Arcadian Tribesman

Ikshu the Fire Bringer's page

1 post. Alias of Meditation.


Full Name

Ikshu the Fire Bringer

Race

Shoanti Human

Classes/Levels

Cleric

Gender

Male

Strength 16
Dexterity 10
Constitution 10
Intelligence 10
Wisdom 16
Charisma 14

About Ikshu the Fire Bringer

Ikshu the Fire Bringer
Human (Shoanti) Cleric 1
CG Medium Humanoid (human)
Init +0; Senses Perception +8
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 11 (1d8+3)
Fort +2, Ref +0, Will +5
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Offense
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Speed 20 ft.
Melee Earth breaker +3 (2d6+4/x3) and
Klar +3 (1d6+3/x2) and
Morningstar +3 (1d8+3/x2)
Ranged Bola, shoanti +0 (1d4+3/x2)
Special Attacks Sun's Blessing
Cleric Spells Prepared (CL 1, 3 melee touch, 0 ranged touch):
1 (2/day) Magic Weapon (DC 14), Protection from Evil (DC 14), Burning Hands (DC 14)
0 (at will) Light, Detect Magic, Guidance
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Statistics
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Str 16, Dex 10, Con 10, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +3; CMD 13
Feats Extra Channel, Toughness +3
Traits Armor Expert, Friend of the Family (Koya) (Ex)
Skills Acrobatics -2 (-6 jump), Climb +1, Diplomacy +6, Escape Artist -2, Fly -2, Knowledge (history) +4,
Perception +8, Ride -2, Spellcraft +4, Stealth -2, Swim +1
Languages Common, Shoanti
SQ Aura, Cleric Channel Positive Energy 1d6 (7/day) (DC 12), Cleric Domain: Fire, Cleric Domain: Sun,
Fire Bolt (1d6+0) (6/day), Spontaneous Casting
Combat Gear Bola, shoanti (2), Earth breaker, Hide armor, Klar, Morningstar; Other Gear Block and
tackle, Grappling hook, Silk rope
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (7/day) (DC 12) (Su) A good cleric can channel positive energy to
heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and
heal the undead.
Cleric Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your
flesh does not burn.
Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call
upon its blessing or wrath to work great deeds.
Fire Bolt (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Friend of the Family (Koya) (Ex) +1 vs foes threatening Koya.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +1 to channel positive energy's damage to undead.
Trait:
Shoanti Tattoo: Upon reaching adulthood, you received
a tribal tattoo, marking you with the symbols of your
quah and totem spirits (see the inside back cover for
suggestions and designs for Shoanti tattoos). You gain
a +1 trait bonus on saving throws against fear effects.
Additionally, you are proficient with earth breakers,
klars, and Shoanti bolas.