Hyperanthropos's page

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So I found the Ioun Stones in the Core Rule Book and I always wanted a floating stone orbiting my head so lets go:

In contrast to any other item that provides a bonus to ability scores the one from ioun stones doesnt vanish after 24 hours is that correct?

And since they dont have a slot can wear them in addition to ahelmet or something else on my head. Also since they have no slot can I have two or more of them? (Doesnt seem right so I am asking...)

Also is there any good reason why they are All level 12? For the ones that provide a bonus to abilities okay, but for the +1 to AC one?

Obviously they can get stolen and this difficulty to steal it should be dependend on the range they are floating of your head (1d3 feet)
So how do you rule this in combat?
Making a Combat maneuver to grap it?
Making somekind of relfex save?
And how is it effected by the distance of the stone from your head?

Thanks Hyper.


A question about the weapon property mighty cleaving.

Somehow I cant get its exact meaning out of the word in the rule book.

Does it practically mean that you can make another "cleave" attack if you ALREADY have the feat?

Or dos it mean you can make a "cleave" attack AS IF you had the feat.

Sorry dont know how to express this better.

Greetings Hyperanthropos.


Hello fellow Nerds.

I suppose to most of you this question will sound dumb, but in my group of pathfinder newcommers we stubled over the costs of magic weapons.

Could you explain to me what the costs for say a mighty cleaving weapon with +1 bonus are?

It would be really helpful if you could write what cost factors go into it?

Also can you have a magiv weapon with some kind of property (mightly cleaving, fire what so ever) and dont have a +1 bonus?

We really tried to understand the rules, but couldnt come to one consistent oppinion.

Greetings Hyperanthrops.


Dear fellow inhanbitants of the Nerd-Realms,

My first question:
Can I use Power attack when making opportunity attacks?
If not what are the exact restrinctions usage?

Second:
Last session question arose about whether you could add the bonus to attack roles from smite evil to your CMB.
I know the +1 from masterwork adds the your CMB, now what is adding to it and what not. Or does simply any bonus that you get an attack roles also adds to your CMB?

Similar do all the bonuses (or penalties as from power attack) also apply always to my opportunity attacks?


Hello everyone,
My Group hav recelty decided to change or system to Pathfinder. 3 of our 5 Players are quite experienced in DnD 4e, I belog to this group so the new rules dont seem be much trouble for me. The other two have never playes DnD, but other RPGs.

Until now it looks like our group will consist of a Bard (Gnome maybe), Halfelf Wizard and me the Human Paladin.
We will probably get some else to fill the frontline: Cleric, Fighter or Barbarian. And the last one is unclear.
We are getting the points for playing High Fantasy, but I dont want to take dumpstatts, having everything atleast 10.

I decided to go with a Human Paladin and a big Two-handed-weapon, a heavy Flail. Later found out that this combination seems to be quite
good.

Str. 15
Dex. 10
Con. 13
Int. 10
Wis. 10
Cha: 16
Does that make sence to you and should I spent my +2 from being Humans on Cha or Str?

(Btw I dont want this mount thing.)

My questions are:

Is their any big reason not to use one of the things i mentioned, being Humans or the weapon?

If I am correct I can get 2 skill ranks base per level, 0 extra for Int mod, an extra skill rank for being Humans and could choose to get another when leveling. But ill take the +1 Hitpoint.
That would be 3 skill ranks per level, is that correct and enough?

Would it make sence to combine the Paladin with some extra levels in an other class? Thinking of fighter, Barbarian. Cleric? I think I wont be the only guy with heal abilitys and I want to be in the front line, what could help?

Also found those variant class features:
http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/paladin.html
Not to sure of one of them might be usefull, any ideas?

And any Feat ideas for that build?

Last but not least
If someone has ideas for equipment I am interested, buts not really needed yet.

Thanks and Gerrtings! Hyper.