Shalelu Andosana

Illenara's page

41 posts. Alias of Dusk Devange.


Full Name

Illenara

Race

Elf

Classes/Levels

Conjurer Wizard 5 | AC: 14/14/10 | HP: 36/36 | CMD: 15 | F:+2 R:+5 W:+5 | Init: +15

Gender

Female

Age

105

Alignment

Neutral

About Illenara

Actual Picture: http://wallpaperswa.com/Abstract/Fantasy/women_fantasy_art_elves_artwork_sa kimichan_1920x1080_wallpaper_26100

History:

Illenara was born in the forests near Kyonin to elves of little consequence. She was an unexpected early birth, so her parents had no help with the process. Her mother died during childbirth, and her father died immediately afterwards due to stress and an unforeseen heart condition, leaving her alone as an infant. No one was sure how she came to appear on Elithan Mermrose’s doorstep, but the blind old hermit took it upon himself to raise her, despite his failing mental and physical health.

Illenara lead a secluded life with Elithan until she was sixteen years old and Elithan passed away During that time, she never had contact with any other elves, nor did she venture very far from her home. She didn’t even have a name other than Little Rabbit until she was five and decided to name herself. Elithan was able keep her basic needs met, but ultimately she was on her own for those years.

Alone once more, Illenara had nowhere to go but the nearby big city. She had never learned any social conduct at all due to her years of isolation, so she struggled to make friends and to find a place to live. After repeated failures, she gave up and decided to live in one of the city parks. Illenara didn’t mind it at all, she didn’t know what she was missing and she was used to mediocre living conditions. She used the local pond to bathe (out of sight once local authorities reprimanded her for indecent exposure), foraged for fruits and stray foods when she was hungry, and slept nestled away in the hollows of trees when the weather became harsh. Most people didn’t mind her living there since she didn’t harm anyone or anything. She did try to talk to people, and she did get a few laughs from playing pranks on them, but the authorities didn’t see it as enough of a problem to warrant disciplinary action. Illenara awkwardly adapted to this new concept of society for three years before meeting a wizard named Keldaraen.

Unlike most of Kyonin’s elves, Keldaraen was not taken aback by her strange behavior at all. He found her to be quite endearing, and they spoke at length about many things. He sensed a strong and capable mind in Illenara, so before they parted ways he leant her a book to read. It was the first book that she had ever held, and so she took to reading it night and day, exploring the wonderful worlds that she found within the tome. Keldaraen was surprised upon his return to find that she had completely finished the book and was ready for another one. For years the cycle continued; Keldaraen would give Illenara books, she would absorb everything that they had to offer, and then the two of them would discuss what she had read. Every time he would leave her more books, and then he would stay away for an even longer period of time. Illenara and Keldaraen’s last encounter occurred when she was twenty-five years old. She met him at the park, excitedly anticipating the colossal stack of books that she knew was waiting for her, but instead Keldaraen only had one book to give her.

“These past six years have been great fun. Throughout my journeys I have always been challenged to find something that would challenge you and be worthy of your intellect. I would have been back five months sooner if I could have, but my search was proving fruitless! I did manage to find one book though, and I believe it is the only book in the world capable of challenging your intellect.”

On that day Keldaraen gave Illenara a spellbook, already filled with enough spells to give her plenty to learn and practice. Inside the front cover there was a sheet of paper with an address along with a letter of recommendation to the prestigious Kyonin Arcane University. Illenara had no idea where Keldaraen’s travels took him after that day. She missed him dearly, for he was the one that had given her a future. He had reached out to her despite her social shortcomings and had made it possible for her to develop into one of Kyonin’s most well-known (somewhat infamous) and intelligent minds. Illenara would study at the school for the next 80 years, becoming one of its top students.

Personality:
In a highly traditional race of long lived intellectuals that live deeply rooted in their traditions and the natural world, Illenara is a genius black sheep. Unlike her fellows who are slow to embrace change and form relationships, Illenara was born with an adventurous streak that would often lead her nose-first into trouble and into the valued privacy of her fellow elves. She enjoys laughing and making others laugh as well, but her penchant for magical pranks and trickery often saw her as the only one laughing. Illenara is a sweetheart at her core, and she always acts out of a very open friendliness. Unfortunately she is extremely awkward and intrusive, so one has to look really hard to see it. When she is not out having fun Illenara is a very diligent scholar. She loves reading and learning new things equally as much as turning the boys' dormitory into a maze of webs. Her studies are very important to her, but she can get a little big-headed due to outperforming her peers. The professors occasionally try to reprimand and humble her, but they are reluctant to do so for fear that they themselves might become the next victims of her pranks.

Appearance:

Illenara is a very charming and beautiful 5'9" elven woman. She keeps her silky auburn hair tied up in a bun and ponytail, and she is very fond of decorating it with assorted pins and clips. One need only look into her emerald green eyes and see her thin smile to get an idea of the vast intellect and child-like spirit within her. Illenara is very slender and not at all muscular, only weighing in at about 132 lbs, but beneath her frail appearance she is actually fairly lithe and hardy. Her usual attire is standard magical fair, green and red hooded robes and comfy sandals, but she wears it in a quirky fashion that only she could pull off. She has grown fond of accessories during her time in Kyonin, and so she often adorns herself in gaudy jewelry, beads, anything pretty that she can put on a robe really.

Goals:

Through travel, Illenara has some hope that she might meet Keldaraen again someday. Logically, she finds that possibility to be highly unlikely, but she does like to be optimistic. Mostly she just accepted the invitation to the guild because there wasn't much left that the school could do for her. The school and the professors were nice and all, and Kyonin was a great place, but there was a lot more world for her to see. The books that were given to her by Keldaraen and the books in her school's library had given her a glimpse of what was outside Kyonin, but Inara had always wanted to see it with her own eyes. Working for a guild would be a great way for her to travel and hone her magical abilities.

Greatest Fear:

Illenara's greatest fear is the unknown. Because of her extensive reading, she is familiar with much of the world, but she is reluctant to get anywhere near something that she has not read at least a short novel about. She finds confidence in being certain that her abilities and intellect will be insufficient, but she wouldn't touch anything that she is uncertain about with an eleven-foot pole.

Uncrossable Moral Line:

Illenara cannot let a problem go unsolved. This usually applies to academia, but she has been known to force bickerers to kiss and makeup rather than walking away from whatever argument they may have been having down the road from her.

Letter of Recommendation:

To whomever it may concern,

I am Elduan Delvitius, and I am the headmaster of Kyonin University of the Arcane. I am writing on behalf of Illenara, our star student.

Illenara has demonstrated astronomical performance in all subject areas. She has even gone so far as to read nearly every book in the university library! She is very well learned, and we feel that there is little more that we can do for her here. We heard that she was applying to join your guild, and we were more than happy to put in the best of words for her. She is already a very competent wizard, and her specialty lies in the school of conjuration, a school filled with spells that will prove useful to a large fighting force like the ones that we expect her to be traveling with.

Illenara may come off as a bit...strange when you first meet her, but you can rest assured that she has a heart of gold and only the noblest of intentions. That being said, her companions should be encouraged to expect a little lighthearted fun during their travels. That being said, we feel that she will be a wonderful addition to your guild for her magical abilities, her extensive knowledge, and her wonderful character.

Sincerely,
Elduan Delvitius

Stat Block:

Illenara
Female Conjurer 5
N Medium humanoid (elf)
Init +15; Senses Low-Light Vision; Perception +17
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Defense
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AC 14, Touch 14, Flat-footed 10 (+4 Dex)
HP 36 (5d6+5 +5 Favored Class)
Fort +2, Ref +5, Will +5 (+1 to all saves from Cloak of Resistance)
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Offense
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Speed 30 ft.
Melee Quarterstaff +1 (1d6-1)
Ranged
Spells
Spells Known
0 All
1 Color Spray, Silent Image, Charm Person, Unseen Servant, Grease, Protection from Good/Evil/Law/Chaos, Enlarge Person, Feather Fall, Reduce Person, Mage Armor, Summon Monster I, Alarm
2 Web, Invisibility, Rope Trick, Glitterdust, Summon Monster II, Knock
3 Haste, Summon Monster III, Slow, Stinking Cloud
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Statistics
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Str 9, Dex 18, Con 12, Int 20, Wis 12, Cha 7
Base Atk +2; CMB +1; CMD 15
Feats Scribe Scroll, Run, Improved Initiative, Spell Focus (Conjuration), Augment Summoning, Fast Study
Traits Perceptive
Drawback None
Skills Spellcraft +13, Knowledge (Arcana) +13, Knowledge (The Planes) +13, Perception +11 (+5 from Eyes of the Eagle, +1 from Ioun Stone), Knowledge (Religion) +13, Knowledge (Nature) +13, Craft (Alchemy) +13
Languages Common, Elven, Celestial, Infernal, Terran, Auran, Ignan
SQ Arcane Bond (Compsognathus Familiar), Arcane School (Conjuration (Teleportation)), Opposition Schools (Evocation, Necromancy), Summoner's Charm, Shift, Cantrips
Combat Gear
Favored Class Wizard (+1 HP/level)
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Gear
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22 GP
Spellbook 3 lbs.
Handy Haversack 5 lbs.
Cloak of Resistance 1 lb.
Eyes of the Eagle
Cracked Dark Blue Rhomboid Ioun Stone (+1 to perception)
Cracked Dusty Rose Prism Ioun Stone (+1 to initiative)
Silk Rope (50 ft.) 5 lbs.
Trail Rations (5) 5 lbs.
Quill
Ink (3)
Bedroll 5 lbs.
Adventurer’s Chronicle Arcana 1 lb.
Adventurer’s Chronicle Planes 1 lb.
Adventurer's Chronicle Nature 1 lb.
Adventurer's Chronicle Religion 1 lb.
Wand of Mage Armor (CL 1) 50/50
Wand of Enlarge Person (CL 1) 50/50
Scroll of Unseen Servant (6) 3 lbs.
Scroll of Grease (2) 1 lb.
Scroll of Protection from Evil (3) 1.5 lbs.
Scroll of Charm Person (3) 1.5 lbs.
Scroll of Reduce Person (3) 1.5 lbs.
Scroll of Invisibility (6) 3 lbs.
Scroll of Glitterdust (4) 2 lb.
Scroll of Rope Trick (1) .5 lb.
Scroll of Knock (2) 1 lb.
Scroll of Knock (150 GP, used)
Scroll of Summon Monster I (25 GP, used)
Scroll of Alarm (25 GP, used)
Scroll of Summon Monster II (150 GP, used)
Scroll of Slow (375 GP, used)
Scroll of Stinking Cloud (375 GP, used)
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Special Abilities
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Elven Immunities Immune to magic sleep effects, +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic +2 racial bonus on caster level checks made to overcome spell resistance. +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Fleet-Footed +2 racial bonus on initiative checks. Run as a bonus feat.
Low-Light Vision Can see twice as far as humans in conditions of dim light.
Arcane Bond Familiar.
Arcane School Can prepare one additional conjuration spell of each level per day. Evocation and necromancy spells cost two spell slots to prepare.
Summoner's Charm The durations of conjuration (summoning) spells are increased by 1/2 level. At 20th level, one summoning spell at a time can be made permanent.
Shift As a swift action, teleport up to 5 ft. for every two wizard levels as if using Dimension Door. Cannot bring others along (except for familiars). Usable a number of times per day equal to 3+Int modifier.
Cantrips Prepared 0-level spells can be cast an unlimited number of times per day.
Improved Initiative +4 bonus on initiative checks.
Spell Focus (Conjuration) +1 to the DC of all conjuration spells.
Augment Summoning +4 enhancement bonus to strength and constitution for the duration of the spell that summoned them.
Fast Study Spells take fifteen minutes to prepare rather than an hour, with a minimum preparation time of one minute.

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Familiar
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Rex
N Tiny animal
Init +6; Senses Low-Light Vision, Scent; Perception +17
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Defense
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AC 18, Touch 14, Flat-footed 17
HP 18
Fort +4, Ref +4, Will +0
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Offense
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Speed 40 ft., Swim 20 ft.
Melee Bite +5 (1d4-1 plus Poison)
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Statistics
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Str 8, Dex 15, Con 14, Int 8, Wis 11, Cha 5
Base Atk +2; CMB +1; CMD 9
Feats Improved Initiative
Skills Perception +4, Swim +10
Languages Dinosaur
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Special Abilities
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Improved Initiative +4 bonus to initiative.
Natural Armor Adjustment +3 bonus to natural armor.
Alertness While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion When subjected to an attack that normally allows a reflex save for half damage, a familiar takes no damage if it makes a successful save and half damage even if the save fails.
Share Spells The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Deliver Touch Spells If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Speak With Master Can communicate verbally with master as if they were using a common language. Other creatures do not understand the communication without magical help.