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Ietsuna Zurnzal's page

29 posts. Alias of Ietsuna.


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Male Half-Orc Brawler (6) / Assassin (2)

Thanks all. I had a lot of fun.


Male Half-Orc Brawler (6) / Assassin (2)

Claimed


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal is eager to be gone from this place. He will assist in the torching of the area, but quickly.


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal draws on his skill to launch a flurry of attacks at the enemy. Two punches followed by a knee.

Unarmed strike: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Unarmed strike: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Unarmed strike: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 8 ⇒ (8) + 8 = 16


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal approaches and attempts to knock the enemy out.

knockout strike. If attck hits enemy must make a dc18 fort save or fall unconscious for 1d6 rounds

Unarmed Strike: 1d20 + 16 ⇒ (2) + 16 = 18

damage: 1d8 + 8 ⇒ (3) + 8 = 11


Male Half-Orc Brawler (6) / Assassin (2)

So i looked up web and it seems i have to make a combat maneuver check against a grapple with a dc the same as the spell dc. My cmd is higher than the spell dc (26) so i am assuming i pass.

Zurnzal will activate his sandles of the lightest step and double move up to towards the caster. The first 10 feet are hard, but after that he lifts off the ground and floats above the webs.


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal fightsto escape the grab of the webs as he moves across the floor toward the caster.

Combat Manouver: 1d20 + 14 ⇒ (3) + 14 = 17

And i am stuck i guess.


Male Half-Orc Brawler (6) / Assassin (2)

Will: 1d20 + 7 ⇒ (2) + 7 = 9
Fort: 1d20 + 9 ⇒ (19) + 9 = 28

Also not sure what this means. Will hold off doing anything more until i know.


Male Half-Orc Brawler (6) / Assassin (2)

Real name:Adam Horne
Character:Bemmer Anvilbrow
PFS: 204997-2
Faction:Grand Lodge
XP:Normal

Have none in the band so Bemmer will get it when he levels up a bit.


Male Half-Orc Brawler (6) / Assassin (2)

Listening to Rataji, Zurnzal realizes that his skills as an assassin would most likely kead to further issues for the group and decides not to try to wake the patients or tinker with the machines. He does however have an anti-toxin that he will give to anyone who needs it.


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal continues to search looking for evidence and allies.

Perception Evidence: 1d20 + 13 ⇒ (1) + 13 = 14
Perception Allies: 1d20 + 13 ⇒ (20) + 13 = 33


Male Half-Orc Brawler (6) / Assassin (2)

No one looked for allies, and maybe there are some here to find? Can we make another search round then move on? Maybe search for allies? Just a thought.


Male Half-Orc Brawler (6) / Assassin (2)

Ever on the lookout for any sort of advantage Zurnzal open the flask and drinks the liquid.

Using my one off +1d6 to make sure I make the roll

Fort: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (1) = 23

Shohiraj. Is there anything about Serum 16 in those notes?

Do we happen to have the forumula for this serum? I would like it.


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal is going to search for evidence and treasure.

Perception Evidence: 1d20 + 13 ⇒ (5) + 13 = 18

Perception Treasure: 1d20 + 13 ⇒ (14) + 13 = 27


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal will attempt to intimidate the researchers into stopping their destruction of the notes.

Intimidate: 1d20 + 9 ⇒ (6) + 9 = 15

Stop now. You will not destroy those notes or I shall destroy you.

Looked over my sheet and couldn't think of anything else to save those notes.


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal enters the room and hears toward the nearest enemy. Careful not not interfere with the line of attack for his other party members he moves into position and kicks out at the enemy.

Unarmed strike: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal looks around. He rifles his pack in the hooe of finding something helpful there, but his search is fruitless.

How do we express freedom?


Male Half-Orc Brawler (6) / Assassin (2)

Does this mean that we will find what we are looking for in a bedroom? We should check the house to see if we can find a bedroom like this.


Male Half-Orc Brawler (6) / Assassin (2)

Sense Motive: 1d20 + 13 ⇒ (12) + 13 = 25


Male Half-Orc Brawler (6) / Assassin (2)

Stealth: 1d20 + 13 ⇒ (19) + 13 = 32
Disguise: 1d20 + 10 ⇒ (5) + 10 = 15
Perception: 1d20 + 13 ⇒ (20) + 13 = 33


Male Half-Orc Brawler (6) / Assassin (2)

Can i jyst make standard aid rolls? I din't have bluff trained. I can aid stealth though,

Aid stealth: 1d20 + 13 ⇒ (1) + 13 = 14


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal would like to approach Halvair and gather information on the critical areas of the drying of the herbs.


Male Half-Orc Brawler (6) / Assassin (2)

Going to Greenhouses and Processing Facility


Male Half-Orc Brawler (6) / Assassin (2)

Zurnzal woukd liie to visit the greenhouses and the processing facility please.


Male Half-Orc Brawler (6) / Assassin (2)

Nightdeath has some stuff going on with his family. I am sure we will be back on as soon as that is all sorted


Male Half-Orc Brawler (6) / Assassin (2)

I am not good at poker or bluffing. I shall remain silent and follow your lead.


Male Half-Orc Brawler (6) / Assassin (2)

I have a +13 to stealth so am fine to go that way, or fine to go disguise/merchant route. Will go with the majority.


Male Half-Orc Brawler (6) / Assassin (2)

I am fine to either impersonate merchants or sneak in. If we do impersonate merchants I am happy to serve as your "serving man" Revvy. I do not have bluff but if I play a bodyguard I can use intimidate perhaps instead? The other things we can hopefully hash out once we are inside


Male Half-Orc Brawler (6) / Assassin (2)

Zurzal sits quietly as the conversation rages around him. He cannot afford to have this mission go wrong, so he is keeping his mouth shut and his eyes open.