Elvish Fighter

Ilorian Darlok's page

116 posts. Alias of Kozaric.


About Ilorian Darlok

Ilorian Darlok
Male Half Elf Urban Ranger Skirmisher 5
NG Medium Humanoid
Init +5; Senses: Perception +12 (+14 Find Traps)
Age: 59
Diety:Ketephys
--------------------
DEFENSE
--------------------
AC 20, touch 13, flat-footed 17. (+7 Armor, +3 Dex)
HP: 45 (5d10+5Con+5Race)
Fort +5, Ref +7, Will +3
--------------------
OFFENSE
--------------------
Spd: 30 ft.
Melee:
Long Bow, Composite +9 (1d8+4/20/x3)
- Rapid Shot +7/+7 (1d8+4/20/x3)
- Deadly Aim +7 (1d8+8/20/x3)
Falchion, +10 (2d4+6/18-20/x2)
-Power Attack +8 (2d4+12/18-20x2)
Short Sword +9 (1d6+4/19-20/x2)
Special Attacks:
- Favored Enemy 1: Human +4 Attack and Damage.
- Favored Enemy 2: Monstrous humanoid +2 Attack and Damage.
- Power Attack: -2 hit +6 Dam w/ two-handed weapon.
- Rapid Shot: 2 Attacks at – 2 to hit
- Deadly Aim: -2 hit + 4 damage
- Second Chance Strike: When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action. (4 times a day)

--------------------
STATISTICS
--------------------

Str 19, Dex 14, Con 12, Int 8, Wis 14, Cha 10
Base Atk +5; CMB +7; CMD 19
Feats:
-1st Level: Power Attack,
- Bonus Ranger: Rapid Shot
- 3rd Level: Quick Draw,
- 5th Level: Deadly Aim
Traits:
- Elven Reflexes (Half-Elf): +2 Init
- Armor Expert: -1 Armor Check

Skills:

Skills: 30 (6 Class + 0 Int)
Acrobatics = +7
Climb = +8
Craft = +X
Disable Device = +11 w/MW tools =13 (+2 to Disable Traps)
Heal +6
Intimidate: +5
Knowledge: Dungeonering +4
Knowledge: Geography
Knowledge: Local +4
Perception = +12 (+2 to find traps)
Profession: Soldier +6
Ride = +7
Spellcraft =
Stealth = +11
Survival = +10 (+2 tracking)
Swim = +8
Languages: Common, Elven

Class Abilities:

- Favored enemy: Humanoid (human). A ranger gains a +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +4 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
- Favored enemy: Monsterous Humanoid. A ranger gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
- Track: A ranger adds half his level to Survival skill checks made to follow or identify tracks.
- Wild empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
- Urban Ranger: At 1st level, an urban ranger adds Disable Device and Knowledge (local) to his list of class skills and removes Handle Animal and Knowledge (nature) from his list of class skills.
- Combat Style Feat (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or twoweapon combat. The ranger’s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
- Trapfinding: At 3rd level, an urban ranger can find and disable traps, as the rogue class feature of the same name. This ability replaces endurance.
- Hunter’s Bond (Ex): At 4th level, a ranger forms a close bond with an animal companion.
- Hunter’s Tricks: At 5th level, a skirmisher ranger learns the use of hunter’s tricks, which typically grant a boon or bonus to the ranger or a nearby ally. At 5th level, the ranger learns one trick. A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier. (2+2=4)

Racial Abilities:

- +2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Half-elves have a base speed of 30 feet.
- Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Chapter 7.
- Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. (Acrobatics)
- Elf Blood: Half-elves count as both elves and humans for any effect related to race.
- Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
- Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
- Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
- Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Animal Companion:

Spurger
Male Wolf
N Medium Animal
Init +6; Senses: Perception + 5 (Scent)
--------------------
DEFENSE
--------------------
AC 14, touch 12, flat-footed 12. (+2 Armor, +2 Dex)
HP: 21 (3d8+6 Con +3 Toughness)
Fort +3, Ref +3, Will +1
--------------------
OFFENSE
--------------------
Speed 50 ft.;
Attack +3 bite (1d6+1 plus trip);
Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6;
Special Qualities scent.
Skills:3
Perception: 5
Stealth: 6
Survival: 5
Feats: Toughness +3 HP, Improved Initiative +4
Bonus Trick: 1
Tricks: (6) Attack, Down, Fetch, Heel, Seek, and Track.

Gear:
Weapons/Armor/Worn Items
+1 Falchion, 2,075 gp 8 lbs
MW, Composite Long Bow 770g 3 lbs
20 Arrows 1g 3lbs
20 Arrows 1g 3lbs
20 Silver, Alchemical Arrows 3g 3lbs
Sword,Short, Cold Iron, 20g 2lbs
Armor, +1 Mithral Breast Plate, AC +7, +5 Dex, –1 Skill Check, 3,100gp 15lbs
Belt of Incredible Dexterity + 2 , 4,000gp
Hat of disguise (as with a disguise self spell) 1,800 gp

Gear
Backpack (empty) 2 gp 2 lbs.
Pouch, belt (empty) 1 gp 1/2 lb.
Bedroll 1 sp 5 lbs.
Hammock 1 sp 3 lbs.
Shovel 2 cp 3 lbs.
Rope, silk (50 ft.) 10 gp 5 lbs.
Lantern, hooded 7 gp 2 lbs.
2 - Oil (1-pint flask) 1 sp 1 lbs.
10 Rations, trail (per day) 5 sp 1 lb.
2 Waterskin 1 gp 4 lbs.
Flint and steel 1 gp —
Compass 1 gp 1/2 lb.
3 Sunrod 2 gp 1 lb.
Grappling arrow 1 gp 1/2 lb.
Thieves Tools, MW 100g 2lb

97gp
5sp
8cp


Intro:

Ilorian checked his saddle bags for the third time, and turned to look down at the scraggly wolf laying in the dirt, that was the unofficial mascot of Raptor Company. ”You and me is all that’s left boy, let’s get rambling.”
The wolf raises its ears and bounded to its feet, standing strait and rigid. Damn wolf only does that when…
“SGT Darlok.”
Ilorian spins on his heels and snaps to attention. ”General Dakovya. Good afternoon Sir.” Before Illorian stands the old General in charge of the Andoran army.
“You don’t have to do that anymore Darlok. You have been released from service.” The old man turns and spits into the dust swerling around his feet.

Ilorian relaxes his stance and looks sheepishly at the Dakovya. “Old habit General.”
”Are you sure you won’t change your mind about this, we can still use you here.” the General turns his head and looks around at the bustle of the military encampment that is in the process of being brokin down.

It’s Ilorian’s turn to spit into the dust, ”No Sir. I am done with this. I have been in the Army almost half my life and other than all the scars, I have nothing to show for it. Time to move on and make the gold I need for a life better than seeing my friends butchered because of a wet behind the ears nobles’ son’s incompetence.”
General Dakovya grunts and shakes his head. “That was some bad business there I agree, but the Lieutenant has the potential, luckily you brought him back.”
Ilorian’s lip curls in a resemblance of a wolf’s snarl. ” That’s because he didn’t diserve to die on the battlefield with the rest of the company.”
”I will chose to believe you meant that with compassion Darlok.”
”Chose what you want Sir, I am a civilian now.
The two men stare at each other for a moment and the wolf lets out a small whine.
“I guess you’re right. Well, that all being said, I have another mission for you Ilorian.”
In fifteen years under the Generals command, not once had he called Ilorian by his first name, and the significance was not lost on the ex-sargent.

“I’m listening General.”

”Since your new found career is all about gold, how does 2,500 strike you?”
Ilorian grins; 2500g is more than he would ever see in the Army. It strikes me like a bag of anvils General. Who do I have to kill?”
“It may not come to that. Right now I just want you to deliver some messages. Follow me to my tent Ilorian, we will discuss it over an ale.”
The general turns and strides away, leaving Ilorian and the wolf in the dusty compound. “Well boy, looks like we just got promoted.” He then reties his horse’s reigns to the hitching post and walks after the old man.