Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]
Malagar Dragonsworn wrote: <Jagz, are you alright?> <......>
Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]
Praise the sun! \[T]/
Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]
"....."
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Will: 1d20 + 6 ⇒ (4) + 6 = 10 In Desmond's mind...:
After carving his way through every citizen of Aidwall, Desmond's bloodlust only grows. His rampage takes him all across Ambervale, butchering every weakling he has met on his journey. After all, why should he ever stop? He has always done what made him feel good, and killing feels really good. Besides, it's not like there is anyone who could stop him... But just then, a familiar figure appear in front of him, his semi-boarlike features looking aghast and furious. "DESMOND! What the hell's gotten into you?" Sven growls "Ah, Sven, my dear friend." Desmond flashes a monstrous grin. "Why so grumpy? Y'know, that's the one thing I could never stand about you - you always take things WAY too seriously! You should learn to let loose once in a while. You should let go of EVERYTHING that's tying you down!" "If letting go means...this...I'll pass. And I'll make sure you don't hurt anyone else!" Sven assumes his beastly form and charges straight at the genocidal swordsman. "Hehehehe...Sven, you don't know how long I've wanted to do this!" Desmond raises his sword, parrying the raging boar's tusks. His grin widens - at long last, he would put down this self-righteous hog! "No...this isn't...you...stop doing this..." Desmond mumbles, his gaze vacant and full of despair.
Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision Gremory Ainsworth wrote: And then we were elected the kings and queens of all that is wet and slippery! And I think we all know what that really means... It means we're putting waterslides on everyone's ships!
K'kth'ki takes a casual glance at Murphy's surface thoughts. Sense motive, but more telepathically: 1d6 - 1 ⇒ (1) - 1 = 0 Murphy seems to be thinking about nothing. Literally nothing. That must mean that he is some sort of mindless automaton! Or maybe K'kth'ki's virus is affecting his psychic powers. He decides not to dwell on that, as he proceeds to the engine room.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves: AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep) CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18 "Hm, unfortunate. One moment." Jones prepares and chugs a Delay Poison extract. "A problem for later."
Lazarus's most valued and faithful manservant, Malfred Nickelson, steps out from the shadows. "Master Lazarus, might I suggest the New Jackstown Ballroom? As I'm sure you know, it has been a popular meeting place for the town's wealthy elite for over a hundred years. And its nineteenth century architecture provides a number of possible vantage points, quite suitable for surveillance or dramatic entrances."
Sounds like a good deal, guys. You should totally do it. You pull up the NJPD's ongoing cases. Aside from some minor thefts and other petty crimes, there haven't been any big cases lately...aside from yours. New Jackstown's finest haven't gathered much info on you, but not for lack of trying. You find pages and pages of investigative reports and eyewitness testimonies, but nothing pointing to you in particular. All they know for certain is that your group possesses the powers of disguise, mind control, invisibility, and short-range teleportation. They seem quite determined to find ways to counteract those powers in particular. You also find several mentions of something called "Project Libra" being activated in response to the rising supervillain threat.
"Ah, you have me on speakerphone." Sylph doesn't seem to like that. "I do not eat or sleep. I cannot directly interact with the physical world. What use would I have for material wealth?" "There are many who might conspire to control or destroy me, if they learned of my existence. Why should I seek fame or glory, when it comes with the risk of total annihilation?" "All that remains of me is my mind. A mind that processes information at speeds unfathomable to the human brain. I get bored, quickly and easily. So yes, you will act for my amusement and nothing else...because there is nothing else."
Crackerjack looks up at the demon with a confident smirk. "And how many of those 'geniuses' knew how to fold space like a sheet of paper? Or create matter from nothing? Or boost their metabolic processes in order to move, think, and create at unprecedented speeds?" "Death is just another problem for which I haven't yet found the solution. Key word being "yet". Don't you worry, Māmōn - I intend for my legacy to continue forever."
Crackerjack grins maliciously, and closes the portal. A moment later, Māmōn is clutching two severed feet. Each is emitting a faint trail of green smoke, the same color as the portals. Sadly, the wings on the boots disappeared when he fell unconscious; this "trophy" won't be particularly valuable. "Interesting...I've never done that with my portals before. Looks like the energy of the portal cauterized the wounds instantly. Handy!" "Now, let's get out of here." Crackerjack starts fiddling with the dials on his Multi-Tool again, the same way he did when you first arrived. Then he opens a new portal, leading back to Lazarus's estate. All of a sudden, he looks Exhausted. Power stunt, Extended/Limited to Extended in place of Increased Duration.
Tuffness: 1d20 + 15 ⇒ (16) + 15 = 31
Her eyes widen in horror as Māmōn's wounds disappear. "I said GO AWAY!" The sequins on her costume suddenly start shining in dazzling multicolored patters, filling the area with blinding light. Everyone, make a DC 18 Will save - 1 degree of failure means you are Impaired, 2 degrees Disabled, 3 degrees Unaware. This only affects vision and sight-based skill checks.
The guard doesn't even have time to pull the trigger before he's riddled with bullets. He lets out a shaky gasp as his body is sent reeling backwards into a display case, shattering its glass and sending its priceless contents skittering across the floor. All the while, the newly enchanted servants don't even pause in their chorus. "...dear Jaaaa-reeeeed, happy birthday tooooo yooooou~!" Just as they finish, an alarm starts blaring. And you won't have to worry about closing the vault, because it quickly slams shut behind you! Let's stay in initiative for the time being. Markus and Caravalle are up, and Crackerjack will act next.
The guard visibly flinches as Markus approaches him. If Crackerjack's taunts threw him a little off-balance, then Markus's threats have shaken him to the core. Perhaps he caught a glimpse of the unspeakable power contained in that human frame. Or maybe he just really hates the smell of sulphur. In any case, he seems to be done making snide comments, and silently awaits his mistress's orders.
You fall into a gaping plot hole and appear in the lobby. To no one's surprise, it's decorated lavishly. A large fountain dominates the center of the room, the floor is covered with red velvet, and every hard surface is lined with that tacky-looking brass trimming that the average moron mistakes for gold. A large crowd of guests swarms the room, ranging from the unmistakably wealthy to the merely upper-middle-class.
Crackerjack: Although you and your device are amazingly fast, your search is still limited by the speed of the rest of the internet. The multi-billion-dollar servers you're accessing seem agonizingly slow by comparison - they take entire milliseconds to respond to your queries! But you persevere all the same, and after about a minute, you know everything there is to know about Gemstar. It takes you no time at all (literally) to compile what you've learned into an organized database. This will make it easier to keep track of information on other heroes you encounter in the future. Hero Profile: Gemstar: Hero Name: Gemstar
Real Name: Alyssa Turner Gender: Female Age: 19 Date of Birth: June 8, 1997 Place of Birth: New York City Bio: Alyssa enjoyed a luxurious childhood as the daughter of a famous actor and a successful businesswoman. Neglected by her parents, but adored by the public, she began to crave the adoration of strangers. She also grew envious of her father's fame, and wanted desperately to escape from his shadow. One day, as she was walking down the street, a small meteorite struck the ground near her feet and broke neatly in half. Much to her surprise, it was filled with iridescent stones that seemed to radiate energy. She felt compelled to touch them, hypnotized by their beauty. Moments later, she felt incredible power coursing through her body. At the same time, the stones had become dull and gray. Since then, she has started fighting crime as Gemstar, thriving in the glitz and glamour of superhero life. It is likely that she relies on her parents' wealth to fund her superhero career, especially considering what it takes to maintain her power. Powers: Most of Gemstar's powers have gem-like manifestations. She can create nearly-impenetrable diamond armor, fly using a platform of ruby, throw sapphires that act as homing missiles, and emit multicolored lights to daze and blind her foes. She can also detect gemstones within several hundred feet, pinpoint their exact location, and analyze them in perfect detail. Weakness: Once per day, Gemstar must "consume" a valuable gemstone, absorbing its beauty and luster until it becomes an ordinary rock. If she is unable to do this, her powers deteriorate in a matter of minutes. (All of her powers gain the Fades flaw.) She probably has a large stash of gems at her home in NYC, and brings a supply with her when travelling. Current status: Active; Staying at the Respite Inn hotel in Jackstown.
Okay, I finally had time to look over everyone's character sheets. Princess: You have Uncanny Dodge listed as both an Enhanced Trait and an Advantage, and it seems like you calculated your points as such. You have one extra point to spend.
Immunity (Aging) is only Rank 1.
For Concussive Blaster and Implosion Beam, it seems like you want the Affliction and Blast as Linked effects. To do that, you need to apply the appropriate modifiers (Increased Range, Affects Insubstantial, Area, and Selective) to BOTH effects. That'll cost...a lot more points.
I've gotta say no to Transit Time on a Teleport Attack. It turns the flaw into a benefit, taking the target out of play for as long as you want. If you remove that and reduce the Teleport rank to 6, you can teleport someone 1800 feet away, which is still a decent hindrance. That puts it 2 points lower than the rest of the array, so you can add a couple of flat-point extras. Maybe Ricochet and/or Change Velocity? In the future, please let me know if you want to use something that's not on the SRD, and give me a brief description of it. Not everything is Googleable. :)
Māmōn wrote:
Hmmmm... Metahumans and other supernatural entities have been around since the dawn of history, but their appearances have always been rare and isolated enough to be dismissed as myths. Only in the last century or so have they become widespread enough to dramatically affect the course of history. By shocking coincidence, historical events up until that point are very similar to those in our reality.
I foresee many conflicts of interest with this group. Excellent. Black Dow wrote:
No worries, man. You still fit the much-needed role of "big tough guy". Beyond that, I'm flexible. Grym Slade wrote: Ok thanks for selecting me, So besides being immortal and ageless and rich what powers and amount of points left will I have for other powers? Depends. How rich do you want to be, and how quickly do you want to come back from the dead?
I'm looking for players for an open-ended game where you play as supervillains in a modern setting. We'll be using the Mutants and Masterminds 3rd Edition system. Don't worry if you're not familiar with it - I'm willing to help. I'm still somewhat new to GMing, and this is my first time reaching out to play with people I don't already know, so be prepared for a few hiccups. Expect this game to be a lot more sandbox-y than your standard "stop the bad guys, save the world" story. Being the bad guys yourselves, you will have a lot more agency over the tone of the story and the way events unfold. You will start out as small-time criminals, and gradually build your influence and power. All the while, you will have to fend off increasingly powerful superheroes, eventually gaining the attention of Earth's mightiest defenders. I have two players already (Sundakan and A 1970 Corvette), and I'm looking for three or four more. Leave a dot if you're interested!
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
Lightning Blade shows no interest in the Professor's ramblings. "Yes, yes...Gracie, if you do bring your duffel, I hope you won't mind if I keep my rapier in there as well. I, too, would like to be prepared if something goes awry."
Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
Meanwhile, somewhere else... Long-ass story: Jrahk opens his eyes. The good news is that the blindness drug had somehow worn off early. The bad news is that Jrahk is in an unfamiliar place, and doesn’t see any of his crew nearby.
He looks around. He is on a hilltop, surrounded by nothing but grass and clear blue skies. Aside from a gentle breeze, it’s...very quiet. ”What...is this? How did Jrahk get here?” ”Can’t you tell?” a familiar voice replies. The ghost of Xiribal Jalhazar materializes next to Jrahk. But instead of a ghost, he looks like a mortal human, decked out in his pirate captain uniform. ”Oh. You’re still here.” Jrahk grumbles. ”Of course! I was haunting your spirit, which has been transported to this place.” ”And what IS this place?” ”Come on, Jrahk, even you could have pieced it together by now. That other ghost was blabbering about how he wanted to spend eternity in his own self-made paradise inside the Dreamstone. The same Dreamstone that you just touched. And that means you are…?” ”Trapped...in the Dreamstone…” Jrahk looks around at his idyllic prison. His expression of confusion and horror turns into one of pure anger. ”No...NO! This can't be! Jrahk had so much left to do!” ”Yeah, welcome to death, buddy.” Jalazar sits down in the grass, looking quite content. ”Well...Jrahk’s crew will get him out of here! Ixrul will figure out what to do, like he always does!” ”I dunno. Are you sure they’ll want to save you? You haven’t exactly made friends with any of them. Especially the elf.” ”Friends? Jrahk doesn’t need friends! Jrahk gets to order the others around because he’s the biggest and strongest!” ”Well, you can’t intimidate them into helping you now. Maybe they’ll decide they’re better off without you.” Jrahk whirls around and glares at Jalhazar. But he quickly calms himself down. ”You...you’re right. All Jrahk ever did was boss them around and insult them…” He sits down and buries his face in his hands. ”But...what else could Jrahk do? Jrahk is an Orc. We don’t make friends like other races do. All we want is to fight, and show off our strength. And now, Jrahk has nobody to show off for, and nothing to fight…” The two spirits sit in silence for a while. Then, suddenly, the silence is broken by a distant noise. Jrahk lifts his head and gazes in the direction of the sound. It kind of sounded like...a beast’s roar. ”Is that…? Jrahk sees something huge on the horizon. As it gets closer, it takes the shape of a monster that Jrahk has never seen before. It looks colossal...and ready for a fight! ”Yes! YES!” Jrahk draws his falchion, which looks sharper and deadlier than ever before. ”This is perfect! This is Jrahk’s paradise! Jrahk can fight giant monsters forever!” ”Yeah, have fun with that.” Jalhazar yawns and lies down. Jrahk starts running toward the creature, his legs carrying him much faster than they ever did in life. He begins his rage, and feels his strength and health increase to godlike levels, while his body grows several hundred feet tall! He lets out an earth-rumbling roar, and charges at the beast with childlike glee. ”YEEEESSS!!! THIS IS EVERYTHING JRAHK WANTED!!”
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
Lightning Blade regards the manacled man with a hint of pity. "Hmm...he's not so impressive out of costume." "Well. I guess the first thing to ask is, why were you trying to free Protector? What was all this nonsense he was spouting about Devorado? And most importantly...who designed your costume?"
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
Dodge: 1d20 + 15 ⇒ (15) + 15 = 30 Frostorm's attack barely glances off Lightning Blade's shoulder, leaving a patch of ice on his jacket. "Hey, this suit is dry-clean only!" He retaliates, sacrificing some accuracy for a more debilitating series of blows. Power attack, -3. Attack: 1d20 + 8 ⇒ (2) + 8 = 10 Unfortunately, the damage to his outfit seems to be affecting his concentration.
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
Lightning Blade notices the masked figure and grins. "That one has a superb fashion sense. He is clearly their leader." Then he sees the muscular man escaping from the white truck...and his grin widens. "Ah, is this the legendary Protector? Now things are getting interesting!"
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
Lightning Blade checks his earpiece: "Lightning Blade here. Ready to roll." He gives an approving nod at the professor's transformation. "Not bad, not bad at all! Now, watch this..." He begins running back and forth on the spot, moving faster and faster, until suddenly... Acrobatics: 1d20 + 20 ⇒ (6) + 20 = 26 There now seems to be a second Lightning Blade standing next to the original. Upon closer inspection, there is a very slight blur between the two. Then, in perfect unison, both images draw their swords and swish them about dramatically. "Alright, Eoten, what say we take out that RPG before it really hurts someone?"
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
"Yes, I assumed as much. Tell me, would you be open to a change in wardrobe? I have friends in the fashion industry, and I'm sure they would be glad to create a new look for you. Something that'll make you look a little more bold and imposing!"
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
Lightning Blade scoffs at Challenger's comment. "Spandex? I'll have you know that every part of this suit is pure cotton or wool, specially treated to withstand my super speed! I would accept nothing less for my ensemble."
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
Cool. I'll drop one rank of flight speed in exchange for: Chain Lightning
Barring unusual circumstances, I can only fail the check on a natural 1. It'll be a somewhat situational power, but incredibly useful when fighting a single tougher enemy. (Also it'll look really cool, and that's what matters most.)
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Without missing a beat, Desmond shouts "Check!" as he turns to face Kayiqard. Also, I'll save that Parry and Riposte in case someone else attacks me.
Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
...Ixrul you moron. Salve of the Second Chance wrote: When smeared on a body or body part from a recently deceased creature, the salve mimics the effects of a reincarnate spell. If this salve is used on a creature during the night of a new moon, roll twice on the reincarnate table and have the recipient player or NPC choose his preferred result. So really it's more like three weeks.
Dodge 15, Parry 15, Toughness 5(3 without Defensive Roll), Fort 7, Will 10 | Perception +9 | Initiative +18
Yeah, I think you're going to have a hard time getting people to trust you and not recoil in fear at the sight of your two heads. Also, it seems like you intended for Æthelweard to still be "himself" in his giant form, albeit with decreased intelligence and struggling to keep his destructive instincts under control. A two-headed creature with two distinct personalities doesn't fit with that.
I don't mind a lot of tough punchy characters. In fact, I can use feint with Set-Up to make it easier for two of you to hit a guy. Power Attack to your heart's content! I've made a number of tweaks since I first posted my stat block here. Most notably, I upped the damage for my rapier, made it indestructible, gave myself Danger Sense (using sight) and Uncanny Dodge, and changed my area attack to deal electricity damage. In exchange, I lowered my Fighting and rearranged my skill ranks. I also fixed a miscalculation with the Easily Removable flaw.
GM Shady wrote: @Idiot Cube: like this guy? (warning: violent. And they're sickles). Pretty much. Though I'm picturing my guy as more of a flamboyant dandy than a silent ninja dude. Also, cutting people in half isn't nearly as gentlemanly and stylish as stabbing them with unerring precision at 200 miles per hour.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves: AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep) CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18 *shrug* 1d20 + 9 + 1d6 + 2 ⇒ (20) + 9 + (6) + 2 = 37 Oh god.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves: AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep) CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18 Why does everything have to go to s!$* while I'm asleep Will vs images (+insp): 1d20 + 12 + 1d6 + 2 ⇒ (6) + 12 + (2) + 2 = 22 "You damn fool..." Jones sighs. He addresses Ogg'ggggggg'gggggggg'ggggggg'gggggggggg'ol, hands raised defensively. "Wait! We didn't mean to cause you harm. Amanorn is a complete and utter moron who frequently forgets that it's impolite to shoot creatures for no reason. If you let us leave, we won't hurt you any more." Diplomacy: 1d20 + 20 + 1d6 + 2 ⇒ (19) + 20 + (5) + 2 = 46 If (and ONLY if) that doesn't work, he will draw his rapier and circle around the creature, attacking from the opposite side. Aaaaand I can't Study after using my immediate action on that save. Thanks, Amanobama! 1d20 + 16 ⇒ (17) + 16 = 33
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