Bard

Hrolf Kuldarr's page

19 posts. Alias of Baronsquee.


Full Name

Hrolf Kuldarr

Race

Dwarf Fighter 1 | HP 15/15 | AC 21, TAC 11, FF 20 | Fort +6, Ref +1, Will +1 | CMD 14 | Init +1 | Perc. +1

Classes/Levels

Fighter 1

Gender

M

Size

M

Age

40

Alignment

LN

Deity

Torag

Location

Kassen

Languages

Dwarven, Common

Occupation

Labourer

Strength 15
Dexterity 12
Constitution 18
Intelligence 9
Wisdom 13
Charisma 9

About Hrolf Kuldarr

Hrolf Kuldarr

Dwarf Fighter 1
LN Medium humanoid (dwarf)
Init +1; Senses Perception +1
Darkvision 60'

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DEFENSE
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AC 21, touch 11, flat-footed 20 (+5 armor, +5 shield, +1 dex)
hp 15 (1d10+5)
Fort +6, Ref +1, Will +1 (+2 on saves vs poison, spells, and spell-like abilities)

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OFFENSE
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Speed 20 ft.
Melee trident +2 (1d8+2)
Ranged heavy crossbow (1d10;19-20)

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STATISTICS
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Str 15, Dex 12, Con 18, Int 9, Wis 13, Cha 9
Base Atk +1; CMB +3; CMD 14
Feats: Shield Focus, Weapon Focus (Trident)

Skills
Profession: Porter +5 Perception +1 Sense Motive +1

Languages Common, Dwarven

Gear scale mail, tower shield, trident, dagger, heavy crossbow with 30 bolts, peasant's outfit, backpack, sack, waterskin, tankard

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SPECIAL ABILITIES
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Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

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Growing up in a predominantly human town wasn't really an issue for young Hrolf. He found work loading and unloading the wagons of cargo that come through town, scraping together enough to support himself, his younger brother and his injured father. Not that Old Man Hringurr couldn't have worked if he'd wanted to, but he was too busy feeling sorry for himself.

Back in the mists of time, longer ago than a whole human lifetime, Hringurr had been a proud member of the Carbuncle Battalion, holding the deep passages of his clan's mines from the incursions of greenskins that occasionally boiled forth from the ground. It was in the largest of these battles, which the dwarves rightfully remember as a minor war in its own right, that the Carbuncle Battalion broke and the line collapsed. Hringurr's leg was injured in the rout and he left the clan's mines, never to return.

Presumably in that time he met a woman who took him in and bore his children but if she's dead or simply left, father never speaks of her. So it's up to Hrolf to put food on the table.

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Character concept is a young dwarf who is trying to atone for the sins of his father. The father broke ranks and ran from a major battle one hundred years ago, and has slowly drunk himself to death. The son, now just of young adult age, has sworn that he will 'hold the line' no matter what, in whatever aspect of his life, and this has kind of become a stubborn streak, even for a dwarf. It's this subbornness that has seen him stoically provide for the family.

I'm thinking tower shield and armoured dwarf-of-the-line fighter. Not big on retreating, obviously, or on countermanding the orders of a leader unless the leader has been provably incompetent or malicious, in which case he'll point-blank refuse to follow him or her another step.

Average in size and weight for a dwarf, and often clad in tattered linens (when at work) or his father's old armour and shield (if adventuring).

Stubborn above all. Unyielding in his acceptance of tradition, belief in authority and loyalty to his friends.

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Braggar Ironhame lived in Kassan before Hringurr Kuldarr arrived. Shortly after, it became clear that Braggar considered the newcomer to be an insult to the name of dwarfhood. Not so much for his past dishnours (although they did little to impress Ironhame) but mostly for his self-pity and unwillingness to pull himself up by his bootstraps and get on with his life.

Ironhame's disdain has carried over to the children to a certain degree, although he appreciates young Hrolf trying to single-handedly support his family. While there is little in the way of social contact between the two (they even communicate in common rather than dwarven whenever Hrolf comes into Braggar's Shop), Braggar has stopped treating the youngster with the contempt earned by his father.

Full character sheet