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About Iangrim SwiftgearCharacter Sheet:
Iangrim Swiftgear Male Gnome Sorcerer (Fey Bloodline) 1 Small Humanoid (Gnome) Init: +0; Senses: Low-light vision; Perception +2 Hero Points: 1 -------------------------------
Melee: Quarterstaff +0 (1d4-1)
Ranged: Light Crossbow -1 (1d6)
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Spells:
0: Prestidigitation Daze (DC 18) Detect Magic Dancing Light 1: 5/day
Background:
Iangrim is an unusual gnome; teal hair with lime-green highlights adorn his scalp, unearthly silver-blue eyes set upon his countenance. His skin is oddly tan for a gnome who gets little sunlight, and his cheekbones and button nose are the cause of exasperated sighs of affection from his would-be-lovers. He is rather dual natured; at times polite, charming and seductive; and others carefree and mischievous. He tends to wear courtiers and nobles clothes, always in the latest fashions, and always unusually clean. While he is generally kind and willing to help those in need, he sometimes puts his own desires above others when he really wants something. He values experiences more than wealth and power, craves the pleasures so passionately it could be considered a weakness, and has a knack for cooking (though he won't admit it, he learned to cook to help with his romantic escapades).
Iangrim was Varisian born, in the town of Whistledown. His mother, a gnome follower of Calistria, was notorious for her inappropriate proclivities with the local townsmen. Perhaps, when Iangrim was born with outlandish green hair and silvery blue eyes, the rumors that she was courted by a Satyr were proven true. Regardless of the means of his conception, Iangrim was clearly different. While all gnomes have an intrinsic ability to perform magic, Ian excelled at it beyond his peers; developing far sooner and far stronger. His mother was a sorceress herself, but chose to keep it hidden from him; a secret she would take to the grave. On Ian's 25th year, she was slaughtered in a raid by a stray Giant. Still too young to care for himself, Ian was orphaned and stranded in town. Due to his mothers nature, the town found him reprehensible; none would shelter him. Calistria's fortune smiled upon him though! An aunt, far away in the city of Kaer Maga, heard of her sisters passing and came for Ian. Moving from a small, peaceful gnome town to a lawless city like Kaer Maga was a huge adjustment for Iangrim. His aunt, a servant of Calistria, stayed within the temples; Ian quickly found himself learning the way of the sacred prostitutes in the redlight district and, after enough studying and coming of age, became one himself in Calistria's service. After years of servitude and study in the ways of satisfaction, Ian parted with the temple to make his own way. While the pleasures of the flesh were enticing enough to nearly convince him to spend his life in the temple, the knowledge of his mother's death weight on his soul. He wanted to find the Giant who slew her; he wanted to inflict as much pain onto it as he had pleasure onto others, and rotting away in Kaer Maga would never accomplish this. Ian opened his own shop, a small, barely profitable alchemy stand that sold potions and tonics to old men struggling in their later years of intimacy. He still did work for temple as well, but only as a masseur. Though he had saved a respectable amount of gold to begin adventuring, he wasn't quite ready to leave Kaer Maga. Unfotunately, he soon found himself with no choice. A lovely bugbear client approached Ian one day for much more than potions and tonics. Ian's willpower failed him, and he soon found himself wooing the girl and subsequently getting chased out of town by her father. Thus, Ian traveled east to Freedom Town, where he took up his trades once again. A sucker for experience, he heard about the Hopeknife ritual taking place in Trunau, packed his backpack and headed south.
Out of Character note about Iangrim for GM::
Iangrim is a gnome sorcerer with the fey bloodline, from Kaer Maga. He will focus hard on enchantment (fear and compulsion) and will mechanically proceed towards progressing to further his abilities there. In combat, he will serve three roles: debuffing, battlefield control, and buffing, though he is incapable of the later until he advances in level and power. Out of combat, Ian is incredibly persuasive; he could easily be the 'party face.' I also hope he will be able to serve for comic relief.
Personality wise, he is a glutton for pleasure, either through people or substances, and lives for 'experience,' often landing him in trouble. I'd actually like to take the drawback 'Power-Hungry' but modify it to be 'Pleasure Hungry'; instead of taking a -2 will save on charm and compulsion effects if the creature creating the effect promises wealth or power, I'd like to substitute the effecting creature offering pleasure (a concubine, free ale, high quality tobacco, etc...). Being the womanizer (and occasionally the man-anizer) he is, he loves other races, and covets intimate experiences with them to later record in his private journal, Orcs and Gnomes Do It, Too, which he hopes to publish someday and make a fortune from; the book is his prize possession, and documents his affairs with humans, halflings, dwarves, half-elves, half-orcs, elves, orcs, and even a centaur (which he boasts about frequently). By trade, he is a masseur, which is the gateway to meet most of the subjects he writes about. He is gorgeous and suave, the fey blood doing him favors in terms of how attractive others perceive him to be, even other races ted to gravitate to him. He is smooth and charming when he wants to be, but when acting on autopilot, he's far less serious and much more jolly and mischievous. His lack of willpower when facing desire is what landed him in Trunau; Ian finally slept with the wrong Orcs daughter and found himself being chased out of Kaer Maga. Decided he should lay low for awhile, he traveled east and ended up in Freedom Town, which seemed like a home away from home. One day, he heard about the Hopeknife festival held in Trunau and decided to head south and see what the fuss was all bout.) |