Special Attacks Bomb 1d6; Weapon Finesse; Throw Anything; Extracts
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Statistics
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Str 10, Dex 18, Con 14, Int 16, Wis 12, Cha 13
Base Atk +0; CMB -1; CMD 13
Feats Martial Weapon Proficiency (scimitar) (bonus class), Weapon Finesse (Level 1), Throw AnythingBonus Class TraitsPragmatic Activator( Use Int in place of cha on UMD checks), Firebug(+1 on attack with bombs and splash weapons)
Note: +2 craft alchemy, perception and use magic device already calculated in ; +1 craft alchemy/level already calculated in; use int in place of cha on UMD checks already calculated in;
Ikkit Claw is extremely curious, always wanting to know the why behind things. His inquisitiveness combined with his quick wit and quicker tongue has gotten him in trouble on more than one occasion. However there is more to him lurking below the surface, he is gregarious, perhaps a bit slow to trust, but good natured and sees everyone as a potential friend. He is a fierce defender of his friends and clan.
Appearance:
Ikkit stands a little under four feet tall with a thin but well-muscled build. His bright dark eyes gleam with a natural curiosity as he constantly looks about. His fur is a dark gray and his rodent like features are well defined with long whiskers and dark grey fur. Ikkit usually wears a leather armor, that has turned grey with age, with a bandolier strapped across his chest, and a scimitar sheathed across his back. Around his waist is an assortment of pouches as well as a dagger which is sheathed on his right hip and a light mace on his other hip.
Ten Minute Background:
Step 1: Concept and Background.
Ikkit Claw
1) He is an alchemist who was trained by his mother and he showed a natural aptitude for alchemy. He enjoys tinkering and experimenting with alchemical creations.
2) He is curious and wants to know the why behind everything. He loves puzzles, riddles, mysteries, and games of skill.
3) He would rather make a friend than an enemy but is a fierce defender of his clan and friends.
4) Although he is an alchemist he has been trained in the use of the scimitar by his grandfather.
5) Historically Ikkit’s family were nomadic traders. However, several generations ago, when the roads became too unsafe for travel, they settled in the warrens under Greywater Hollow. It has been his family’s dream to return to the nomadic lifestyle. While he was young Ikkit’s father designed an airship in an attempt to reestablish better communication with far off lands. His father left on that airship and never returned.
Step 2: Two Goals.
1) Ikkit would like to find a way for his family to return to their nomadic life as traders.
2) It would be cool to have Ikkit solve the mystery of why arcane magic doesn’t work any longer.
Step 3: Two Secrets.
1) Ikkit keeps his most valuable treasures and interesting items secreted in one of his belt pouches. He would only be willing to trade these items in dire circumstances.
2) Ivik Claw, Ikkit's father, is still alive.
Step 4: Relationships.
1) Ikkit's grandfather, Rikkan Claw, taught him the way of the blade and encouraged him to be inquisitive. He can often be found in the warrens training young ratfolk in the way of the dervish or playing dominos with his mates.
2) Shenq, a childhood friend of Ikkit and as equally inquisitive. The two were inseparable as youths but grew apart when Shenq started a family. Shenq is a successful merchant and a purveyor of information.
3) Krig is a nasty little goblin and a former captain in the Greywater Hollow Guard. Ikkit was responsible for Krig getting tossed out of the guard by exposing his heavy handed tactics. The goblin now makes a living as a bounty hunter and finder of lost goods. (hostile)
Step 5: Memories.
1) Ikkit remembers growing up in the communal warrens under Greywater Hollow, helping his mother with the creating and brewing of alchemical items. This started his own interest in alchemy.
2) Ikkit remembers the explosion that happened when he wasn’t paying close attention as he mixed alchemical components. The smell of his singed whiskers and little workshop burning is etched in his memory.
3) Ikkit often recalls the long hours his mother spent teaching him to dance. He often recalls her saying, “if you know how to dance you can have fun anywhere.”
4) He vividly recalls his father flying away in his airship and the feeling of dread as the ship grew smaller on the horizon.