That's what I meant by a dottari informant. He's just the guy from the rundotarri that is around to keep an eye that things aren't getting to out of hand, and that collects the tithe for the Durotas. The way I see it, the rundottari need the money to operate, and as a black markety will always exist, better to be able to keep an eye on it. So no trouble with criminals, noblefolk an even monster types, though high profile traitors would be a no no. Is that clearer?
I like the complication you bring up, of this rundottari turning coat and informing on the market.
So, great minds of the forums, I've prepared like never before for a campaign. CoT will give me the chance to try a more sandbox type of game, with myriad side plots and NPCs. That said, I asked my players to come up with more elaborate motivations for their PCs. One of them threw me a curve ball, in the form that I see only complications, but maybe with your help I can turn it into an asset.
Basically, he's developed a minor nobleman, a swashbuckler type, who is obsessed with gathering lore about how the infernal taint appeared in Cheliax. Basically, trace where the tiefling's are coming from. My mixed feelings come with the fact that I don't want to make it obvious at first that the Drovenge's are the bad guys. Therefore, I need red herring's, which is one of my greatest failings as a GM. hence, me asking for your help with coming up with ideas about more noble family's with fiendish skeleton's in their closets.
As a side note, I'm playing up the noble houses IMC, making a lot of the public figures a member of one family or another. Thesing will be a nobel, as well as Shanwen, some of the Dottari officers, judges etc... any ideas here are welcome as well.
It should have a Dottari informant, that's on the Market's payroll. He'll inform of normal wheeling and dealings, but you'd have to pay him special if you want to keep some purchases quiet. A privacy tax, if you will.
A rumor monger as well. Somebody you can buy and sell info from.
4) Saria Roccin (Durotas of the Dottari)
5) Scasi Bolvona (Durotas of the Condottari)
6) Durotas Arik Tuornos (Durotas of the Rundottari)
7) Durotas Lhiana Strikis
Any good urban adventure needs to have a healthy dose of rumors: This si the place for Wiscrani background flavor, red herrings and actual gold nuggets of info. Let's start adding to it. I've always found that different versions of a rumour work to give enough info, without actually handing out the info outright.
1.) Aberrian's Folly
2.) Drovenge Family
So, keep them coming. I'll be building rumours of the other mayor families, so as not to make it obvious that Drovenge is special.
Everybody, please feel free to add your own!
The Thief games Sound Track.
A party of five so far. I use True20, but converting from PF to it is a breeze.
Massimo Rufano: A younger member of the Rufano noble family, this young man gave up his social position and has become a cleric of Gozreh. He takes care of the small shrine that is visited mostly by foreign sailors.
Vincenzo Rufano: Cousin to Massimo, this dilettante spends most of his time either honing his skills with his blade, or studying the genealogy of the noble families, looking for fiendish blood. He is obsessed with finding from whence the fiendish blood has come to the nobility of westcrown. He is a well known poet, reknown for his cutting tongue, even sharper than the edge of his blade.
Arcturius Uk'Bektar: Half-orc bodyguard of Vincenzo, he was born in Westcrown, the son of the famous pugilist Bektar. He aims to be as famous in the pugilist cirquite as his father, the ten year Campionni. Very calm and controlled, he enjoys the reputation he has earned as an up and coming fighter.
Maliria: Orphaned tiefling, raised by the spymaster of House Phandros. Bred to be a spy and assassin. She acts out the orders given to her by her master, and spends most of her days tailing and observing the other noble factions.
Jamjey: A second generation Vudrani immigrant, he lost his parents. A slave to house Phandros, he is a self defense tutor to the young heirs. He lost his master one night to whatever creatures stalk the nights, and he has spent his time since in training and meditation, working towards the day he will strike at whatever was responsible
I'm going to work out ways that they meet with Janiven beforehand.
I'm thinking that Massimo runs afoul of Shanwen, who simply cuffed Morosino, who had accidentally bumped into him. Hopefully Massimo will step up and stop him from brutalizing the lad. It'll help add some animosity to the future encounter.
I think I'll have Massimo run into Thesing Umbero, and play up the social affront there. Probably have him hitting on a barmaid that was flirting with Vincenzo. I'll make Thesing a noble as well, who'll probably back down when Vincenzo threatens him (I know my player ;)).
I'll have Arcturius deliver a missive to the country estate of some friend of Vincenzo, and be acosted by some brigands. Mistake!
Jamyey and Maliria I haven't decided yet. I'm thinking I'll have her be following Arcturius, and aid him during the battle. Him, he will probably have spoken out about his interest in fighting that which stalks the dark.
Personally, I'd have the Bastard's bug out. Palaveen was already concerned about attracting attention. Sure, they have a cool lair, but most of it's values is gone once it stops been a secret location. The intelligent choice is to bug out, and have some of his men stay behind in hiding to figure out if somebody comes back.
So if the PCs return, give them a chance to spot the once left behind to follow them. Then they can get some info themselves about the new Bastard's location.
Have a scene were a single Hellknight trashes a bunch of rowdy sailors in the docks. Have one of your PCs witness it, and then bring it up when the HKs show up.
Have you Knowledge (Local) PC or your high Sense Motive PC know this is a bad idea.
If they then decide to fight anyways....broken bones are a good teacher ;)
A cleric of Caiden Cailean (sp?), ready to set up an underground railroad for slaves would be a great PC for this game, IMO.
Duelling is going to be an important part of giving it that Venetian feeling, so a Duellist is very apropriate. Anybody have any Dueling Codes they've used before? What are the rules for poring arms in
Urban Ranger is excellent as well. Makes for a good spy/agent for a noble house.
Have you considered simply putting the runeforging well under Sandpoint. Just run the Scribbler encounter, and then they find this awesome plot device. Cue a montage of them gathering items around Varisia to use in the forge after they discover the conveniently labeled instruction manual left by the scribbler. Advance to Level 14 right before they do to the runeforging.
The 8th Dwarf wrote:
Yeah. The serial numbers could be field off, and instead of books say they are bard tales. It's a good way to tie in higher level heroes, not sure it would work for Level 1 PCs
My money is on Mejico!
Personally, since I'm a Spanish speaker, the name throws me off. Because it's not exotic enough for my arabian game ;) So I'll have to make up a name, and when describing it to my players, will have to use "And the stories you hear, are similar to those Chupacabra stories we keep hearing.."
I've lived in Ecuador, Chile and Argentina, and all of them mention the Chupacabra. I would not be surprised for the term to be in use in the rest of South America, as well as Central America.
Now who coined the term first... that depends on who you believe.
FOr another Latin American legend that crosses borders, look up "La Llorona" (The weeping Lady).
My players were getting there but kicked in Thistletop, so I had the Riddleport bard recognize Orik as an old acquaintance. They had him turn coat in exchange for letting him take Lyrie away.
They'd already captured Tsutso, and after they killed Nualia and returned to town, they found a heartbroken Orik, because Lyrie had sprung Tsutso and run away.
The bard finally pawned off the Vinder girl on Orik, through a convoluted con. He was glad of getting rid of her (cramping his style) and Orik was glad to have someone. She was a victim of some terrible dice rolling and the fact that she isn't painted as a bastion of morality in any case.
The bard set things up so that Orik believed he was doing him a favor, while he went all sappy and moralistic on her. She did seem the type to enjoy the thrill of cheating on her boyfriend, more than the type to enjoy poetry reading under the watchful eye of a chaperone.
They have a couple of rugrats now.
If your players aren't feeling the urgency of rescuing the POWs, there's a simple way to get your players to charge in. Have the elven leader tell them they're not good enough for this job. He'll send his troops in instead. Have him play up they've mostly been lucky so far, and that they probably couldn't handle it. Throw in some mention that it's bad enough that priceless elven artifacts fell into the hands of drow, that he would rather not have them be owned by these uncouth heroes.
If your players are anything like mine, this affront to their honor, after dealing with arrogant elves for the whole module, will have them rushing in in no time. Mention of "priceless" will draw in those mercenary heroes.
It's a sad comment that the only emotional reactions my players have towards NPCs is hate, resentment or contempt. :D
Aren't these guys called Hellknight's? Except they aren't stupid to stand and talk to the protagonist, they'll simply hunt you down.
Yeah, elf's definitely fall in the lust category. Given the traditional flexibility of humans, they would be an ption for all sins as well. Additionally, I don't have a problem with some crossover in sins. Dwarf's are greedy and proud, Elves are lustful and Proud.
Let me see what I can come up with:
wrath: half-orc, orc,
I'm not sure about gnomes. I gave them greed cause I needed to put them somewhere, and sloth because if they don't focus on a single thing they start wasting away. They "have" to be industrious, just to survive.
Checking out Monsters Revisited:
Clearly, they fall under sloth and wrath.
Looking at the other entries in the book, and trying to keep things in chek by avoiding most HD issues
goblins: says they're cowards, which makes it hard for me to peg. Probably envious?
bugbears: No idea under what to place them under
hobgoblin: pride (they seem very much full of themselves) and envy (leading to all that backstabbing between leaders)
kobolds: No idea what to place them under. Pride? or Envy?
ogrekin: Lust and Sloth
orc: wrath and wrath?
So the list is filling up nicely, but I'm open to further input and changes from those i defined
Michael F wrote:
But werewolves are. And a man-hyena will probably be mistaken for a man-wolf. Most peasants will see slobbering jaws, and run away screaming.
Xaaon of Korvosa wrote:
I'd like to see a Golarion specific reincarnation list, in addition, I think it should be alignment based...just my thoughts
I'm running a very heavily sin-influenced campaign, and I was thinking of making Ressurection be sin-based. I already had a lustful PC return as a half-elf, which given the elf's worship of Claistria would be somewhat consistent.
some ideas so far:
Wrath: half-orc, orc, ??
Any help would be appreciated :D
Charles Scholz wrote:
Yes there is some of this. 10,000 years is next to nothing geologically speaking. Wasn't the Inner Sea formed by a damn meteor falling into it as well. The rest of the maps don't have enough of closeup to say whetehr there are inlets and islands.
Joey Virtue wrote:
See im the kind of Dick DM who would send them both into the fight to punish my PCs for letting him get away
I considered that, but I feel the giant raid on town is hard enough. I expect the Giants to escape with a bunch of citizens. I might have them catch up to Barl and Teraktinus though...
FOr now, this is what I have planned:
Romer and bodyguard are involved on a Rooftop Chase in Korvosa when an Assassin tries to kill the wizard. The wizard has been trying to learn more about the Sihedron ritual, and I have a feeling that would have drawn some attention. Also, it let's me use the Shingles Chase..
Kram, Kraken and Astur are Ambushed on their way to Skull's Crossing on a patrol. I'll have Kraken come visiting when the troops are been rotated back to Magnimar (not enough rangers yet).
A female assasin tries to kill Milo during the night. This is the simplest cause it plays up to his Vice: Lust.
Joey Virtue wrote:
A Barl led strike force could be fun but that could take away from the Raid later on
Good Point. I'm not sure what Mokmurian would do to Barl after his abysmal failure. He is one of his powerful students after all, but the runt doesn't seem the forgiving kind. I might add Barl to the Sandpoint raid instead of Teraktinus. A suitably scarred and one-eyed arl, wearing the brand of Mokmurian's displeasure mayhap?
So my players let Barl get away. I come to plumb your collective wisdom in search of complications I can throw at them.
I have increased the time between chapters by years instead of weeks, so the players can explore and evolve their characters some more. Specially because we're old school, and Level 10 used to be called Name Level. What each of the players has decided to do:
Kram: the Varisian hunter has become the next Lord of the Keep (Fort Rannick), and will spend the years hunting down ogres and giants. I expect him to have made quite a reputation amongst his prey. So any help at coming up with a cool sounding nickname the Giant's might have given him would be appreciated.
Romer: the Varisian Illusionist has become one of the master's of his specialty. He wants to spend the next years investigation what exactly Lucretia and Xanesha were attempting with the rituals and the soul energy. He'll be traveling around Varisia.
Milo: The half-elf will be setting up a new casino and brothel in Turtleback ferry, now that he has eliminated the competition. He'll be traveling back and forth from Sandpoint constantly, to watch over his other brothel back in town.
Kraken: The paladin of Sarenrae will be setting up in the brand new temple in Magnimar, training.
Astur: The cleric of Sarenrae will settle down in Turtleback Ferry, where he plans to cleanse the citizens of the Sihedron mark.
I plan to summon the Pcs to Sandpoint for Madame Mvashti's birthday, but given Barl's escape, maybe Mokmurian will be sending some retribution against them? nasty ideas are welcome.
James Martin wrote:
Why hate the players? They did stop the flood, but expecting nothing else to go wrong is a bit much. If anything, the town might ask them to go punish the guilty parties (i.e ogre cave hook).
A frontier town like Turtleback exists mainly as support for all those frontier people and the fort personnel. Some people might leave, but other will stay and rebuild as long as it's profitable. And selling booze and food to dour rangers seems like a steady market to me.
I'm not sure. After Xanesha, my players were paranoid about hot women sporting 10,000 year old bling.
To the OP, I also had the Paradise around, and had my players kicked off when their sniffing around for clues became too obvious. Well, the cheating at cards didn't help either.
Well, I started HMM last night, and I think I handled the transition pretty well.
At the end of Skinsaw, Xanesha got away and one of the PCs died ignominiously. After extricating him from under the collapsed tower, they now had to reincarnate him (they had had the discussion before). I decided that Shalelu's student (another of the PCs), had heard of Myriana. As a personal quest she had decided to travel there to learn under the nymph (wanted to take druid levels), so they went to see if they could score a Reincarnate. After a quest to eliminate the Hydra (which in True20 is anyhting but a pushover), they scored the reincarnate. The ranger PC stayed to learn from the Druid, giving her a connection to Turtleback Ferry. The others ersturned to Sandpoint.
Two years later, the PC who co-owns sandpoint's Brothel discovered that one of the merchant's from Turtleback that had come to buy glass from Sandpoint had the Sihedron Mark. The next night he learned that her maid also. Suffice to say that this guy is scoring Lust points heavily. He learned about Paradise, and that it had been installed about a year in a half ago.
At the same time, they received a messenger bird from the ranger training with Myriana, speaking of spotting the Sihedron Mark in Turtleback herself, as well as some mysterious happenings in the area.
The Pcs, heroes that they are, decided to travel urgently to Claybottom Lake. During the trip they were accompanied by different gnomes singing their particular brand of music (I had a Muddy Waters CD playing all the time). I decided that the Bleaching meant a special affinity for Blues. ;)
After surviving a nasty attack by some giant snapping turtles, they arrived. The ranger PC was no were to be found (Player didn't show up), so they decided to do some sleuthing themselves. Finally, deciding that all signs pointed to Paradise, they went into the Casino.
We proceeded to have alot of fun playing Bounder, and the rogue had a blast cheating his way through the game. (True20's second Chance feat is awesome). Finally, they were asked to leave, allegedly because they had won too much money. Actually, it was because Lady Lucrecia had spotted them.
They awoke in the middle of the night to see Paradise sink under the lake after the fire. Already deeply suspicious, they learned that Lucrecia had left before the fire, towards the North.
Of course, the players have already guessed that Lucercia is none other than Xanesha, and they are itching for payback. On their way north, they got distracted by the bear and are now perfectly directed towards the Graul homestead. I think I'll have the ranger have been captured by the Graul's just when the PC's arrive, because she had gone ahead to investigate Fort Rannick.
Of course, the Deliverance soundtrack was playing loudly all during the battle with Ruckus, who finally abandoned his dogs and ran away.
Repairman Jack wrote:
But she is Large, which give her Reach of 10' with weapon's sized for her
tricky bob wrote:
I had her escape, and am going to replace Lucrecia with her. That means they get their payback from their "tie" against her in the Tower.
My campaign has a slower timeline than the default pathfinder though. I will have a couple of years pass between SM and the Massacre.
Or you could move the scribblers lair to Skull Dam. The ogre's messing with it uncovered some formely flooded tunnels.
Kirth Gersen wrote:
But who says they're bred to be weak. Hitpoints are just a way of saying "you've got enough mojo to survive this long." All minion rules do is say that for your PCs, some creatures are "mojo-less". Your PC has grown savvy enough to know their weakspots and exploit them.
That's my point. I tend to save the inhuman for NPC races myself, but playing all the time as an "inhuman elf" would get very tiring for me.
I think my biggest problem with fantasy settings in general is that the races tend to end up being "humans in elf/orc/monster suits". Non-humans should be non-human. Pathfinder and Golarion has done some work with making non-humans less human, but not enough. It really does require breaking the mold and in most cases that necessitates moving outside everyones' this is another typical pseudo-Northwestern European quasi-medieval mind-set. Breaking these sorts of barriers is paramount in presenting any sort of internally coherent and believable setting.
Though I agree with you that it's hard to break from the mold, I don't see why it's more believable for completely alien demi-humans than the typical "monster-suits".
I'm so sealing this idea! Thanks