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IDPTG |
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First off, apologies if this has already been posted. I did a couple quick searches but didn't find it.
Second, this does use a variant rule (at GM discretion, enemies can follow the PC rules for changing initiative order upon reaching 0 HP, CRB page 459) and is extremely contrived. However, I think it's fun nonetheless.
The relevant actors are Troll A, Troll B, and Fighter.
The Trolls have AC 20, Regeneration 20, and 115 HP.
The Fighter has Barbarian Dedication (for Rage), Boundless Reprisals (Reaction at the start of each opponent's turn, only usable that turn), a Belt of Giant Strength (base Strength of 22) and a +3 Major Striking Holy Frost Shock Thundering Orichalcum Mace.
The Fighter's attack bonus is +38: 28 (Proficiency) + 7 (Str Mod) + 3 (+3 Major Striking Orichalcum Mace)
The Fighter's minimum damage while Raging is 21 (42 on a crit): 7 (Str mod) + 4 (Weapon Specialization) + 4 (+3 Major Striking Orichalcum Mace) + 4 (Holy, Frost, Shock, Thundering) + 2 (Rage).
The Fighter's maximum damage is 53 (106 on a crit): 7 (Str mod) + 4 (Weapon Specialization) + 16 (+3 Major Striking Orichalcum Mace) + 24 (Holy, Frost, Shock, Thundering) + 2 (Rage).
Therefore, the Fighter is guaranteed to hit a Troll on an attack for at least 21 damage (a roll of 1 would normally be a Critical Success so it is downgraded to a success). The Fighter is also incapable of one-shotting a Troll, even on a max damage crit (though this isn't terribly relevant).
Suppose the Initiative order is Troll A > Troll B > Fighter, the Fighter is Raging, each Troll is at 1 HP, and each Troll is adjacent to the Fighter.
Troll A's 1st turn: Troll A regains 20 HP from Regeneration and goes to 21 HP. The Fighter gains a Reaction. Troll A Strides 5 ft (staying adjacent to the Fighter), provoking an Attack of Opportunity. The Fighter does a minimum of 21 damage, bringing Troll A to 0 HP. Troll A moves in the Initiative order to directly ahead of the Fighter. Initiative order is now Troll B > Troll A > Fighter.
Troll B's 1st turn: The same thing happens as with Troll A. Initiative order is now Troll A > Troll B > Fighter.
Troll A's 2nd turn: Troll A regains 20 HP from Regeneration and goes to 20 HP. Troll A stands up, provoking an Attack of Opportunity. The Fighter does a minimum of 21 damage, bringing Troll A to 0 and shifting the Initiative order.
Troll B's 2nd turn: The same as with Troll A.
Repeat ad nauseam. By constantly taking attacks of opportunity, the Fighter has prevented themself from taking another turn. Because of Regeneration, the Trolls will never die until their Regeneration is turned off, which the Fighter's weapon cannot do.