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Broken characters can certainly be a problem that can ruin everyone's fun (except the guy playing the broken character). However, I find that many players and GMs don't have enough system mastery to know what's actually OP and what's simply above average.
The issue is that it's difficult to find consensus on what "broken" is. If you have a table full of people playing sub-par characters, then even an average character can seem broken by comparison.
I've actually had to leave two separate campaigns because the GM nerfed my characters into oblivion, even though most of the players agreed with me that my characters were actually below average performers. Each time it was one or two particular players that cried "OP" and unfortunately they had the GM's ear. The other players did not. When you have a below average character that gets nerfed even more, it becomes unplayable.
Many times I feel like there is an "over-saturation" of new books and rules. It seems like it is hard to really know what is broke because by the time we see it in action for a little while there is a whole new set of issues coming up with the new material. This is what makes it so difficult as a GM. Trying to keep up with all the new rules, materials, and such makes this hobby begin to feel like a part-time job.
I'd love to see Paizo slow down a little bit and reflect on things more thoroughly. But this is a business so that isn't going to happen.