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Elandral |
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![Seltyiel](http://cdn.paizo.com/image/avatar/PZO9235-Seltyiel.jpg)
summoner 2.0
BAB stays the same as regular summoner
save progression stays the same as regular summoner
spell progression stays the same as regular summoner except as noted with bonus spells
summoning the eidolon takes 1 minute to summon once summoned the eidolon remains with the summoner until killed, banished or the summoner is killed . The summoners player remains in control of the eidolon while the summoner is unconscious .
summoners receive 4 plus int. modifier in skill points per lvl .
armor and weapon proficiency's remain the same as regular summoner
abilities :
lvl 1 cantrips , eidolon , life link
lvl 2 bond senses , bonus spell ( summon monster 1 )
lvl 3 Summon monster 1 ( SLA 1 + chr modifier times per day )
lvl 4 shield ally
lvl 5 bonus spell ( summon monster 2 )
lvl 6 makers call , bonus feat ( improve share spells )
lvl 7 Summon monster 2 ( SLA 1 + chr modifier times per day )
lvl 8 transposition
lvl 9 bonus spell ( summon monster 3 )
lvl 10 aspect
lvl 11 Summon monster 3 ( SLA , 1 + chr modifier times per day )
lvl 12 greater shield ally
lvl 13 bonus spell ( summon monster 4 )
lvl 14 life bond
lvl 15 Summon monster 4 ( SLA 1 + chr modifier times per day )
lvl 16 bonus spell (summon monster 5 )
lvl 17 Summon monster 5 ( SLA 1 + chr modifier times per day )
lvl 18 greater aspect
lvl 19 bonus spell ( summon monster 6 )
lvl 20 Summon monster 6 ( SLA 1 + chr modifier times per day )
improved share spells :
Benefit: Any non-instantaneous spell (but not any spell-like ability) you cast on yourself can also affect a your eidolon. The creature must be within 5 feet of you at the time of casting to receive the benefit. The spell’s duration is halved between you and your bonded creature (for example, a spell with a duration of 1 hour has a duration of 30 minutes for both you and your bonded creature).
If the spell or effect has a duration other than instantaneous, it stops affecting the creature if it moves farther than 50 feet away from you. It does not affect the creature again if it returns before the duration expires. You may share spells in this fashion even if the spells normally do not affect creatures of that type. This feat only applies to animal companions, eidolons, familiars, or special mounts gained through a class feature.
the summoner dose not have to meet the prerequisites for this feat .
life link:
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.
Bond senses :
Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Shield ally :
At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
Makers call :
At 6th level, as a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner’s caster level. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th.
Transposition :
At 8th level, a summoner can use his maker’s call ability to swap locations with his eidolon. If it is larger than him, he can appear in any square occupied by the eidolon. The eidolon must occupy the square that was occupied by the summoner if able, or as close as possible if it is not able.
Aspect :
At 10th level, a summoner can divert up to 2 points from his eidolon’s evolution pool to add evolutions to himself. He cannot select any evolution that the eidolon could not possess, and he must be able to meet the requirements as well. He cannot select the ability increase evolution through this ability. Any points spent in this way are taken from the eidolon’s evolution pool (reducing the total number available to the eidolon). The summoner can change the evolutions he receives from these points any time he can change the eidolon’s evolutions.
Greater shield ally :
At 12th level, whenever an ally is within an eidolon’s reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If this ally is the summoner, these bonuses increase to +4. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
Life Bond :
At 14th level, a summoner’s life becomes linked to his eidolon’s. As long as the eidolon has 1 or more hit points, the summoner is protected from harm. Damage in excess of that which would reduce the summoner to fewer than 0 hit points is instead transferred to the eidolon. This damage is transferred 1 point at a time, meaning that as soon as the eidolon is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the summoner.
Effects that cause death but not damage are unaffected by this ability. This ability does not affect spells like baleful polymorph, flesh to stone, or imprisonment, or other spells that do not cause actual damage.
Greater Aspect :
At 18th level, a summoner can divert more of his eidolon’s evolutions to himself. This ability functions as the aspect ability, but up to 6 evolution points can be taken. Unlike the aspect ability, the eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the summoner.
Bonus spell :
At the noted lvl the summoner receives a bouns spell . This spell does not count towards the summoners normal spell allotment .
summon monster SLA
At the noted lvl the summoner gains the ability to cast summon monster spell as a spell like ability the casting time is for these spells is 1 standard action and has a duration of 1 min per lvl . The summoner may use this ability 1 + charisma modifier times per day . Using this ability the summoner may not use this ability if his eidolon is summoned. To dismiss the eidolon is a standard action .
eidolon evolution changes .
All evolutions stay the same unless listed other wise .
pounce : 1 pt
An eidolon gains quick reflexes, allowing it to make a full attack action with its PRIMARY natural attacks after a charge. This evolution is only available to eidolons of the quadruped base form. Source: Advanced Player's Guide
Improved Damage: 1 pt
One of the eidolon’s natural attack evolutions is particularly deadly. Select one natural attack evolutions and increase the damage die type by one step. This evolution can be selected more than once. Its effects do not stack with duplicate purchased evolutions ( ie 2 separate evolutions of the claws evolution would require purchase of the improved damage evolution for each one separate ). Each time an eidolon selects this evolution, it applies to a different natural attack evolution.
Energy attacks : 2 pt
An eidolon’s attacks become charged with energy. Pick one energy type: acid, cold, electricity, or fire. One of the eidolon’s natural attack forms deal 1d6 points of energy damage of the chosen type on a successful hit. This evolution must be purchased separately for each attack form ( IE. claws , slam or bite would each need to purchase a separate energy attack evolution . ). The summoner must be at least 5th level before selecting this evolution. Source: Advanced Player's Guide
Summoners spell list
lvl 0
acid splash ,arcane mark
daze , detect magic
guidance , light
mage hand , mending
message , open/ close
read magic , resistance
alarm
lvl 1
ant haul , compel hostility
corrosive touch , burning hands
endure elements , enlarge person
expeditious retreat , feather fall
grease , icicle dagger
identify , infernal healing
jump , jury rig
life conduit , mage armor
magic fang , mount
protection from chaos , protection from evil
protection from good , protection from law
ray of sickening , reduce person
cure light wounds , shield
stone shield , summon minor monster
unfetter , unseen servant
ventriloquism
lvl 2
ablative barrier , acid arrow
alter self , ant haul communal
bark skin , bladed dash
bear's endurance , blur
bulls strength , cats grace
create pit , cure moderate wounds
detect thoughts , eagles splendor
evolution surge lesser , fox's cunning
glide , glitter dust
invisibility , levitate
misdirection , mount communal
owls wisdom , protection from arrows
protection from evil communal , protection from chaos communal
protection from law communal , web shelter
resist energy , restoration lesser
see invisibility , spider climb
summon eidolon , summon swarm
share glory , twisted space
warding weapon
lvl 3
agonize , aqueous orb
haste , charm monster
control summon creature , cure serious wounds
devolution , dimensional anchor
displacement , enlarge person mass
evolution surge , fly
heroism , non detection
mad monkeys , magic circle against chaos
magic circle against law , magic circle against good
magic circle against evil , magic fang greater
marionette possession , minor creation
pellet blast , protection from arrows communal protection from energy , resist energy communal
rage , rain of frogs
seek thoughts , spider climb communal
spiked pit , stone skin
slow , tongues
vomit twin , water breathing
lvl 4
dimension door , wall of fire
wall of ice , phantom steed communal
obsidian flow , invisibility greater
locate creature , fire shield
black tentacles , cure critical wounds
contact other plane , daze mass
dismissal , evolution surge greater
hold monster , insect plague
lend path , nixes lure
planar binding lesser , protection from energy communal
purified calling , sending
summoner conduit , tongues communal
transmogrify , vitriolic mist
infernal healing greater
5th lvl
major creation , magic jar
teleport , stone skin communal
hostile juxtaposition , wall of stone
banishment , hungry pit
ice storm , life conduit greater
planar adaptation , true seeing
wreath of blades , over land flight
wall of fire , wall of ice
6th lvl
heroism , greater planar binding
tar pool , teleport greater
eagles splendor , mass owls wisdom mass
bears endurance mass , cats grace mass
foxes cunning mass , eagle aerie
planar adaptation mass , walk through space
wall of iron , repulsion
mass invisibility , greater dispel magic
conjure black pudding , create lesser demi plane
Thanks for taking time to read through this and for any and all input and opinions .