Ibinu gilas Akoi's page

205 posts. Alias of Herkymr the Silly.


HP:19/36[39 rage]| AC: 17 (14 Tch, 13 Fl + dodge 1) | CMB: +2, CMD: 13 | F: +4 R: +3, W: -1 | Init: +2 | Perc: +4, SM: +0


Speed 45ft/50 when raging -- climb speed 20 Active conditions:


Slyph - Male - True Neutral - Barbarian 3


Rage 15 / day - 4 used


weapon rollsd20+6 damage d6+1 {18-20} finesse

Strength 13
Dexterity 17
Constitution 13
Intelligence 16
Wisdom 8
Charisma 10

About Ibinu gilas Akoi

Male Barbarian 2
Neutral Medium
Init + 5 Senses Perception +4
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex + dodge 1)
+3 Max Dex: +3, Armor Check: -2 Spell Fail: 20%, Medium, Slows
hp 22 (1d12+2)
Fort +4, Ref +3, Will -1
Speed 45 ft. / 50 when raging --- climb speed 20ft.

Melee Rapier+6 (1d10+1/18-20)finesse

Str 13, Dex 17, Con 13, Int 16, Wis 8, Cha 10
Base Atk +3; CMB +3; CMD 15
Traits cynical ear, reactionary

Feats dodge, extra rage
Skills Acrobatics +7, Climb +11, Craft (glass) +8, Craft (jewelry) +7, Intimidate + 6, Perception +5, Sense Motive +0, Stealth +8; knowledge nature +7Racial Modifiers +4 Stealth
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common Aquan Ignan
Auran Terran

Special Abilities:

Breeze-Kissed (1/day) +2 AC versus non-magical ranged attacks. Bull rush/trip with air 1/day within 30 ft.

Climb (20 feet) You have a Climb speed.

Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Rage power
Swift of foot = +5ft movement when raging always active during rage



  • Fauchard
  • bone armored coat (+3 Max Dex: +3, Armor Check: -2 Spell Fail: 20%, Medium, Slows)
  • Artisan's tools (Craft [glass]) masterwork
  • Backpack, masterwork
  • 4 Belt pouch
  • Bone armored coat 20 lbs
  • Bottle
  • Bread
  • Charcoal stick x3
  • Cheese
  • Fauchard 10 lbs
  • Fuel pellet x10
  • Journal
  • Meat
  • Merchant's scale
  • Monk's outfit (Free) -
  • Sack
  • Sack (empty)
  • Salt tablets x10
  • Sealing wax x2
  • Signet ring -
  • Thermometer
  • Tindertwig x2
  • Trail rations x2
  • Waterproof bag
  • Waterskin
  • Whetstone x2

Carrying Capacity
Light 50 lb. Medium 100 lb. Heavy lb.
Current Load Carried 30 lb.

Money111 GP 0 SP 0 CP

Background,Appearance, & Personality:

** I grew up in a small group of wandering players {gypsies} whom traveled from place to place. We were a group of merchants and sold our things at many local fairs and such.

** I am a glass blower/maker and commonly use my creations to form good luck charms and other small jewelry baubles. I am use to having a slight breeze blowing in and around me all the time which helps with the cooling of my trinkets.

** I offended the local “clergy/spiritual leader” of a city we were passing through for my lack of reverence at the local shrine. When confronted I shrugged it off by saying “if it offended him so much let him give me the punishment.” Several weeks later while traveling to the next market, I became frustrated over something mild and suddenly I went from mouse to lion in less than sec. The frustration resulted in bodily harm to the offender, another slyph Grecci Grassma. I paid for his recovery but a few weeks later similar incident occurred again. This time I was frustrated enough to leave the group seeking answers.

** I eventually wandered back to the shrine at which I had clashed. I had tried for weeks to figure out why my temper seemed to flash-fire but to no avail. The priest/clergy saw me and told me that I had been delivered what I had asked for “punishment from the offended god.” I am still to proud to ask for forgiveness but I am determined to turn the “rage” curse into something useful. I still feel the frustration and often times I can avoid the “explosive” nature of that anger.

**I am extremely tall for even a slyph standing just over 7ft tall. I however only weigh in like a pile of dead leaves on the wind—a 140 lbs.

**My hair is constantly a mess from the winds that constantly seem to tease me with their caress. The dark black hair, uncommon for my race, stands out in stark contrast to my opalescent skin tones and general dull iridescence.

**I walk swiftly most of the time but do not display the flighty frantic motions of many of my kin. I usually find that I need to slow down both in speech and movement to match that of those I accompany.

**I have learned not to judge to quickly because I have learned the hard way that what is seen is usually only part of the story. I try not to push others away nor to force them to come in closer.

**I take my time when making anything so that I know it is done properly and with the needed precision. I follow my glass blowing trade as often as I can but due to my “fluidity” of movement or lack of roots if you will, It is often hard to find the supplies AND a place to work.

**If a law doesn't hurt me or those around me or make our lives miserable then I am ok with it but am also ok with not following it if the situation and company are better served by it being changed or ignored. I tend over all to go about my business and expect others to go about theirs with little “butting” in.

The wandering players/merchants traveled and traded in items and secrets/information. They were a mixed lot but the majority of them were Slyph. They all felt like they were black sheep so to speak to their families or racial groups for various reasons. His parents were alive for much of his life but about 20 years or so ago, the group was raided by an unknown group and his parents were killed. That left him with his grandpa as his only kin.

Secret he knows is that the city of Hearth's Captain of the Guard has an addiction to 2 rare and costly drugs. Ibinu also knows who sells these drugs in the city.

He came to Hearth because he was low on funds and figured that maybe he could find work with a glass maker or sell his secret/blackmail in order to refill his funds.

source books used:
Sourcebooks Used
• Advanced Player's Guide / Ultimate Equipment -
Armored coat (armor)
• Advanced Player's Guide Traits / Character Traits
Web Enhancement - Reactionary (trait)
• Advanced Race Guide - Breeze-Kissed (alternate racial
trait); Like the Wind (alternate racial trait); Whispering
Wind (alternate racial trait)
• Advanced Race Guide / Bestiary 2 / Blood of the
Elements / Inner Sea Races - Sylph (race)
• Bastards of Golarion - Cynical Ear (trait)
• Classic Horrors Revisited - Fauchard (weapon)