
Human Puppet |
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I'm currently in a very similar situation, but im a player. The whole group min-maxes and only wants to do combat, and "win" the game like we're competing or something instead of wanting to play an actual story driven game. I dont have an answer for it, but im trying something tomorrow. I've gotten an opportunity to GM 4-5 sessions based on my back story of my current character. Now im well aware of how my group likes to play, and im going to honor it to a point. Im going to focus on story and interactions. On plot, and decisions having key impact on how everything progresses.
Yeah theres players who play this game as a chess game instead of a story medium. And catering to there desires is a job that the GM feels they need to fill, but dont push it to far. Try and show them a good time in your own way, by accomplishing what your talking about. If they want pins to knock down, then make those pins but tie it in with the grand scheme of things, and evolve the game in response to how they react to social encounters and combat scenarios.
In the end, its going to be hard. But dont diminish your game so that you can make a dungeon crawler. Try and juggle both, and im sure everyone will have a great time while you show them how this game used to be. Best of luck