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Vakr |
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![Valeros](http://cdn.paizo.com/image/avatar/4_Imrons_Gallery.jpg)
Hello, I am looking for players for the upcoming Adventure Path in Late February, The War for the Crown.
War For The Crown
Your character need not to have be from Taldor, simply that you acknowledge your character may be involved in the affairs of Taldor up to 18-20th levels in course of the Adventure Path. Basically an entire campaign.
The sessions would be on Wednesday 2-5PM EST on Roll20
(taken from Big 16)
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Adventure Path. Golarion Setting
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4-6.
5. What is the characters' starting status (i.e. experience level)?
1st Level
6. How much gold or other starting funds will the characters begin with?
Standard. Optional stuff may be considered.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Well, not a class but rather a concept I want is a knight. (Cavalier, Fighter, Paladin, Cleric, Magi, WIzard, Sorcerer, Ranger, inquisitor, bard, rogue and monk can be a knight. Reference; "Knights of the Inner Sea").
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Core races. Playable races from Bestiaries and Advanced Races are on per case basis.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Attribute Buy Points, 20 points. (Pointer for newcomers; Table 1-1 in Corebook. All scores start at 10s as is standard)
10. Does your game use alignment? What are your restrictions, if so?
Yes and no Chaotic Evil or Chaotic Netural
11. Do you allow multi-classing, or have any particular rules in regards to it?
Yes, standard rules.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Roll20 will handle the rolls. DM will roll for NPCs and nonplayer entities. Players will roll for their characters' actions.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them.
We will be using Ultimate Campaign and Ultimate Intrigue optional rules as well the following optional/variant rules;
Ultimate Combat
-Duels
-Performance Combat
-Armor as Damage Reduction
-Piecemeal Armor
-Hero Points
Ultimate Magic
-Spell Duels
-Binding Outsiders
-Constructs construction
Unchained
-Background Skills
-New Skills: Artistry and Lore
-Expanded Skill Uses
-Alternate Crafting and Profession Rules
-Skill Unlocks
-Replacing Iterative Attacks
-Wound Levels
-Disease and Poisons
-Active Spellcasting
-Scaling Items
-Dynamic Magic Item Creation
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
1 page.
And each player is required to write 5 rumors about their characters' reputations. 2 good, 2 bad, and 1 false. This is for other player characters about what they might know about the character's reputation. The other players can not know which one is false.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Look up the Adventure Path and see if it is something you want to try.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Pathfinder SRD and all first party sources. 3rd party sourcbooks will not be used.