Count Lucinean Galdana

Icero Atmor's page

10 posts. Alias of wolfman1911.


Full Name

Icero Atmor

Race

Human

Classes/Levels

Gunslinger (Buccaneer) 1

Gender

male

Size

5'10" 165lbs

Age

20

Alignment

Chaotic Good

Deity

Besmra

Location

Shackles

Languages

Common, Polyglot

Occupation

Pirate

Strength 10
Dexterity 18
Constitution 13
Intelligence 12
Wisdom 11
Charisma 15

About Icero Atmor

Background:

The great thing that about being the son of a famous pirate lord is that mentioning your name earns instant respect, though likely less now that he's gone. The bad thing about being the son of a famous pirate lord is that it's harder to earn respect on your own, because of being overshadowed by the memory of your father. Icero Atmor has been running into that problem for the last few months, as that's how long he's been without a ship.

For as long as he could remember, Icero and his father Rayick shared two passions: sailing for profit and firearms. He was born in Drenchport, and thus had plenty of reason to want to leave home for a life at sail. As soon as he was old enough, his father began taking him on voyages and teaching him to shoot. As the years went by, Icero proved to be a capable sailor and an accomplished marksman. To avoid any claims of favortism, Icero's post on the ship was kept well below what he deserved, knowing that he had no potential for advancement, Icero began looking for another ship to sail on. No one would take him, however, as most captains either doubted his credentials, or felt that taking on Icero would mean answering to Rayick.

It was while he was looking for a new ship to sail on that Icero learned that his father had sailed into the Eye, claiming that he would conquer it where others had failed. Icero doesn't know what would possess him to do such a thing, as his father has always been level headed and clever. If he ever get's the chance, he would like to try his hand at the Eye. Icero has no illusions that he will make it in and find his father alive, he believes it to be a suicide mission. Even so, he thinks he owes it to his mother to bring his father's body back to Drenchport.

Combat stats:
Perception +6
Initiative +4

Saves
-Fortitude +3
-Reflex +6
-Will +0

AC/Flatfoot AC 14/10
Touch AC 14

CMB +1
CMD 15

Hit Points: 11
BAB +1
Attack bonus: +4
Speed 30

Skills:

5 ranks per level

Acrobatics +10 (1 rank)
Intimidate +6 (1 rank)
Craft: Alchemy +5 (1 rank)
Perception +4 (1 rank)
Profession (Sailor) +4 (1 rank)

Feats and Racial Abilities:

Traits:
Buccaneer's Blood: +1 to Intimidate and Profession (Sailor) Checks, one time +1 bonus to Disrepute and Infamy scores

Race Abilities:
Bonus Feat: one extra feat at first level
Skilled: one extra skill rank per level

Class Abilities:
Gunsmith: Can create guns, ammunition and repair firearms
Grit: used to perform deeds
Deeds: extra abilities that a gunslinger can call on

Feats:
Rapid Reload: reloading is a move action for a pistol or standard action for a rifle
Weapon Finesse: use dex instead of str for attack with certain weapons
Sea Legs: +2 to acrobatics, climb and swim checks
Gunsmithing

Deeds:

Grit: 2/2

Deadeye: use 1 grit per range increment to strike against touch ac, -2 penalty per range increment
Gunslinger's Dodge: use 1 grit to move 5 feet as an immediate action, provokes attack of opportunity
Seadog's Gait: gains Sea Legs feat, for 1 grit point, can ignore difficult terrain

Weapons:

Pistol, Battered 1d8 X4 20ft misfire 1(5 ft) capacity 1 4lbs B and P
Rapier 20gp 1d6 18-20/X2 2lbs P

Armor:

Studded Leather 25gp AC +3 Dex +5 Penalty -1 15% 30ft 20lbs

Equipment:

Current carry weight is 29lbs
Gold 55

Gunsmith's kit 15gp 2lbs
Firearm bullets (60) 60gp 1lb