
Idiot Cube |
3 people marked this as a favorite. |

I'm looking for players for an open-ended game where you play as supervillains in a modern setting. We'll be using the Mutants and Masterminds 3rd Edition system. Don't worry if you're not familiar with it - I'm willing to help.
I'm still somewhat new to GMing, and this is my first time reaching out to play with people I don't already know, so be prepared for a few hiccups.
Expect this game to be a lot more sandbox-y than your standard "stop the bad guys, save the world" story. Being the bad guys yourselves, you will have a lot more agency over the tone of the story and the way events unfold. You will start out as small-time criminals, and gradually build your influence and power. All the while, you will have to fend off increasingly powerful superheroes, eventually gaining the attention of Earth's mightiest defenders.
I have two players already (Sundakan and A 1970 Corvette), and I'm looking for three or four more. Leave a dot if you're interested!

Phntm888 |
1 person marked this as a favorite. |
I'm willing to throw forth a dot, but I don't own any of the books. I've looked at the system in my FLGS, but I've never played it. Is there an SRD or an online resource I can use to build a character?
EDIT: After Googling, I found this website: d20HeroSRD. It says it's for Mutants & Masterminds 3rd Edition. Is this a valid source?

Sundakan |

I'm willing to throw forth a dot, but I don't own any of the books. I've looked at the system in my FLGS, but I've never played it. Is there an SRD or an online resource I can use to build a character?
EDIT: After Googling, I found this website: d20HeroSRD. It says it's for Mutants & Masterminds 3rd Edition. Is this a valid source?
One of the factors in picking 3e instead of 2e was because 3e has the SRD, and I'm the only one with 2e books in our group.

Philo Pharynx |

Ooh, my muse has spoken. Princess Caravalle would like to come on your little adventure, for she is interested in the treasures you might recover. She is quite useful, as many people who see her become her devoted servants. And animals too. They just love her so much that they can do amazing things.
-More to come-

Idiot Cube |

d20HeroSRD is perfectly valid. It's what I use!
@Black Dow: Sounds good. You don't need to be "goofy" per se, just don't be a maniac who kills innocent civilians by the truckload. Heroes will crack jokes with each other and sometimes exchange banter with your group, but at the end of the day, they still want to put you behind bars. Hope that helps!

Stalwart |

I could really get into this. I've tried a villains group once, and they're a lot of fun, but it's a challenge. Villains need to plot. Heroes usually have to wait for the signs of villains operating and react. Or patrol and see what they encounter. This puts more work on the shoulders of the players, since they need to come up with a good scheme.
Any thoughts on how you would seed the world with possible villainous plots for us? Or would we hench for a larger mastermind? I would imagine pbp would be good for this.
I'll muse on this and see what sort of villain I can come up with. I have the DC Heroes version of the rules. I think that's pretty close to 3rd Ed, right?

Phntm888 |
Okay, I think I've done this correctly. I'm presenting the mechanics of the Green Skull, practitioner of Dark Sorceries. Let me know if I need to fix anything. The Powers section was confusing for piecing together powers. I actually ended up using the Example Blast Power for one of them.
So, while I haven't decided what his outfit looks like (apart from having a sweet cape), I wanted the main physical feature to be that his head appears as a flaming green skull (hence the name), unattached to anything else. I noticed there was a "Feature" effect that could do something like this, but that I should ask the GM about the considered Feature to see if it was just something that could be done. I don't think it would have much of a mechanical effect, but I'm not sure.
Name: The Green Skull
Power Level/Character Points: 160
Strength: 0
Stamina: 1
Dexterity: 3
Agility: 3
Fighting: 3
Intellect: 4
Awareness: 6
Presence: 3
POWERS [all have Magic Descriptor]
Arcane Cloak (Concealment 2) [4 points]
Astral Disc (Flight 4, Continuous +1, Platform -1) [4 points] (If he falls unconscious, the disc gently lowers him to the ground before dissipating)
Eldritch Blast (Blast 6, Damage 12) [6 points]
Eldritch Shield (Protection 12, Sustained +0, Impervious +12) [24 points]
Scrying (Remote Sensing 10 (Auditory, Visual), Subtle 2, Medium -10 (any reflective surface)) [20 points]
Sixth Sense (Senses 3, Danger Sense, Mystical Awareness, Radius)
ADVANTAGES
Fearless
Ranged Attack 5
Ritualist
Trance
SKILLS: Expertise (Magic) 10 (+14), Insight 4 (+10), Intimidation 6 (+9), Perception 6 (+12), Stealth 4 (+7)
OFFENSE
Initiative +3
Eldritch Blast +8, Ranged, 12 Damage
Unarmed Strike +3, Close, 0 Damage
DEFENSE
Dodge: 8
Parry: 7
Will: 12
Fortitude: 6
Toughness: 13 (1 without the Eldritch Shield)

Black Dow |

@Black Dow: Sounds good. You don't need to be "goofy" per se, just don't be a maniac who kills innocent civilians by the truckload. Heroes will crack jokes with each other and sometimes exchange banter with your group, but at the end of the day, they still want to put you behind bars. Hope that helps!
@IC: Roger that. Will get working on my concept and build - might be closer to the weekend before I have something up. As mentioned above basic idea is an Ettin - big and a heavy hitter who won't be super-tough - effectively has glass jaw(s).
Will model off of some previous builds - with Mr Hyde (one of my fave Marvel villains) and a dash of Bi-Beast thrown in.

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Upon reading the rules, I've come up with a concept and I'll try to get her up and running. The basis would be a mix of the X-Men Dazzler and

GM_Panic |

O I would love to play and Evil TimeLord along the lines of The master.
Would have to nix their time powers a but to not brake game.
But super Smart Alien Mastermind.
The Orchestrator
Powers:
Super Smarty-pants ["I have an evil plan"]
Mind Control/influence ["Come join my evil plan"]
Time Manipulation (within game reason) ["O there will be no next time"]
Hard to kill (Regeneration) ["You think you have defeated me!"]

Idiot Cube |

Man, this is already getting a lot of attention! I’m glad to see so many people are intrigued.
Any thoughts on how you would seed the world with possible villainous plots for us? Or would we hench for a larger mastermind? I would imagine pbp would be good for this.
Good question. I honestly haven't given it much thought yet. Maybe you could start out working with a larger organization, but have the option to break away from them as you become more ambitious. Let me know what you guys think.
I'll muse on this and see what sort of villain I can come up with. I have the DC Heroes version of the rules. I think that's pretty close to 3rd Ed, right?
I'm not familiar with DC Heroes, so I couldn't tell you for sure. I suggest you skim through the main page and character creation outline on d20HeroSRD, and see if the mechanics look the same.
So, while I haven't decided what his outfit looks like (apart from having a sweet cape), I wanted the main physical feature to be that his head appears as a flaming green skull (hence the name), unattached to anything else. I noticed there was a "Feature" effect that could do something like this, but that I should ask the GM about the considered Feature to see if it was just something that could be done. I don't think it would have much of a mechanical effect, but I'm not sure.
If it's a purely cosmetic effect, you don't need to make it a Feature.
I am also interested. Will this be a play by post? Or Rolld20?
Play by post.
O I would love to play and Evil TimeLord along the lines of The master.
*snip*
Sorry, but I'm gonna say no to time travel altogether. It makes things way too challenging for me, and essentially renders the rest of your team useless.

GM_Panic |

GM_Panic wrote:O I would love to play and Evil TimeLord along the lines of The master.Sorry, but I'm gonna say no to time travel altogether. It makes things way too challenging for me, and essentially renders the rest of your team useless.
I fully understand GM, why I asked if it would brake game.
I think I will still going with a super smart alien, and try and work form there. I have a cool idea just working on it now.

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Went a completely different direction.
Bankshot - PL 10
Strength 0, Stamina 2, Agility 2, Dexterity 4, Fighting 2, Intellect 4, Awareness 2, Presence 2
Advantages
Accurate Attack, All-out Attack, Defensive Attack, Evasion 2, Improved Aim, Improved Critical 4: Throw, Improved Initiative 3, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (All) 4, Quick Draw, Takedown 2, Throwing Mastery 10, Uncanny Dodge
Skills
Ranged Combat: Throw 6 (+10), Ranged Combat: Trick Balls 6 (+10), Sleight of Hand 4 (+8)
Powers
Metabolic Enhancement(Grouped Powers) (Advantages: Evasion 2, Improved Initiative 3, Uncanny Dodge)
. . Immunity: Immunity 6 (Critical Hits, Disease, Poison, Suffocation (All))
. . Protection: Protection 8 (+8 Toughness)
. . Regeneration: Regeneration 5 (Every 2 rounds)
. . Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Trick Balls (Array) (Easily Removable)
. . Bolo Ball: Damage 9 (DC 24; Grabbing (No Damage), Increased Range: ranged)
. . Explosive Ball: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Flash Ball: Cumulative Affliction 9 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Limited: One sense)
. . Goo Ball: Burst Area Damage 5 (DC 20; Burst Area: 30 feet radius sphere, DC 15, Entangling, Grabbing (No Damage), Increased Range: ranged)
. . Miniballs: Damage 6 (DC 21; Increased Range: ranged, Multiattack)
. . Screamer Ball: Perception Area Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Perception Area: DC 16 - Hearing, Increased Range: ranged)
. . Sleeping Gas Ball: Cloud Area Affliction 6 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cloud Area: 15 feet radius sphere, DC 16, Increased Range: ranged)
. . Smoke Ball: Cloud Area Concealment Attack 4 (Extra Ranks 2, Sense - Sight, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Tase Ball: Affliction 9 (1st degree: Dazed, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 19; Increased Range: ranged)
Offense
Initiative +14
Bolo Ball: Damage 9, +10 (DC 24)
Explosive Ball: Burst Area Damage 6 (DC 21)
Flash Ball: Cumulative Affliction 9, +10 (DC Fort 19)
Goo Ball: Burst Area Damage 5 (DC 20)
Grab, +2 (DC Spec 10)
Miniballs: Damage 6, +10 (DC 21)
Screamer Ball: Perception Area Affliction 6 (DC Fort 16)
Sleeping Gas Ball: Cloud Area Affliction 6 (DC Fort 16)
Smoke Ball: Cloud Area Concealment Attack 4 (DC Fort 14)
Tase Ball: Affliction 9, +10 (DC Fort 19)
Throw, +10 (DC 25)
Unarmed, +2 (DC 15)
Languages
English
Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10
Power Points
Abilities 36 + Powers 46 + Advantages 28 + Skills 8 (16 ranks) + Defenses 32 = 150
Complications
Greed
Obsession
Bankshot uses his enhanced metabolism, throwing skill, and special trick balls (which look like billiard balls) to pull off heists in the hopes of striking it big.
While Technocrat was interesting, several others have listed desire to go with mastermind types, and Bankshot seems more like a good flunky for those guys. :)

GM_Panic |

So change of idea, to a mentalist using her mind to will to affect the cosmos around her. Kind of Female Psionic Doctor strange, cafting her mind powers to her evil plans.
Name: Miss Areal Grey
Mastermind Name: The Determinist
Powers:
Super Intelligence and will:
Psionic powers: Telepathy/Mind reading/control/Teleportation/Alt form energy/Telekinetic etc.

doc chaos |

Phntm888 wrote:One of the factors in picking 3e instead of 2e was because 3e has the SRD, and I'm the only one with 2e books in our group.I'm willing to throw forth a dot, but I don't own any of the books. I've looked at the system in my FLGS, but I've never played it. Is there an SRD or an online resource I can use to build a character?
EDIT: After Googling, I found this website: d20HeroSRD. It says it's for Mutants & Masterminds 3rd Edition. Is this a valid source?
I like 2e better. It's closer to pathfinder! And I have all the books.

Philo Pharynx |

And here is your princess. She's not a villain. She simply likes beautiful things. People want to worship her.
Princess Caravalle - PL 10
Strength 0, Stamina 2, Agility 2, Dexterity 3, Fighting 0, Intellect 0, Awareness 3, Presence 4
Advantages
Attractive 2, Luck (Edit Scene), Luck (Instant Counter), Uncanny Dodge
Skills
Deception 4 (+8), Expertise (AWE): Magic 2 (+5), Insight 3 (+6), Perception 3 (+6), Persuasion 4 (+8)
Powers
Aura of Majesty: Cumulative Perception Area Affliction 10 (fairy magic, 3rd degree: Transformed, Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Extra Condition, Reversible; Limited Degree (third only), Limited to Minds, Permanent, Uncontrolled)
Blessings of the East and West Winds: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Limited: Within 45 degrees of East or West)
Defensive Luck: Protection 7 (+7 Toughness; Sustained)
Gremlin Curse: Damage 10 (DC 25; Increased Range 2: perception, Indirect 4: any point, any direction, Variable Descriptor: close group - Accidents)
. . Healing Light: Healing 10 (Alternate; Persistent, Restorative)
. . Illusion: Illusion 8 (Alternate; Affects: Three Sense Types - Sight, sound, smell, Area: 250 cft., DC 18; Selective)
. . Imperious Stare: Cumulative Affliction 10 (Alternate; 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 20; Affects Insubstantial: half ranks, Cumulative, Extra Condition, Increased Range 2: perception, Insidious, Reversible, Subtle: subtle; Limited Degree, Limited to Minds)
. . Secret Sight: Cumulative Mind Reading 10 (Alternate; DC 20; Cumulative)
Lucky Dodge: Enhanced Trait 11 (Traits: Dodge +5 (+10), Parry +5 (+7), Advantages: Uncanny Dodge)
Offense
Initiative +2
Aura of Majesty: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +0 (DC Spec 10)
Gremlin Curse: Damage 10 (DC 25)
Imperious Stare: Cumulative Affliction 10 (DC Will 20)
Secret Sight: Cumulative Mind Reading 10 (DC Will 20)
Throw, +3 (DC 15)
Unarmed, +0 (DC 15)
Complications
Delusion: She lives in a blessed enchanted land.
Temper: Gets angry when she doesn't get her way.
Languages
Native Language
Defense
Dodge 10/5, Parry 7/2, Fortitude 9, Toughness 9, Will 11
Power Points
Abilities 28 + Powers 90 + Advantages 4 + Skills 8 (16 ranks) + Defenses 20 = 150

GM_Panic |

This is my working file on
Name: Prof Areal Grey
Mastermind Name: "The Conflicter"
Powers:
Alien Super Intelligence and will:
Alien Psionic powers: Telepathy/Mind reading/control/Teleportation/Alt form energy/Telekinetic etc.
Still working in her powers, the core idea now is that she has been infected with an Alien Sym-bot that gives her powers and lets her feed those drives she always had, but also has an alien plan all of its own.
Two minds one body, with one side being evil the other alien.
Stats [Points:see powers]
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 20, Awareness 10, Presence 10
Advantages: [Points: 10 ]
01:Ultimate Effort - Spend a Victory point to get an effective 20 on a specific check
02:Assessment - Use Insight to learn an opponent’s combat capabilities
03:Eidetic Memory - Total recall, +5 circumstance bonus to remember things.
04:Fearless - Immune to fear effects.
05:Connected - Call in assistance or favors with a Persuasion check.
06:Contacts - Make an initial Investigation check in one minute.
07:Improvised Tools - No penalty for using skills without tools.
08:Inventor - Use Technology to create temporary devices.
09:Jack-of-all-trades - Use any skill untrained.
10:Well-informed - Immediate Investigation or Persuasion check to know something
Skills: [Points: 0 ] [Can use all Skills untrained]
All Intellect (Int) Skills (+0/+20)
All Awareness (Awe), and Presence (Pre) (+0/+10)
All others (+0/+0)
Powers: [Points: 40 ]
Device: Alien Sym-Bot [removable -1r Indestructible +1p]
[All linked powers have the removable weakness]
Linked array: [Alien Enhanced abilities]
[Int+20 20p Per+10 10p Pir+10 10p]
Linked array: [Alien mind]
[Int+20 20p Per+10 10p Pir+10 10p]
Offense
Initiative +0
Throw, +3 (DC 10)
Unarmed, +0 (DC 10)
Complications
Alien hybrid: She is both human and alien, one body two minds.
This leads to internal conflicts about courses of actions.
Secret: The Alien Syth-bot will do very thing is can to high is presence on earth while undertaking its ask.
Languages
Native Language
Defense
Dodge , Parry , Fortitude , Toughness , Will
Power Points
Abilities + Powers + Advantages + Skills ( ranks) + Defenses = 150

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Ok I dont know the rules and would need serious help but basically I want to create somebody whose in a coma in a hospital and uses a ghost form to terrorize and fly around doing wicked misdeeds draining others in order that one day his physical self will be cured! If this is too dark how about a really rich immortal guy who just keeps coming back aka groundhogs day the movie, somebody with a lot of cash and too much time who just hates everyone cause he cant die and is super pissed about it?

Sundakan |

Ok I dont know the rules and would need serious help but basically I want to create somebody whose in a coma in a hospital and uses a ghost form to terrorize and fly around doing wicked misdeeds draining others in order that one day his physical self will be cured!
And what if you named it "Highway Star"?

Philo Pharynx |

Note on Princess' Aura of Majesty. What it does is turn people into her retinue. Mostly servants, footmen, and such. The transformation gives them the skills to do so. This is how bluebirds and mice know how to make beautiful clothes. The few who are guards are mostly "comedy sidekick" guards, though if she is feeling truly threatened, one of them may be effective. The uncontrolled is because she can't control what they turn into. (though if she feels underdressed, tailors are almost always first) The controlled condition does not represent direct control, it's that they are loyal to her. She can give orders, but barring that, they simply act per their nature. This transformation also results in spontaneous musical numbers. Since it's reversible, I will release other PC's, making them immune.
While Princess is very powerful, she's not very focused. Her delusions mean that she's often in a different reality than the main group.
I've updated her - I had to add singing.
Princess Caravalle - PL 10
Strength 0, Stamina 2, Agility 2, Dexterity 3, Fighting 0, Intellect 0, Awareness 3, Presence 4
Advantages
Attractive 2, Luck (Edit Scene), Luck (Instant Counter), Uncanny Dodge
Skills
Deception 4 (+8), Expertise (AWE): Magic 2 (+5), Expertise (PRE): Singing 4 (+8), Insight 3 (+6), Perception 3 (+6), Persuasion 4 (+8)
Powers
Aura of Majesty: Cumulative Perception Area Affliction 8 (fairy magic, 3rd degree: Transformed, Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Cumulative, Extra Condition, Reversible; Custom: When reversed, people are immune, Limited Degree (third only), Limited to Minds, Permanent, Uncontrolled)
Blessings of the East and West Winds: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Limited: Within 45 degrees of East or West)
Defensive Luck: Protection 7 (+7 Toughness; Sustained)
Gremlin Curse: Damage 10 (DC 25; Increased Range 2: perception, Indirect 4: any point, any direction, Variable Descriptor: close group - Accidents; Custom: Luck adds ranks to resistance roll)
. . Healing Light: Healing 10 (Alternate; Persistent, Restorative)
. . Illusion: Illusion 8 (Alternate; Affects: Three Sense Types - Sight, sound, smell, Area: 250 cft., DC 18; Selective)
. . Imperious Stare: Cumulative Affliction 10 (Alternate; 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 20; Affects Insubstantial: half ranks, Cumulative, Extra Condition, Increased Range 2: perception, Insidious, Reversible, Subtle: subtle; Limited Degree, Limited to Minds)
. . Secret Sight: Cumulative Mind Reading 10 (Alternate; DC 20; Cumulative)
Lucky Dodge: Enhanced Trait 11 (Traits: Dodge +5 (+10), Parry +5 (+7), Advantages: Uncanny Dodge)
Orders: Comprehend 2 (Animals - Understand, Languages - You're Understood; Limited: Affected by Aura)
Synesthesia: Senses 2 (Counters Concealment: Variable descriptor; Variable Descriptor 2: broad group - Senses)
Offense
Initiative +2
Aura of Majesty: Cumulative Perception Area Affliction 8 (DC Will 18)
Grab, +0 (DC Spec 10)
Gremlin Curse: Damage 10 (DC 25)
Imperious Stare: Cumulative Affliction 10 (DC Will 20)
Secret Sight: Cumulative Mind Reading 10 (DC Will 20)
Throw, +3 (DC 15)
Unarmed, +0 (DC 15)
Complications
Delusion: She lives in a blessed enchanted land.
Temper: Gets angry when she doesn't get her way.
Languages
Native Language
Defense
Dodge 10/5, Parry 7/2, Fortitude 9, Toughness 9, Will 11
Power Points
Abilities 28 + Powers 88 + Advantages 4 + Skills 10 (20 ranks) + Defenses 20 = 150

Sundakan |

All hail the highway star... btw nice deep purple reference
While I like the song, this was more a reference to JoJo's Bizarre Adventure. One of the one-shot villains from part 4's Stand was Highway Star. When he was injured in a motorcycle accident he used it to steal "nutrients" from people across town to heal himself.

GM_Panic |

Seeing how Princess is a manipulator I think I will go another root with my PC, I really like the idea of a human taken over or combined with an Alien being. I think there main power will be Alt form, where they can become the alien as some kind of Dark Energy and that gives them alt powers to do things.
So new entry:
Name: Prof Areal Grey
Mastermind Name: "Dark Light"
Powers:
Alien Form + Psionic powers: Telepathy/Mind reading/Teleportation/Alt form energy/Telekinetic etc.
Really like the idea of two minds in one body, talking a working out what to do. Platting, evil plans to take over the world.
Back story
He had been cast out, deemed unsuitable for citizen compliance, crime he had committed in a world at peace where all things had a place and every place had someone. He hated it, hated there stagnated views, there need for order, soft weak. Civilization, seeking to enrich there own thoughts and culture while having nothing to do with the greater galaxy. They how powers that could make the masters of the cosmos by all they did was contemplate and dream. So he had rebelled and taken to the old ways, such crimes he had done. Then they had to act, he dared them to act, they had known fear and he felt power. But they had not fallen to his will, he had wanted them to kill him so show thire hypocrisy. But they had not, the body yes, but his mind the kept alive and flung into the void. O they would not kill, they was his trap but they where happy to let him carry on a mind they had cast him out instead. lost in the greater dark and banished. For an age he could do nothing but as time went on hear leaned to see then move. He would forever be blocked from going back but this galaxy had things to see. Its this his the led him to follow a radio bleed from a system way out on the 3ed arm. A small blue world with life, life that lived and acted in ways his kind hated. They felt they know pain and anger. He looked on hungry feeling it all. Then a single being court his attention. She was weak and would seen be ended, such was her situation but in her was such range and anger, a will too. he was drawn to her and letting himself fall into the gravity well he flow down to the dark space she was in and enter her mind.
Areal Grey's life had been a blessed one, older middle class parents now both passed away, she was born into a small mid west town. They had both been teachers and her mother having her at 45 was very late to start a family. They where kind but years of teaching had made the cold and driven my a need to have Areal academically achieve. While others where out playing her life was books and more books. They called her frumpy at school and little miss know all. She did not care much but spent her time working to get to a good collage and university, which she did. She as good at math and got her MSC and the PhD with ease. It was at this time both her parents pass away with in mouths of each other. She was at a low point in her life when she meet Chip. He was cool and liked her, yes he had been out of work for a while but he had big plans. He give her her 1st love and that had been her down fall. He had trusted him, as he spend all her money, very thing her parents had left her. They her savings and then loans all in her name. She had not even thought about it when he had asked to sign her up for life insurance. Never, even thought about what he was doing. Not even when he asked down to the basement, only when he had hit her over the head has she though about things. As he tided her up and told her all about how much he hated her, and how weak and useless she was. How what he was doing was helping the world get ride of one more pointless person. How he had killed his last three lovers because they were like her, gullible stupid and weak.
As the house started to burn around her and he left she thought a lot. Then a darkness came and it offered her revenge, or she did not think on that long as she walked out the fire past the flames and into her lovers arms. She did not think as he screamed an burned in dark flame.

Idiot Cube |

@Grym Slade: Those are both neat ideas, but yeah, I think the "draining other people" thing would be too dark. As for the immortal rich guy, you're in luck - there's an Immortality power which lets you come back from death after a certain amount of time!
@Philo Pharynx: Slow down, son. I'm fine with an "enchantress" type character, but you seem to be making a lot of assumptions about what you can accomplish with what is essentially a Mind Control-like affliction. "Limited to 3rd effect" isn't a thing, and even if it was, it wouldn't be a drawback. "Limited to minds" doesn't change anything about how the power works. You also can't make it Permanent - that can only be applied to continuous effects, and Afflictions are instantaneous. Would you be alright with just making it Perception Cumulative Area Mind Control?
@Sundakan: Sure, sounds neat. Keep in mind that Quickness only applies to routine checks, so you won't be able to crank out devices in the middle of a fight. I'm also going to say that you need access to a laboratory in order to build non-jury-rigged inventions. No matter how fast you are, there's only so much you can do without the right tools.
I'm gonna close off recruitment now. I'll hopefully have the four players picked out by tomorrow evening. Thanks for applying, everyone!

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Strength 0, Stamina 0, Agility 2, Dexterity 3, Fighting 2, Intellect 0, Awareness 0, Presence 0
Skills
Acrobatics 3 (+5), Close Combat: Unarmed 5 (+7), Expertise: pop culture 5 (+5), Ranged Combat: Electric Form 7 (+10)
Powers
Electric Form (Activation: Free Action)
. . Chain Lightning: Damage 10 (electricity, DC 25; Increased Range: ranged, Multiattack)
. . Energy Aura: Damage 5 (electricity, DC 20; Reaction 3: reaction)
. . Fast Defense: Enhanced Trait 14 (Traits: Dodge +7 (+12), Parry +7 (+12))
. . Immunity: Immunity 10 (Life Support)
. . Insubstantial: Insubstantial 3 (electricity, Energy)
. . Teleport: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Medium: Electric)
Electromagnetic Field: Protection 8 (+8 Toughness; Sustained)
Electrosense: Senses 3 (Acute: Electrosense, Detect: Electricity 2: ranged)
Lightning Bolt: Damage 5 (electricity, DC 20; Increased Range: ranged)
Offense
Initiative +2
Chain Lightning: Damage 10, +10 (DC 25)
Energy Aura: Damage 5, +2 (DC 20)
Grab, +2 (DC Spec 10)
Lightning Bolt: Damage 5, +10 (DC 20)
Throw, +3 (DC 15)
Unarmed, +7 (DC 15)
Complications
Motivation: Thrills
Weakness: Water shorts him out in his electric form and damges him.
Languages
Native Language
Defense
Dodge 12/5, Parry 12/5, Fortitude 0, Toughness 8, Will 0
Power Points
Abilities 14 + Powers 120 + Advantages 0 + Skills 10 (20 ranks) + Defenses 6 = 150
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Sundakan |

@Sundakan: Sure, sounds neat. Keep in mind that Quickness only applies to routine checks, so you won't be able to crank out devices in the middle of a fight. I'm also going to say that you need access to a laboratory in order to build non-jury-rigged inventions. No matter how fast you are, there's only so much you can do without the right tools.
How does the "Improvised Tools" Advantage interact with that? Likewise, the Skill Mastery Advantage letting me make Technology checks as a Routine Check in combat.
Just trying to suss out whether this is a rules conflict (which can be worked around), or you not wanting me to pull a time machine out of my ass mid-combat. Either way is cool. =)

Philo Pharynx |

@Philo Pharynx: Slow down, son. I'm fine with an "enchantress" type character, but you seem to be making a lot of assumptions about what you can accomplish with what is essentially a Mind Control-like affliction. "Limited to 3rd effect" isn't a thing, and even if it was, it wouldn't be a drawback. "Limited to minds" doesn't change anything about how the power works. You also can't make it Permanent - that can only be applied to continuous effects, and Afflictions are instantaneous. Would you be alright with just making it Perception Cumulative Area Mind Control?
Limited to 3rd effect was added in one of the other books. It is a limitation in that it doesn't do anything unless they fail by 3 degrees or fail 3 times since it's cumulative. It's only a -1/rank modifier.
Permanent is on her - it's what was called "always on" in previous games. It's a 0/rank modifier in this case.
I'll take off limited to minds and reduce it to level 6. It's not quite mind control. I need transform to be able to make woodland creatures able to do stuff.
Aura of Majesty: Cumulative Perception Area Affliction 6 (fairy magic, 3rd degree: Transformed, Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Cumulative, Extra Condition, Reversible; Custom: When reversed, people are immune, Limited Degree (third only), Permanent, Uncontrolled)

Idiot Cube |

How does the "Improvised Tools" Advantage interact with that? Likewise, the Skill Mastery Advantage letting me make Technology checks as a Routine Check in combat.
Just trying to suss out whether this is a rules conflict (which can be worked around), or you not wanting me to pull a time machine out of my ass mid-combat. Either way is cool. =)
Ohhhhhhhhh jeez. This is gonna take some work. Maybe we'll limit in-combat devices to a certain number of character points? I'll put some thought into it. I don't mind crazy powers, but I can't let things get too out of hand!
Limited to 3rd effect was added in one of the other books. It is a limitation in that it doesn't do anything unless they fail by 3 degrees or fail 3 times since it's cumulative. It's only a -1/rank modifier.
Ah, I didn't realize that was what it did. For future reference, I only have access to what's on the SRD, so just run anything else by me before you include it.
I'm gonna tell you up front, there aren't going to be a lot of animals in this setting. If you want an army of woodland animals at your beck and call, you'll have to go out of your way to attain them.

Sundakan |

I think his power was actually transforming peopke INTO animals that then become her servant. Sort of like a reverse Fairy Godmother.
I'd be fine with limiting the devices by CP in combat. Maybe to whatever I could make as a Free action and Take 10 on? Which is I think 20 CP max, so I could whip up a half decent death ray on the spot, but nothing really game busting.
I'll remember to keep in mind that Jury Rigged devices are one shot only as well, that's the biggest limiter.