![]()
![]()
![]() Henry graps the dead hand of his friend and says "Goodbye" He then sits on the edge of the creek with his hands up and says... "Whatever you want...you murdering son of a b++&!. How was we to know that yer the devil? But do me a favor. Put a hole in that bastard that shot Ronnie in the back." ![]()
![]() On Henry's init, he puts the Shotgun down, then dives into the stream in order to clear his eyes. Ronnie will do his best just to hang on to the big man until help arrives to subdue him or drown him since he seems impervious to gunfire. ![]()
![]() Roscoe Int Check: 1d20 - 1 ⇒ (8) - 1 = 7 Sharyn Int Check: 1d20 - 1 ⇒ (6) - 1 = 5 Both Roscoe and Sharyn stare at the rocks but don't see anything. They look around at the others and back at the rocks. "They all look the same to us? Anyone see anything dangerous? We don't" ![]()
![]() Henry Init: 1d20 + 1 ⇒ (3) + 1 = 4 Ronnie Init: 1d20 ⇒ 1 This round... Henry grabs two handfuls of dirt and throws them into the face of the Prospector then grabs for the man's feet. Henry's Dirt Toss: 1d20 + 1 ⇒ (1) + 1 = 2 Ronnie shouts "pile on" and charges the red-haired demon trying to knock him into the water. Ronnie's charge: 1d20 + 1 ⇒ (18) + 1 = 19 ![]()
![]() Henry goes pale in the face, lets his buckets fall and drops to his knees. He folds his hands and begins to wimper, grovel and beg. "Please mister, don't kill me..." From behind him and slightly off to the side Ronnie takes a different tone. Having been a surveyor most of his adult life and dealing with property owners..... The way I see it partner. You might get real lucky and kill one, maybe two, of us. The other ten's gonna blow you to hell and toss what's left of yer carcass into your little creek here. We'll take yer claim and yer mule and no one will know the wiser. So, why don't you mosey on somewhere else. We're grabbing water for the train and will be gone in a few minutes to leave you in peace. Personality: 1d20 ⇒ 13 Shotgun: 1d20 ⇒ 11
![]()
![]() Henry and Ronnie have some twine tied around their shotguns and have them slung over their shoulders. The buckets they are carrying make a lot of noise but there is no easy way to carry them. Both men look nervous but listen to Jed and try to remain calm while following along...for now. __________________________________________________________________ Judge is happy to escort Jess to the Caboose, on the way he looks for some refreshments. Either a flask or canteen on one of the dead or in a car that they pass. "A breeze would be welcome but I must say Jess the Great Santini, that meeting you has been as enjoyable as a refreshing spring zephyr." he says and offers her his hand to assist her up the stairs into the rear car. ![]()
![]() Personality: 1d20 + 1 ⇒ (17) + 1 = 18 The judge smiles and takes her hand "Jess, the Great Santini" it is. Very pleased to make your acquaintance. Everyone just calls me Judge or Judge Cartwright if you're being professional. But since this isn't casual or professional what should we call it? I hesitate to call it a date. Who takes their date to a rail car full of dead men? The Judge laughs nervously.... "Who are we kidding? This place is crazy. Let's enjoy each others company for a few minutes before the craziness starts again... ______________________________________________________________ Henry and Ronnie grab a pair of buckets each and follow the other men down to the river. ![]()
![]() The Judge offers the lady his hand in friendship and says... "No need to apologize ma'am. It was my pleasure to be in the company of such a class act as yourself. If there is ever anything I can do for you, please don't hesitate to ask. What do you think about checking around in here to see if anyone has left anything behind that they won't be needin? I wouldn't mind a chance to spend some time with you away from pryin eyes even if this isn't the most romantic of settings... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ronnie and Henry grab their shotguns and some buckets and join the others to go get water and learn about the mystery of Sica Hollow. ![]()
![]() Judge is surprised to find the Freight car door unsecured. He glances around as he moseys into the car and begins to shut it behind him. Looking back, if he notices the lady following him, he will leave the door slightly ajar. If not, he will secure it tightly. He will toss the remnants of his boots and previously well tailored pants to the side and strip the dead in favor of some tall, wide Levi jeans. Once his is sufficiently covered, he will sit down and use the scraps of his old boots and pants to wrap his hooves so that they no longer make noise on the steel plates of the train cars. ------------------------------------------------------- Henry and Ronnie both stand as the lady approaches. "Sure ma'am, join us" ..they say. "Billy here wants to be a bettin' man at cards. Instead of money, the winner of the hand gets to play truth or dare with the losers. Deal us up Four hands son." ![]()
![]() The Judge decides to leave the cryptic writings alone for now. He stealth fully heads toward the next freight car looking for chaps or some large clothing to cover his now, corrupted, nature. The other men, Henry and Ronnie continue to play cards and ask the boy what exactly he would like to wager. ![]()
![]() Roscoe and Sharyn are shocked and saddened a the death of their friend. They do their best to cover the body and protect it from wild animals or worse. They also collect his 30 cp, Dagger, Fine Tools, Flint and Steel before saying a few words. "I guess we head to the front door." ![]()
![]() Henry and Ronnie both look questioningly at the boy and say... "How do you what? Anyway, what would you like to bet on?" The Judge will use the read magic to read the next scrawled set of words, trying to avoid any further corruption. He also looks around for anyone wearing long bell bottom trousers or chaps with which he can hide his corruption. ![]()
![]() Garwen is big, agile and lucky. He takes the rope and ties it around his waist and starts to climb. He tries to keep to parts that are stable but also with plenty of handholds... Climb: 1d20 + 2 ⇒ (2) + 2 = 4 Strength bonus +2
![]()
![]() The Judge is understanding of his power to intimidate and apologizes for it.
Intelligence: 1d20 ⇒ 15 Will Save: 1d20 + 3 ⇒ (5) + 3 = 8 I'm assuming that's not a good roll. lol ![]()
![]() If there is no where to climb over the ruined wall with the rope, Roscoe and Company will make their wway under the Portcullis and look for a way to block it open. That way, at least so if it tries to close, someone could crawl under it to escape. ![]()
![]() The Judge would like to join the woman and take a shot at the Latin since most of our legal system is based on it. The other two in the group will join the boy and the old man in some games, keeping their shotguns close at hand. "Good day madam" says the judge, tipping his bowler "I have a little background in Latin and would be glad to help you decipher some of the more less offensive writings... ![]()
![]() The Judge grabs a rifle and a handful of ammo. He reloads his pistol and grabs a few more rounds for that as well. He's not really sure what to think about this situation or about the people he's travelling with. One moment he was on the train talking to these chaps Henry and Ronnie, the next minute their off in a possie. The night was excruciatingly long. Step by step in the near total darkness. More than once, he made comments about the idiot who planned this without a light source or why they didn't grab sufficient torches... Eventually, the trip was over and they made it back to the train. The Judge and those with him immediately found places to crash and fell asleep. Hoping that if there was anything important happening someone would wake them up. ![]()
![]() Garwen, Sharyn and Roscoe tie each other off to the rope and wait there turn to cross one at a time trying not to stress out the old planks. They use their torces to look up into the murder holes of the gate house to see if they see anything that Muck heard..... ![]()
![]() Henry and Ronnie toss their now empty shotguns down next to their feet and start helping poor Gideon from his restraints and trying to see if he's too badly hurt. The Judge stands there like Robert Duvall in 'Apocalypse Now',tilts his bowler and says "God, I love the smell of Gunpowder in the morning." He walks around kicking firearms away from lifeless hands and makes sure they are all dead. ![]()
![]() Rosco cleans off his Awl and sees the little critters. He says... "Between us we have flint and steel, we have wood and rags from these dead ones...I says we burn em and these maggots too so they don't spread. Also, since Sharyn has the bundle of wood, Garwen has the flint/tinder, can we make some torches from rags and coat them with oil from Rosco's shoe shine kit (assuming he has one since he was a cobbler)? Once the dead are dealt with, Rosco starts looking for a place near the tower that we can toss up a rope so we don't have to go through the front door. If he can't find one, he'll see if there is a main entrance. ![]()
![]() Not sure if you want us to post in initiative order, but if I die, feel free to ignore my rolls. :P Garwen Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Sharyn Attack: 1d20 - 1 ⇒ (8) - 1 = 7
Rosco Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Crit...wooot Crit: 1d4 ⇒ 4
![]()
![]() I'm a little out of init order but have to run for a few hours Judge shooting Pistol: 1d20 + 1 ⇒ (3) + 1 = 4
4 shots left in the leg iron. The other two hombres do the same with their shotguns...2nd shots...now empty Henry shooting Shotgun: 1d20 + 1 ⇒ (2) + 1 = 3
Ronnie shooting Shotgun: 1d20 ⇒ 16
Hope you all have better luck...I might have gotten one though ![]()
![]() Henry Sneaking: 1d20 + 1 ⇒ (3) + 1 = 4
The Judge, realizing that stealth is now out of the question,
Judge shooting Pistol: 1d20 + 1 ⇒ (14) + 1 = 15
The other two hombres do the same with their shotguns... Henry shooting Shotgun: 1d20 + 1 ⇒ (17) + 1 = 18
Ronnie shooting Shotgun: 1d20 ⇒ 5
![]()
![]() "Well"
![]()
![]() The Judge says...
![]()
![]() none of my guys have much going for them in the mental department but they are strong... "What the hey?" What if you knock one of dem loose? Den what?" Says Roscoe at Candy. "Shucks, they ain't hurt'n no body. I say we avoid dem tings and go around the back. Maybe we can climb that there wall with ma rope and avoid some fight'n? Garwen and Sharyn both nod in agreement because Roscoe has always been the smart one of the group. ![]()
![]() The Judge and the other men load their respective weapons and pocket some ammo for later. "Lead on Mr. Jasper" says the judge who stuffs the revolver into his belt. Henry and Ronnie both keep their shotguns at the ready and follow along. ![]()
![]() stamina for Henry: 3d6 ⇒ (6, 6, 4) = 16
Henry:
Strength: 12 +0 Stamina: 16 +2 Agility: 15 +1 Personality: 8 -1 Intelligence: 11 +0 Luck:9 +0 HP: 5 Switching Personality and Agility Judge:
Judge Cartwright Strength:12 +0
Ronnie: Ronnie Milsap the Surveyor: Strength: 10 +0
![]()
![]() Three more men from the Train step up to join the Posse:
These men approach the scene and volunteer to help. Judge accepts a 6-shooter and some ammo while the other two will both take Shotguns. The Judge asks "We heard some rumors. What's the situation here?" ![]()
![]() Sharyn will lead the way with her Handaxe and piece of chalk to mark anything dangerous. She's supposed to be lucky at finding such things. Rosco and Garwyn will follow with daggers drawn and held before them as if in protection from invisible foes. They will all cautiously walk along the walls until they find a way in or possibly a place for Rosco to climb with his rope. The all look around warily and make sure the rest of the angry villagers are nearby. "Keep your eyes open for our missing friends. I heard some of them turn into monsters and come back from the dead.
|