Wizard

Imbolc Talorcan's page

16 posts. Alias of Robert G. McCreary.


Full Name

Imbolc Talorcan

Race

Human (Northerlander)

Classes/Levels

Storm Druid 5/Stormlord 1

Gender

Male

Size

Medium

Age

27

Special Abilities

Deafness Immunity, Nature Sense, Frightful Presence, Thunder Strike, Wind Sense, Resist Nature’s Lure, Enhanced Javelins +1, Electricity Resistance 5

Alignment

CN

Deity

The Elder Tree

Languages

Common, Pictish, Sylvan, Druidic

Strength 12
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 18
Charisma 9

About Imbolc Talorcan

Appearance: Big and solid (6’4”, 250 lbs), with tanned, weathered skin and bushy, wild brown hair, beard, and eyebrows. Deepset grey eyes encircled by blue Pictish tattoos.

Statistics
Strength 12 (+1)
Dexterity 14 (+2)
Constitution 10 (0)
Intelligence 14 (+2)
Wisdom 18 (+4)
Charisma 9 (-1)

HP: 36
AC: 17 (+4 armor, +2 Dex, +1 shield)
Touch AC: 12
Flat-footed: 15
Initiative: +2
Speed: 20 feet

Saves:
Fort +8
Ref +4
Will +10

Base Attack: +3
Melee Attack: +4
Ranged Attack: +5
Grapple: +4

Weapons:
Spear+1 (+6 to hit [+7 thrown], D: 1d8+2, x3, R: 20’, Type: P, +1 magical weapon)
Javelin (+6 to hit [thrown], D: 1d6+2, x2, R: 30’, Type: P, treated as +1 magical weapons when thrown)
Scimitar (+5 to hit, D: 1d6+1, 18-20/x2, Type: S, masterwork cold iron)

Special Abilities:
Deafness Immunity
Nature Sense (+2 from Handle Animal)
Frightful Presence (Will SV, DC 12)
Thunder Strike 1/day (melee +1d6 electricity, Fort SV DC 12 or deafened for 3d6 rounds)
Wind Sense (+1 Reflex SV)
Resist Nature’s Lure (+4 SV vs. fey abilities)
Resistance to Electricity 5
Enhanced Javelins +1

Spells:
Spontaneous casting (1st—obscuring mist; 2nd—gust of wind; 3rd—call lightning)
Save DC: +4
0-level Druid spells: 5: create water, cure minor wounds, dawn, detect magic, flare
1st-level Druid spells: 3+1: aspect of the wolf, entangle, produce flame, thunderhead
2nd- level Druid spells: 3+1: barkskin, spider climb, splinterbolt, warp wood
3rd- level Druid spells: 2+1: fire wings, stone shape, summon nature's ally III

Feats: Endurance, Great Fortitude, Weapon Focus: Spear, Point Blank Shot

Skills

Spoiler:
Concentration +6 (0+6)
Craft (Woodcarving) +4 (+2+2)
Diplomacy +1 (-1+2)
Gather Information 0 (-1+1)
Handle Animal +4 (-1+5)
Heal +8 (+4+2+2 healer’s kit)
Intimidate (Strength) +2 (+1+1)
Knowledge (Nature) +15 (+2+9+2+2)
Listen +12 (+4+8)
Ride +6 (+2+2+2)
Search +4 (+2+2)
Spellcraft +4 (+2+2)
Spot +12 (+4+8)
Survival +17 (+4+9+2+2) [-2 when not in aboveground natural environments]

Equipment

Spoiler:
Magic Items: Hide armor +1, Darkwood buckler, Spear +1, Efficient Quiver, Bag of Tricks (rust), Feather Token: tree, 1 vial of silversheen, 2 Potions of cure light wounds

Normal Items:
Masterwork cold iron scimitar, dagger, (in Efficient Quiver): 18 javelins, 3 spears, club, quarterstaff
Backpack, bedroll, winter blanket, belt pouch, spell component pouch, flint & steel, artisan’s tools, healer’s kit, holly & mistletoe, waterskin, 3 flasks of alchemist’s fire, vial of antitoxin, tanglefoot bag, 4 thunderstones, smokestick, 2 sunrods

Money: 9 gp, 4 sp

Encumbrance: 76.5 lbs (Medium load)

Background

Spoiler:
Imbolc is a foundling; 27 years ago, an itinerant druid named Kenneth mac Eofur was patrolling the border between the Northerlands and Pictsland when he came across the site of a massacre. Apparently, an orc raiding party had sacked a small border village, killing all of the inhabitants save one: a baby boy with eyes the grey of a storm-laden sky, bawling from beneath the slain body of his mother. He was obviously Pictish, for he had already been marked with the first of his tribal tattoos: whorls of bright blue around his eyes. Kenneth rescued the boy, returned the village to nature with purifying flame, and returned himself to the relative safety of the Northerlands.

Imbolc grew up as a foster child in one of the druid-friendly Northerlander clans. Kenneth did not stay to raise him, leaving that to the clan, but appeared regularly in the midst of his wanderings to check on Imbolc, such that the boy came to view him an always-welcome (though seldom-seen) favorite uncle. Although the Northerlanders considered Imbolc blood and kin, his Pictish markings and, as he grew older, his increasingly large size, set him apart from the other children of the clan. He began spending more and more of his time in the wilderness, learning the ways of nature. When he finally came of age, Kenneth was happy to take the young Imbolc under his wing once more and initiate him into the mysteries of the Order of Druids.

After 6 years, Imbolc took leave of his Master and began wandering the wilds of Umbria alone. One night, while traveling across a vast moor, Imbolc was caught in a fierce storm. Lashed by the elements, he made for the one bit of shelter he could find, a small copse of trees. Just as he reached the trees, however, he was struck senseless by a bolt of lightning. Coming to his senses some time the next day, Imbolc was surprised to find himself alive, a fact made more miraculous by the results of the storm: the copse of trees had been shattered into splinters, and the ground scoured of vegetation and soil as far as the eye could see. Realizing he had not only seen but also survived nature’s most powerful forces, he decided to dedicate his life to harnessing those forces himself.