Vigilante

Ignia Leroung's page

33 posts. Organized Play character for KingOfAnything.


Race

| hp: 9/9 | AC:16 12T 14F | Fort: +1 Ref: +2 Will: +2 | CMD: 13 | Init: -2 |

Classes/Levels

Perc: -1 (-5 if opposed) | Speed 40ft | Spells 1st 3/4 | Conditions: Deaf

Gender

Female LN Changeling Oracle 1

Deity

Asmodeus

Languages

Common, Infernal, Lip-reading

About Ignia Leroung

Description:
Chelish woman with one blue eye and one ash grey. Dressed in black and red, her skirts flare as she moves nimbly about.

Background:
Ignia's parents were a lesser branch of the Leroung family. They chose to remain childless rather than raise an heir under the rule of House Thrune. That is until a girl-child appeared on their doorstep. A child with one brown eye and one grey. They fell in love and raised her as their daughter.

Life for Ignia was easy. She was the image of an obedient Chelish daughter until she heard the call. The crackling of the grand fireplace seemed to Ignia as the most beautiful music, beckoning her out into the countryside. Fearing to disappoint her parents, she resisted that call. Instead of following it away from civiliztion, she went to her studio to dance to the wonderful music only she could hear.

She returned to find her home in flames, and a warrant posted claiming her parents as enemies of the throne. Screaming, she ran into the building. The flames didn't touch her, but the sound of the roaring fire filled her ears. When the embers died, she stood ash-streaked in the center of the ruin, with a new determination to win allies and set right wrongs inflicted upon others.

Ignia
Female changeling oracle 2 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 4 29)
LN Medium humanoid (changeling)
Init -2; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15 (2d8+2)
Fort +1, Ref +2, Will +3
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Offense
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Speed 40 ft.
Melee 2 claws +2 (1d4+1)
Oracle Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—bless, burning hands (DC 15), command (DC 15), cure light wounds
. . 0 (at will)—create water, detect magic, read magic, spark[APG] (DC 14), stabilize
. . Mystery Flame
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Statistics
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Str 12, Dex 14, Con 12, Int 12, Wis 8, Cha 18
Base Atk +1; CMB +2; CMD 14
Feats Combat Casting, Silent Spell
Traits indomitable faith, influential
Skills Acrobatics +7 (+11 to jump), Diplomacy +9 (+12 to make requests of a creature), Knowledge (history) +5, Knowledge (religion) +5, Linguistics +2, Perform (dance) +9, Spellcraft +5
Languages Aklo, Common, Lip Reading, Varisian
SQ oracle's curse (deaf), revelation (cinder dance)
Other Gear backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 1,506 gp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Silent Spell Cast a spell with no verbal components. +1 Level.

Planning Ahead:
Combat Casting, Glorious Heat(ISG), Nimble Moves, Spell Focus (Evocation), Elemental Focus (Fire), Acrobatic Steps, Empower Spell, Greater Spell Focus (Evocation)