Market Patron

Hulgruum Brawnanvil's page

5 posts. Alias of VociferousBeast.


Full Name

Hulgruum Brawnanvil

Race

Hill Dwarf

Classes/Levels

Cleric of the Forge / 1 | HP: 13/13 | AC: 18 | Passive Perception: 14 | Base Speed: 25 | Initiative +1 |

Gender

Male

Size

Medium

Age

90

Special Abilities

Blessing of the Forge

Alignment

Neutral Good

Languages

Common, Dwarvish,

Occupation

Blacksmith

Strength 18
Dexterity 12
Constitution 18
Intelligence 12
Wisdom 18
Charisma 14

About Hulgruum Brawnanvil

Proficiencies:

Armor | All, Shields
Weapons | All Simple Weapons, Battleaxe, Warhammer
Tools | Cobbler's Tools, Mason's Tools, Smith's Tools
Saving Throws | Wisdom, Charisma
Skills | History, Insight, Medicine, Religion

Quick Reference for Physical Attacks & Spells:

Standard Attack, Warhammer: 1d20+6, 1d8+4 bludgeoning on hit

Cantrips
stuff

Skills:
Strength
Athletics +4

Dexterity
Acrobatics +1
Sleight of Hand +1
Stealth +1

Intelligence
Arcana +1
History +3
Investigation +1
Nature +1
Religion +3

Wisdom
Animal Handling +4
Insight +6
Medicine +6
Perception +4
Survival +4

Charisma
Deception +2
Intimidation +2
Performance +2
Persuastion +2

Current Equipment:

Warhammer
Handaxe
Chainmail
Shield
Spellcasting Focus - Maker's Mark Chisel
Explorer's Pack
  • Bedroll
  • -Tinderbox
  • -Messkit
  • -Waterskin
  • -Rations x10
  • -Torches x10
  • -50ft. of Hempen Rope

Background and Personality:

Clan Crafter
Feature: Respect of the Stout Folk: Though coming from a clan who's name is in shambles, Hulgruum has earned a reputation for himself through sheer persistence and an unwavering dedication to helping out his community and people. His skills in the smithy have only cemented people's trust in him, despite his family's disgraced station.

Personality
Quick to laughter and rude humor, Hulgruum at first glance is a typical example of the average dwarf: loud, uncouth, steadfast and stubborn. However, intertwined with the insults and gruff or sarcastic remarks (depending on the situation), is a deeply entrenched belief that the world will only be a place worth living in if people help and support each other.

Bonds
Hulgruum's mother, Kathga, once stood in between him and a crowd of angry drunks who were jeering at their family name and throwing rocks. Kathga bled for her son. Hulgruum would do the same in a heartbeat for his mother.

Hulgruum's uncle, Orgrim, though a salty and uncouth man, is also the closest thing he has had to a father since fleeing to the New World. Hulgruum owes all of his training as a smith and most of his understanding of the world to his uncle's long and frequently tipsy lectures in the forge.

Flaws
Hulgruum once spent a month working from dawn until late night fixing fences for an elderly couple, so that their livestock wouldn't escape. He continued to do this on top of his usual lessons in the forge, and eventually collapsed from exhaustion for several days.

Though equipped with a robust sense of humor, Hulgruum has little patience for roundabout or over-complicated solutions to simple problems (and as far as he's concerned, most problems are simple).

Hulgruum once implied that a prominent son of a merchant family "longed for the kindling touch of his sister," during a heated tavern argument. He earned a black eye and split lip for his trouble. To be fair, the pompous prick had it coming.

Ideals
"A wall is only as strong as its mortar."
The only way a healthy and prosperous society can exist is if its people all help each other.

"Without the haft, an axe is just a lump o' metal."
Just because someone cannot help themselves, does not mean they don't deserve help.

Feats & Features:
Feats
None

Features
Blessing of the Forge
At 1st level, at the end of a long rest, touch one non-magical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon. Once you use this feature, you can't use it again until you finish a long rest.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Stonecunning
Whenever you make an History check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Channeling and Spells:

Spell Attack Modifier: +6
Spell Save DC: 14
Cantrips Known: 3
Maximum Known Spells per Long Rest: 5

Spells Always Prepared:
Identify
Searing Smite

Slots Available:
Lvl. 1: 2 | Lvl. 2: 0 | Lvl. 3: 0 | Lvl. 4: 0 | Lvl. 5: 0 |

Spells Currently Prepared
Cantrips
Light
Sacred Flame
Word of Radiance

Level 1
Bless
Cure Wounds
Guiding Bolt
Healing Word
Shield of Faith

Channeling Abilities
None