Joran Vhane

Igmar Sterngut's page

29 posts. Organized Play character for Shalm.


Full Name

Igmar Stengut

Race

| HP 12/12 | AC 16 T 11 FF 15 | CMB +2, CMD 13 | F: +5, R: +1, W: +5 | Init: +1 | Perc: +3, SM: +3

Classes/Levels

| Speed 30ft | Channel Energy: 5/5 Agile Feet/Strength Surge: 6/6 | Spells: 1st 3/3 | Active conditions: None.

Gender

Male CG Dwarf Cleric of Cayden Cailean 1

About Igmar Sterngut

Bot Me!:
Igmar will generally put himself in harms way to protect others. He fights defensively in these situations, using his longspear to threaten more squares. He also uses Strength Surge on other melee characters, and will Channel Positive Energy against any undead he encounters.

PFS #69739-9
Experience 0
Faction Grand Lodge
Wealth 9 GP, 0 PP 0 Fame
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Igmar Sterngut
Male dwarf cleric of Cayden Cailean 1
CG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +3 (+5 to notice unusual stonework)
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 12 (1d8+4)
Fort +5, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee battleaxe +2 (1d8+2/×3) or
. . longspear +2 (1d8+3/×3) or
. . shortspear +2 (1d6+2) or
. . warhammer +2 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 5/day (DC 11, 1d6), hatred
Domain Spell-Like Abilities (CL 1st; concentration +6)
. . 6/day—strength surge (+1) or agile feet
Cleric Spells Prepared (CL 1st; concentration +6)
. . 1st—bless, divine favor, enlarge person[D] (DC 14)
. . 0 (at will)—create water, detect magic, stabilize
. . D Domain spell; Domains Strength, Travel
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Statistics
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Str 14, Dex 12, Con 16, Int 10, Wis 16, Cha 11
Base Atk +0; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Extra Channel
Traits focused mind, sacred conduit
Skills Appraise +0 (+2 to assess nonmagical metals or gemstones), Diplomacy +4, Knowledge (religion) +4, Perception +3 (+5 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ agile feet (6/day)
Combat Gear scroll of cure light wounds, acid (2); Other Gear scale mail, battleaxe, longspear, shortspear (3), warhammer, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Cayden Calean, 9 gp, 2 sp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (5/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Strength Surge (6/day) (Sp) Grant +1 to a melee attack or strength check.