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![]() I think it makes sense to have a whole book expand on them later. An entire book called THEMES would be a dream. But to have just one chapter would be nice. I see feats as being mentioned but not given. In a chapter detailing feats it could explain how to make a feat tied to themes. Or even within each Theme mention feat creation examples. But keep it small like a few mechanics each Theme. But having Verbal duels and the Influence system(AMAZING BY THE WAY) right off the bat makes playing those games better. This way you wont have a million different ways of DM's doing it. These could be just GO TO examples. So a beginner would have access to them. I didn't get to PLAY in many games of Intrigue until ULTAMATE INTRIGUE explained how to run one. Lots of people over think mechanical concepts for thematic games and it ruins the tension those games set out to make. HORROR is the worst... without understanding levels of fear and having mechanics for Insanity beginner dm's (THERE WILL BE A LOT COMING FROM 5e)are lost! ![]()
![]() Ah yes... I have greatly enjoyed my time with pathfinder1. My only complaint was that the Thematic books and their refined systems ULTIMATE HORROR and my go to love ULTIMATE INTRIGUE came years and years after release. I believe WE ALL would benefit greatly having THEMATIC MECHANICAL systems built into the GMG. Not just a simple paragraph I mean a couple of Pages dedicated to each THEME and mechanics taken from the old systems. THEMATIC MECHANICS CHAPTER:
And give a very quick example on what items should be changed in rarity level. I think new players would love to have the stuff from the old books refined and simplified in the new system. To have a GMG with the old mechanics in one book would be heaven. I am aware I could just use my old books and convert to the newer dc's but I just thought this would be a Golden opportunity to just have that in the GMG for this edition from the Start! Thank you for your time and answers, Pageicus ![]()
![]() Arkenforge has impressed me greatly with the one time fee and completely offline play. It is made for offline play though from the ground up and currently has no online. But it is a map creator and Soundscape and encounter builder all in one tool. It is currently in Alpha and is f&@@ing Amazing!! The best part is the small team of people who constantly uptdate it and love talking with their community. The only reason I am mentioning it is because of how well they have treated me from trouble shooting to just letting me in on secrets for whats coming all from talking with them on discord. Just geeks like me living a dream trying to find out what to do with sideways tv's and DND lol. ![]()
![]() Mark Seifter wrote: Heal directly manipulates vital essence. Soothe is the occult healing spell you're looking for. Thank You!! For not only the speedy reply but for adding a spell that fits perfectly with the Bard... I read through all the spells and when I read the NAME soothe I thought it had something to do with sleeping recovery lol. This way of adding theme's to the mechanics is great. Making it really have a flavor in not only character creation but progression and now to find it carries over to the spells is really impressive. At first I was feeling this was just a money grab due to 5th edition "ease of use dominance" But the amount of CARE and FEEDBACK has shown me 2nd edition Is a new beast on its way to being what I thought 5th was going to be. Every time I "think" I find something I hate there is something shown to me that I absolutely love. Sorry for Wasting your time lol... ![]()
![]() Not to sound too dramatic but honestly I cannot find Heal or Healing spells in the Occult section... I Love everything they have done with BARDS in both flavor and mechanics and especially how the two are combined in their own unique way. But then I was preparing spells and I noticed I could no longer have my trusty level one Cure Wounds (or HEAL as its called now) I thought it worked in some way with the cleric being special... However it seems funny to me that Necromancy would not be Occult. Both negative and positive powers seem very Occult in a story sense Especially dealing with Ghosts and the unseen intrigue. It also makes it seem like I will be forced to have a cleric and that is something Im not fond of. Now I have lots of experience with P1 but P2 I am still scratching the surface. Is there any way to add Heal to my list of spells as a bard? Or is healing not as demanding as it was in P1? Will it hurt the bards in the long run to have made such a change. Please educate me and help me to understand this decision... |