Feiya

Human Puppet's page

45 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

I'm currently in a very similar situation, but im a player. The whole group min-maxes and only wants to do combat, and "win" the game like we're competing or something instead of wanting to play an actual story driven game. I dont have an answer for it, but im trying something tomorrow. I've gotten an opportunity to GM 4-5 sessions based on my back story of my current character. Now im well aware of how my group likes to play, and im going to honor it to a point. Im going to focus on story and interactions. On plot, and decisions having key impact on how everything progresses.

Yeah theres players who play this game as a chess game instead of a story medium. And catering to there desires is a job that the GM feels they need to fill, but dont push it to far. Try and show them a good time in your own way, by accomplishing what your talking about. If they want pins to knock down, then make those pins but tie it in with the grand scheme of things, and evolve the game in response to how they react to social encounters and combat scenarios.

In the end, its going to be hard. But dont diminish your game so that you can make a dungeon crawler. Try and juggle both, and im sure everyone will have a great time while you show them how this game used to be. Best of luck


1 person marked this as a favorite.

Throw them into scenarios. Make sure the NPCs around them have actual personalities and are able to react to what the PCs do. I find that it really helps having a response to even the simple things that PCs do on a regular basis, and not a "draw your sword cause you cast detect magic" sort of thing. More like, if your in a peaceful village, level 10 armored up hulking PCs walking through is going to warrant a response, even though not much has happened. Keep things visualized as a scene, keep in mind these badguys and civilian NPCs should be played and positioned with the intent of looking realistic.

Also, what i do, is i err on the side of talking, and making PCs make the first move, unless im specifically making an ambush encounter or something. And make that RP encounter sound and feel like a normal NPC, with some casual hints about what they are looking for. See what they do.


1 person marked this as a favorite.

so tell me if this would work

i'm dying and i have a homunculus make a soul gem out of my soul with the intent of placing the gem into a soulbound shell construct. What that is, is just a construct, but it retains my personality and memories perfectly.