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Ichabod Drule's page

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I'm going with the steaming crap.

Stepped on a warmage once. Had to scrape my shoe to get the stink off.


Tambryn wrote:
Keoki wrote:

- Greyhawk : 21

- Forgotten realms : 14
- Eberron : 9
- Dark sun : 3
- Spelljammer :
- Ravenloft : 3
- Dragonlance : 4
- Al-Qadim : 1
- Maztica :
- Kara-Tur :
- Oriental adventures / settings : 1
- Mystara :
- Midnight :
- Ptolus : 4
- Iron kingdoms : 2
- Scarred lands :
- Homebrew : 7
- Wilderlands of High Fantasy/City State of the Invincible Overlord: 1
- Birthright : 1
- The Styes: 1
- Council of Wyrms (v.3.5): 1
- Planescape: 1
Love me some Greyhawk with a side of Homebrew.


The heat just broke here in Chicago. High Friday...72F.


Heathansson wrote:
Anybody see the last episode of Lost last night? What a trip.

Holy Crap! Love that show! What was with the four toed foot?


Ken Follett's book "The Pillars of the Earth" follows a mason's quest to build a cathedral. It's not a small book, but very good. There are many references to techniques of building at the time, along with aspects of everyday life.


oldcoast wrote:
farewell2kings wrote:

Public domain applies to printed products, but only after some serious conditions have been met, time wise and otherwise. As far as D&D/AD&D products are concerned, Wizards bought the entire line from TSR and still has copyrights to ALL of it.

If you don't think sharing a cheap PDF for free with your friends is a big deal and there's a "nobler" purpose of supporting or enriching the campaign setting, then "support and enrich" it by paying for additional copies of the PDF. Companies that put the PDFs up for downloading for a price do so to make money, support themselves and their employees and conduct legal business.

OK so because I bought, "Greyhawk the Adventure begins" when it came out for $15 or what not, all those years ago and I recently again bought the PDF's for $4 and gave a copy to my 5 players. am I'm thief or am I a pirate? because I owe some distibuter (whom I've probably spent $100's of dollars with already) another $20????

That is a political argument my friend not a legal one.
And I would argue in court that PDF use falls under the same "copyright and fair use clauses" I subscribed to as a teacher.

Copyright laws these days have more shades of grey that any other single field. "Totalitarian" enforcement of outdated copyright laws is as unethical as the people that malicously abuse them.

My point being that "piracy" is a dirty word, that is often taken out of context. What I do, I don't consider piracy and I sleep very well at night. If people are scanning "in print" books, assembling PDF's and illegally selling them or distributing them. (I'd be suprised but it's possible)
I'd be the first guy in line in the lynch mob, even if it was Ebberon books.

What a moronic attitude. What right do you have to the material? You want it? Tough! Everything isn't created for you to use as you please without compensation. Do you steal cars? No? Just ideas? Oh...well that must be ok.


Make sure your enemy has no reason to watch you. Blend into your surroundings. Make sure you aren't in a robe with an owl on your shoulder. Have a sword strapped to your side (even if you can't use it). The Illusionist is a master of deception with and without spells. Control the enemy's expectations, for those are the parameters you will have to operate in.


A Sea of Words: A Lexicon and Companion to the Complete Seafaring Tales of Patrick O'Brian

This explains all the seafaring jargon used in the books. Some will be too modern for D&D, but there should be useful terminology in it.


janxious wrote:
Has anyone here successfully ran Tomb of Horrors as a one-shot? I figure it might be acceptable for one just because your party is almost guaranteed to die before they hit the end, thus limiting the amount of time the dungeon takes. ;)

Back in the day, we ran most of the old modules as one shots. We really didn't have a campaign. Someone would buy the adventure and DM, and the rest of us would create level appropriate characters. Sometimes we would use the same charaters and just scale them up or down.

The Tomb didn't last long.


Yawn.....

You guys need to exchange phone numbers. This has gone on too long.


Once upon a time, in a land not so far away, I played D&D.

I was a member of the D&D community. My characters explored and adventured in a wonderful world. Greyhawk? Yes, but that's really all there was back then. Would my memories be better or worse if I was in FR or Eb? No, just different.

Temple of Elemental Evil, Queen of the Demon Web Pits, Against the Giants.

Does their world make them special? No. They were great adventures. I had fun. Everyone in my group had fun. Most importantly for the game, everyone in other groups had fun. I can talk about those adventures with people across the globe, because we all played them. Some where set in Greyhawk some in homebrews. It doesn't matter.

The work Paizo is doing with the APs is reforging the D&D community through shared experiences. This is so much more important than what world they support. I remember that swarm coming for me in the Cairn, not what pantheon the clerc's god was from.

Just play the adventures. Have fun. We'll talk.


A beautiful idea!

Not only would I get to see more info on my world of preference (Greyhawk), but I could learn more about the history and cultures of the worlds I don't play as often.


Krypter wrote:


Who's collecting all this data anyway?

The NSA I think.


My list includes:

Dragon
Creative Screenwriting
Script
Entertainment Weekly
Time
GQ or Esquire (once in a blue moon)


35 here. My cousin showed me his boxed set in 78. I begged to play, but he didn't think I was old enough. Finally, I got him to say he would DM, but I had to read the whole rule book. I read it that night. I still remember my elf stepping into the dusty room where 4 skeletons suddenly sprang to life.

From there I got my own set then graduated to AD&D. Friends and I played every module we could get our hands on. After that, other games (Boot Hill, Gamma World, Top Secret, Shadow Run, Toon, Marvel Super Heros). No wonder we were poor.


I would love to see "The Keep on the Borderlands" updated. It was a great adventure, and anyone who owned the old boxed set has memories attached.


he Wiz/Sor debate comesdown to one thing for me. Is it a one shot adventure, or a campaign? For a single adventure go with the Sor. For everthing else it's the Wizard. I love the survival tips above. Here are some I've used in the past.

The proper use of divination spells prior to an adventure and again in the adventure (scrolls) are priceless. Know your enemy.

Be the secret weapon. Strap a sword to your side and wear pants for God's sake. Everyone shoots at the guy in robes first. Those bandits grouped to charge the little party of fighters will have an "Oh sh!t" moment when they see the firball coming at them.

Be badder than you are. Performance, Bluff cost extra, but they're cool. Use those with some illusions and turn your 4th level into a 10th. For this, play the role. Oak staff: magic? someday. Fine robes: expensive but required. Lots of flash and bang: alchemy is your friend here. Let your enemy feel fear.

Most importantly, cast outside the box. Magic Missle, Fireball, Lightening Bolt. Effective? Yes. Boring? Very.
Look at your spells as one, two punches. Set and Spike. Use your surroundings to help your spells have more impact. Be creative and keep your enemy guessing.


Greyhawk

I cut my gaming teeth on all the old Greyhawk adventures. 25 years later, it's still my favorite.