Iltame N'okul's page

No posts. Organized Play character for KingOfAnything.


Full Name

Iltame N'okul

Gender

Nagaji Oracle 8

About Iltame N'okul

Iltame N'Okul
Male nagaji oracle 8 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 4 199)
N Medium humanoid (reptilian)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +7
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 20 (+8 armor, +2 Dex, +2 natural)
hp 64 (8d8+21)
Fort +5, Ref +4, Will +6; +2 vs. mind-affecting effects and poison
Defensive Abilities fortification 25%
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 longspear +12/+7 (1d8+8/×3) or
. . mwk silver heavy mace +12/+7 (1d8+5)
Ranged javelin +8 (1d6+5)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 longspear)
Spell-Like Abilities (CL 8th; concentration +12)
. . 1/day—hypnotic gaze[ARG][ARG]
Oracle Spells Known (CL 8th; concentration +12)
. . 4th (4/day)—cure critical wounds, divine power, threefold aspect[APG]
. . 3rd (6/day)—cure serious wounds, prayer, sands of time[UM], searing light
. . 2nd (7/day)—align weapon, cure moderate wounds, gentle repose (DC 16), grace[APG], lesser restoration
. . 1st (7/day)—barbed chains (DC 15), bless, cure light wounds, liberating command[UC], memory lapse[APG] (DC 15), protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, detect poison, light, mending, purify food and drink (DC 14), read magic, stabilize
. . Mystery Time
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 14, Int 8, Wis 10, Cha 18
Base Atk +6; CMB +11; CMD 23
Feats Phalanx Formation, Power Attack, Skill Focus (Diplomacy), Warrior Priest[UM]
Traits ancient historian, resilient
Skills Acrobatics -1 (-5 to jump), Diplomacy +18, Knowledge (arcana) +3, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +3, Linguistics +3, Perception +7, Sense Motive +5, Spellcraft +3, Use Magic Device +10
Languages Common, Nagaji, Sphinx, Thassilonian
SQ oracle's curse (clouded vision), resistant, revelations (temporal celerity[UM], time flicker[UM], time hop[UM])
Combat Gear oil of daylight, scroll of remove curse (x2), scroll of remove disease (x2), scroll of remove fear (x5), scroll of remove paralysis (x3), scroll of remove sickness (x5), scroll of restoration (x3), wand of cure light wounds; Other Gear +2 light fortification glamered breastplate, +1 longspear, javelin (5), mwk silver heavy mace, amulet of natural armor +1, belt of giant strength +2, handy haversack, headband of alluring charisma +2, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 951 gp
--------------------
Special Abilities
--------------------
Clouded Vision You cannot see beyond 60 ft
Darkvision (60 feet) You can see in the dark (black and white only).
Fortification 25% You have a chance to negate critical hits on attacks.
Hypnotic Gaze (1/day, DC 15) (Sp) Hypnotism on a single target using gaze, effect lasts a single round.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Temporal Celerity (Su) Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order
Time Flicker (8 minutes/day) (Su) As a standard action, you can flicker in and out of time, gaining concealment (as the blur spell). You can use this ability for 1 minute per oracle level that you possess per day. This duration does not need to be consecutive, but it must be s
Time Hop (16 5-ft inc/day) (Su) As a move action, you can teleport up to 10 feet per oracle level that you possess per day. This teleportation must be used in 5-foot increments. This movement does not provoke attacks of opportunity. You must have line of sight to your destination t
Warrior Priest +2 on concentration checks when casting defensively or grappling.