Name Ilyana Rosfel
Race Human
Alignment LG
Class Paladin 3
Languages Common, Celestial
Str 18
Dex 12
Con 13
Int 12
Wis 8
Cha 16
Traits
*Armor Expert - Reduce your armor check penalty by 1
*Magical Knack - +2 caster level to one spellcasting class up to your HD
Offense
Initiative: +1
BAB: +3
Falchion: +7 2d4+9
Gladius: +6 1d6+6
Composite Longbow: +4 1d8+1
Defense
HP: 25
AC: 20
Touch: 11
Flat-Footed: 19
Fort +8 Ref +6 Will +6
Racial Traits
Awareness: +1 racial bonus on all saving throws and concentration checks
Skilled: Gain an additional skill rank at first level and one additional rank whenever they gain a level
Equipment
Masterwork Falchion
Gladius
Composite Longbow
Wand of Cure Light Wounds (41)
Oil of Magic Weapon
Oil of Bless Weapon
Fullplate (worn)
Paladin's Kit
49 gp
Feats
*Power Attack
*Extra Lay On Hands
Skills
Diplomacy +8
Handle Animal +7
Kn Nobility +7
Kn Religion +7
Perception +2
Spellcraft +7
Aura of Good
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Divine Grace
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Lay On Hands
Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Aura of Courage
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health
At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Mercy
At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.
Selected Mercies: Fatigued