st: surprise attack
Feature 1st: eldritch trickster racket
Feature 1st: sorcerer dedication
Feature 1st: shadow bloodline
1st: nimble dodge
2nd: magical trickster
2nd: reach spell
Feature 3rd: deny advantage
4th: minor magic (arcane)
4th: basic sorcerer spellcasting
Feature 5th: weapon tricks
Bonus Feats
N/A
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BOTTING
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EQUIPMENT
Combat Gear:
+1 striking rapier
shortbow
longspear
dagger
leather armor
buckler
Magic Items:
bracelets of dashing
necklace of knives
ventriloquist's ring
Consumable Items:
lesser bottled lightning
minor elixir of life
30 arrows
Other Gear:
thieves' tools
thieves' tools (replacement picks)
adventurer's pack
Bulk: 5.9 (Encumbered at: 5 = 5 + 0 (str); Maximum at: 10 = 10 + 0 (str))
Coins: 0 copper 7 silver 37 gold 0 platinum (or total in gold)
Lifetime Earnings: 37.7 gp
37.7gp starting gp
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ROLEPLAY/BACKGROUND
What does Imwani look like?
dark brown fur in Kitsune form; dark brown skin and hair in human form. Amber eyes. Lean physique.
How does Imwani behave?
Cocky, but not too talkative.
Which other Pathfinders (PCs) does Imwani rely on for teamwork, survival and butt-kicking? Does Imwani have a bro? a mentor? a father figure? maybe a rival?
Imwani is mostly a loner. He has some contacts in Kibwe but is not too close to any of them. Among the PCs, he did once save Dentoi and Krizz't. He doesn't lord this success over Krizz't too often, but he's not afraid to pull it out when Krizz't is being obnoxious.