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So this next session I was looking for some side quest ideas and had the idea to have the party need to retrieve a meteor that has dropped to earth. Problem is, a tribe of relatively friendly Kobolds has gotten there first and wants to bring the meteor back to their "Firelord" to give them power. This guy is gonna secretly be a noble or performer whose been captured and deemed the "Firelord" based on his skills as a fire eater (he'll ask for rescue).

I was already going to flavor the encounter as very much a "the party meets Ewoks" kind of vibe. Aside from the obvious Ewok theme, what other music is there that kind of gives of a mischievous and not malicious feel to the whole situation? If they decide the easiest way is to kill them, then okay but I have shenanigans planned and they're walking into the Kobolds home territory, an extremely dense and overgrown forest, and I want it to be an interesting RP experience more than anything. Was also thinking they would be forest Kobolds that live under a heavy "net" of sorts that the ground has grown into and not terribly deep underground like many Kobolds.

So, I'm looking for ideas to make this interesting but not imply that the party will need to escalate and murder the whole tribe to accomplish what they have set out to do. Also, music that will help set the mood of a mischievous bunch of Kobolds rather than a bloodthirsty tribe of them. I also have yet to create the maps and any funny Kobold art you have would also be appreciated. Also, ideas for funny (borderline useless) Kobold magic items would be good too.

My party is a group of 5 and each are level 7. They would probably be able to defeat almost the whole tribe easily unless I'm clever with traps and other stuff. I'm looking for ways to challenge them or turn it more into a fun RP session.


Recently I started a purely homebrew campaign with very low magic with the exception of a number of very rare "Djinn Items" ala Magi The Labyrinth of Magic. I was hoping to give these items three tiers granting the players access to flavorful spells and abilities that the particular Djinn that inhabits their weapon possesses. The main idea is that the third tier grants the players an awesome transformation that they can use to "full equip" their Djinn Item. So here is what I have so far (I have a couple of weapons along this line);

Baal
The Thunderlord
Lightning

T1:
Baal's Blade (Su):
+1 keen weapon
1d6 electricity damage.

T2:
Baal's True Blade (Su):
Three times per day, the user can channel shocking grasp through his weapon as per the Magus spellstrike ability. The caster level is equal to half your character level.

T3:
As a swift action, the user may transform granting him haste for a number of rounds per day equal to half their character level. Targets of melee attack make a Constitution save (DC 10 + ½ character level + DEX modifier) or be considered flat footed against all attacks that round. Once effected (or save is made), the target cannot effected again for 24 hours. The user also gains temporary hit points equal to double their level plus their CON modifier. Upon coming out of this transformation, the user must make a Fortitude save DC 15 or is exhausted. User is fatigued on successful save.

In addition, once per day the player may cast greater bladed dash while in this form.
In addition, once per day the player may cast call lightning while in this form.

I'm wondering if the drawback to using the transformation is enough to make them think twice before using it. I was thinking about limiting the transformation to once a week or maybe having it have a chance to "recharge" each day with a certain DC that drops each day after the first. Basically I don't want them just transforming whenever they start a fight since there is only one or two fights a day anyways. They probably wouldn't hit T3 until at least level 10-12 so I'm wondering if with a lack of magical items in the campaign that this might just sort itself out. Was also thinking about the weapon enhancement bonus scaling based on level or other story things too.

Thoughts? Its a complex idea and I could use some help.


Recently I started a purely homebrew campaign with very low magic with the exception of a number of very rare "Djinn Items" ala Magi The Labyrinth of Magic. I was hoping to give these items three tiers granting the players access to flavorful spells and abilities that the particular Djinn that inhabits their weapon possesses. The main idea is that the third tier grants the players an awesome transformation that they can use to "full equip" their Djinn Item. So here is what I have so far (I have a couple of weapons along this line);

Baal
The Thunderlord
Lightning

T1:
Baal's Blade (Su):
+1 keen weapon
Weapon damage + 1d6 electricity damage

T2:
Baal's True Blade (Su):
Three times per day, the user can channel shocking grasp through his weapon as per the Magus spellstrike ability. The caster level is equal to half your character level.

T3:
As a swift action, the user may transform granting him haste for a number of rounds per day equal to half their character level. Targets of melee attack make a Constitution save (DC 10 + ½ character level + DEX modifier) or be considered flat footed against all attacks that round. Once effected (or save is made), the target cannot effected again for 24 hours. The user also gains temporary hit points equal to double their level plus their CON modifier. Upon coming out of this transformation, the user must make a Fortitude save DC 15 or is exhausted. User is fatigued on successful save.

In addition, once per day the player may cast greater bladed dash while in this form.
In addition, once per day the player may cast call lightning while in this form.

I'm wondering if the drawback to using the transformation is enough to make them think twice before using it. I was thinking about limiting the transformation to once a week or maybe having it have a chance to "recharge" each day with a certain DC that drops each day after the first. Basically I don't want them just transforming whenever they start a fight since there is only one or two fights a day anyways. They probably wouldn't hit T3 until at least level 10-12 so I'm wondering if with a lack of magical items in the campaign that this might just sort itself out. Was also thinking about the weapon enhancement bonus scaling based on level or other story things too.

Thoughts? Its a complex idea and I could use some help.