Full Name |
Impulse Brightstone |
Race |
HP 18/18 | AC 18 (17 Raging) | Fort +7, Ref +5, Will +5 (+1 vs poisons, diseases, radiation) | Perc +3 (+2 bonus to Perc for Initiative), Low-Light Vision | |
Classes/Levels |
|Hero Points: 0/3 | Active Conditions: None | |
Gender |
Agender (they/them) Artisan Android, Weapon Inventor 1 |
Languages |
Androffan, Hallit, Taldane, Abyssal, Dwarven |
Occupation |
Ex-Stonemason |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
8 |
About Impulse Brightstone
Impulse Brightstone (they/them)
Artisan Android Megafauna Hunter Inventor 1
CN, Medium, Humanoid, Android
Low-Light Vision
Perception +3 [T] (+2 bonus to Perc for Initiative)
Languages Androffan, Hallit, Taldane, Abyssal, Dwarven
STR 16 DEX 14 CON 14 INT 16 WIS 10 CHA 8
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OFFENSE
+1 Innovation Greataxe+7
[dice=Innovation Greataxe]1d20+7[/dice]
[dice=Slashing Damage]1d12+3[/dice] (Modular B, P, S, interact action for nonlethal)
[dice=Slashing Damage with Overdrive]1d12+3+1[/dice]
[dice=Slashing Damage with Critical Overdrive]1d12+3+3[/dice]
[dice=Slashing Damage with Overdrive and Rage ]1d12+3+1+2[/dice]
Hatchet+6
[dice=Hatchet]1d20+6[/dice]
[dice=Slashing]1d6+3[/dice]
Hatchet (Thrown)+5
[dice=Hatchet]1d20+5[/dice]
[dice=Slashing]1d6+3[/dice]
Javelin+5
[dice=Javelin]1d20+5[/dice]
[dice=Piercing]1d6+3[/dice]
Shortbow+5
[dice=Shortbow]1d20+5[/dice]
[dice=Piercing]1d6+3[/dice] (deadly d10)
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DEFENSE
AC 17/18
Fortitude +7 [E]
Reflex +5 [T]
Will +5 [E]
Hit Points 18
Speed 25 feet
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SKILLS
Acrobatics: +5 [T]
Arcana: +6 [T]
Athletics: +6[T]
Crafting: +6 [T]
Deception: -1 [U]
Diplomacy: -2 [U]
Intimidation: -1 [U]
Lore (Hunting): +6 [T]
Medicine: +0 [U]
Nature: +0 [U]
Occultism: +6 [T]
Performance: -2 [U]
Religion: +0 [U]
Society: +6 [T]
Stealth: +5 [T]
Survival: +3 [T]
Thievery: +5 [T]
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FEATS:
Ancestry Feats and Abilities
Special: low-light vision, Constructed, Emotionally Unaware
1st: Proximity Alert
Skill Feats
Background: Titan Wrestler
General Feats
Class Feats and Abilities
Feature 1st: Overdrive, Explode DC 17, Weapon Innovation
1st: Variable Core: Electricity
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EQUIPMENT
Gear:, Hide Armor, +1 Greataxe (Innovation), Hatchet, Javelin x2, Shortbow, 10 arrows, Adventurer’s Pack, Thieves’ Tools (worn), Repair Kit (Stowed), Simple Puzzle Box, Grappling Hook, Crowbar, Hunter's Bane Talisman