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About HydrandName: Hydrand Basic Traits:
Ancestry: Clockwork Gender: Hm? Age: 7 Level: 3 Appearance: Human, 6', utterly unremarkable Personality: Conceited and Courageous Background: I constructed a monument in my city. Strength: 13
Perception: 10
Size: 1
Damage: 0
Spoken Languages: Common Immune: Damage from disease and poison; asleep,
Written Languages: Common Professions:
Ancestry Traits and Abilities:
Key:
Mechanical Body:
Accelerator:
Repairing Damage:
Level 4 Expert Clockwork
Quirks and Marks of Darkness:
Hydrand frequently checks to be sure he has all of his belongings. He doesn't have many possessions, but he jealously keeps safe those he does. Hydrand is chronologically challenged, frequently appearing to be semi-insubstantial as he becomes unseated from time from time to time. Hydrand believes his one-time boss and close friend, the Awful, has a history of making excellent choices, morally, and as such will follow his example in regards to his own moral compass.
Paths and Path Abilities:
Novice Path:
Equipment:
You have a club or sling with 20 stones, rags, and a pouch
And a mace constructed from a purple metal with a name etched on the haft. And one large shield. And suit of Scale armor that has the following enchantment: You can use an action to cause fog to spread out 10 yards around the object. The fog remains for 1 minute or until dispersed by wind and partially obscures its area. The object has three uses. Spellcasting:
Tradition: Protection
Tradition: Time
Rank 1: PERFECT TARGET (2/2) PROTECTION ATTACK 1
SANCTUARY (1/2) PROTECTION UTILITY 1
BINDING SHACKLES (2/2) PROTECTION
Rank 2: TIME SKIP (1/1) TIME UTILITY 2
TIMELY WARNING (1/1) TIME UTILITY 2
Rank 3: ACCELERATE (1/1) TIME UTILITY 3
FORCEFUL REBUKE (1/1) PROTECTION ATTACK 3
Questionnaire:
1) How do others make you feel? I am utterly dispassionate towards the presence of those I am not familiar with. If they are there and I must interact or they seek to interact with me, that is fine. If I am alone, that is fine, too. For folks I am familiar with, however, it is a different story. Those I would call friends or enemies stir my soul, and the otherwise colorless world gains emotion and meaning. 2) Name one thing you value most. The ideal of justice. I was created to bring people to justice, and the idea that one who has committed a crime faces an ample punishment is core to my creation. 3) What do you fear? What do you hate?
Spiders. I also hate when people act unbecoming because they know they will face no retribution for their behaviour. 4) What do you desire? What do you love?
Boy, I sure do love me a good companion. It is difficult to exist without camaraderie, but I feel so detached from the people around me. Making friends is hard, and it's easier not to open myself up. 5) You have (at least) one secret. What is it?
Being unremarkable has helped me to escape anyone suspecting that I might be her paramour, but anyone who recognizes the gift I was given would know immediately who I was. 6) Have you done something Notable? What was it?
7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?
8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them?
9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?
That said, the largest evils in this world are often those who believe they are doing the most good. Understanding one's motives is key to determining right or wrong. [Spoiler=My Story]
I left, dejected, wondering at a life without meaning. Gainful employment was the only direction I had in life. In the face of exile, I arrived in Last Hope, and constructed a monument, an enormous empty plinth to signify the emptiness of meaning my existence contained.
Random Rolls::
Purpose: 1d20 ⇒ 4 Built for War
Good Personality 1: 1d20 ⇒ 3 Courageous
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