SAVES
[dice=Fort]d20+6[/dice]
[dice=Ref]d20+7[/dice]
[dice=Will]d20+8[/dice]
SKILLS
[dice=Acrobatics(T)]d20+7[/dice]
[dice=Arcana(T)]d20+5[/dice]
[dice=Diplomacy(T)]d20+9[/dice]
[dice=Intimidation(T)]d20+9[/dice]
[dice=Medicine(T)]d20+6[/dice]
[dice=Nature(T)]d20+6[/dice]
[dice=Occultism(T)]d20+5[/dice]
[dice=Performance(T)]d20+9[/dice]
[dice=Stealth(T)]d20+7[/dice]
[dice=Thievery(T)]d20+7[/dice]
[dice=PFS Lore(T)]d20+5[/dice]
[dice=Plane of Earth Lore(T)]d20+5[/dice]
[dice=Kobold Lore(E)]d20+7[/dice]
OFFENSE
[dice=Hand Crossbow]d20+7[/dice] for [dice=Piercing Damage]d6[/dice]
[dice=Hand Crossbow, MAP]d20+2[/dice] for [dice=Piercing Damage]d6[/dice]
[dice=+1 Pick]d20+7[/dice] for [dice=Piercing Damage]d6+1[/dice]
[dice=+1 Pick, MAP]d20+2[/dice] for [dice=Piercing Damage]d6+1[/dice]
[dice=+1 Pick, MAP 2+]d20-3[/dice] for [dice=Piercing Damage]d6+1[/dice]
Crit Damage
[dice=Piercing, Crit]d10+1[/dice] [ooc]Doubled on Crit[/ooc]
[dice=Fatal]d10[/dice]
SPELLS
[dice=Needle Darts]d20+9[/dice] for [dice=Piercing]4d4[/dice] [ooc]Crit: Double Damage, 2 persistent bleed[/ooc]
[dice=Telekinetic Projectile]d20+9[/dice] for [dice=Piercing/Slashin/Bludgeoning]3d6[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Haunting Hymn; Sonic Damage; 15' cone; DC 19 Basic Fort Save]1d8[/dice] [ooc]Crit Fail: Deafened 1 minute[/ooc]
[dice=Phase Bolt, 30 ft range]d20+9[/dice] for [dice=Piercing]4d4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Frostbite, 120' range; Cold Damage; DC 19 Basic Fort Save]3d4[/dice]
[ooc]Crit Fail: Weakness 1 vs Bludgeoning until start of next turn[/ooc]
[dice=Frostbite, 120' range; Cold Damage; DC 19 Basic Fort Save; Amped]3d4[/dice]
[ooc]Crit Fail: Weakness 1 vs Bludgeoning until start of next turn[/ooc]
[ooc]Gain temp hp equal to half the damage to the target after resistances/weaknesses[/ooc]
[dice=Ignition, Melee]d20+9[/dice] for [dice=Fire Damage]3d6[/dice] [ooc]Crit: Double Damage, 2d4 Persistent Fire[/ooc]
[dice=Ignition, Melee, Amped]d20+9[/dice] for [dice=Fire Damage]d12[/dice] plus [dice=Splash, Fire]1[/dice] [ooc]Crit: Double Damage, 2d4 Persistent Fire[/ooc]
[dice=Ignition, Ranged]d20+9[/dice] for [dice=Fire Damage]3d4[/dice] [ooc]Crit: Double Damage, 2d4 Persistent Fire[/ooc]
[dice=Ignition, Ranged, Amped]d20+9[/dice] for [dice=Fire Damage]d10[/dice] plus [dice=Splash, Fire]1[/dice] [ooc]Crit: Double Damage, 2d4 Persistent Fire[/ooc]
[dice=Breathe Fire (aka Burning Hands); 15' cone; Fire; DC 19 Basic Reflex]2d6[/dice]
[dice=Force Barrage]1d4+1[/dice] (per missile)
[dice=Blazing Bolt (1 action)]d20+9[/dice] for [dice=Fire]2d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Blazing Bolt (2+ actions)]d20+9[/dice] for [dice=Fire]4d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Soothe]1d10+4[/dice] and +2 vs mental for 1 minute
[dice=Soothe, R2]2d10+8[/dice] and +2 vs mental for 1 minute
SKILLS
[dice=Treat Wounds (Natural Medicine)]d20+6[/dice]
[dice=Treat Wounds (Medicine)]d20+6[/dice]
[dice=Healing]2d8[/dice]
[dice=Extra Healing]2d8[/dice]
[dice=Bon Mot, Diplomacy vs Will DC]d20+8[/dice]