Houkama's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


One thing I would note is that by virtue of having the monk style unarmed attack (can be used with hands full) brawlers with reach weapons and trip are horrific to try to escape against.

As pointed out earlier they start with simple weapon proficiency so there is no reason for an unarmed strike focused brawler not to carry a spear for getting attacks in as people retreat or advance. Unlike most reach weapon carriers a brawler actually wants you inside the reach where they can let their headbutts do the talking.

Remember that withdraw only blocks out the first square, and by threatening both adjacent and reach a brawler will always get an attack of opportunity against an opponent that can't out tumble their pretty high CMD or teleport.

If they get enlarged it gets even more crazy.


Hmm. Can't find an edit button.

Anyway, new feat order:

Feat order
1.Combat Reflexes, Weapon Finesse
2. Combat Expertise
3. Improved Dirty Trick
5. Agile Maneuvers, Sap Adept
7. Improved Trip
8. Pummeling Style
9. Pummeling Charge
11. Quick Dirty Trick, EWP: Elven Branched Spear
13. Greater Dirty Trick
14. Greater Trip
15. Vicious Stomp

Reminder, Only levels 1, 3, 5, 10, 13, and 15 will be played.


Drogos wrote:
Elven branch spear instead? Gives you your finesse attack for your trips, which gives you +2, and all boosts to cmb are necessary to make maneuvers function correctly.

Excellent. I was unaware of this. I also wasn't aware until just now that I could make trip attempts without a trip weapon.

"Scott Wilhelm wrote:

Snakebite Strikers have Sneak Attack, and you have a Rogue in the party. I recommend that instead of Feinting or Tripping, you pick up Dirty Tricks. With Dirty Tricks you can inflict a variety of Conditions on your target, but my favorite one is Blind: no more Dex Mod, hello Sneak Attack Damage for you and your Little Rogue Friend! And if you run into a monster that has Blindsight, you can use Dirty Tricks to make him Deaf, too, and then hello Sneak Attack Damage for you and your Little Rogue Friend!

Go all out. Take Quick and Greater Dirty Tricks so you can play one or more of your 'Tricks as part of your Brawler's Flurry. Then take one or more of those Sap Adept feats to score more of those juicy Sneak Attack dice.{/quote]

This seems super viable. Less feat investment for something that is far more versatile and doesn't have tons of enemies immune to it. I will probably update my post in the morning EST with a revised build.


avr wrote:
To give the benefit of your feint to the rogue both of you would need the Feint Partner teamwork feat. Also remember that many creatures are hard or impossible to feint.

Greater feint gives the benefit to everyone.

avr wrote:
Fauchards don't benefit from weapon finesse. You could go with a scorpion whip instead as a light reach trip weapon, or maybe go str-based rather than dex-based? Str 16 would make your life as a martial character much easier.

Whips don't threaten reach without extra feats though, defeating a large part of the reason for taking a reach weapon. I don't intend on ever attacking straight out with the fauchard unless I can't trip someone.

avr wrote:
Personally I'd look to grab a couple of basic style feats with the intent of sometimes martial flexing higher in the chain occasionally rather than trying to make great use of feint.

Snakebite Striker doesn't get martial flexibility. I know... it sucks.


For an upcoming one shot I am in I rolled stats, class and archetype.

The stats are 16, 12, 12, 12, 12, 11, arranged any way (most likely prioritizing dexterity).

The archetype are brawler and snakebite striker.

I cannot multi-class or take other archetypes but I can take prestige classes, though with the stats available I can't think of any that are worth it.

Also in the party is a luring cavalier, a rogue of somesort, and a bloodrager.

My thought was that I would focus on feinting for the obvious benefit to the other rogue. But that really only takes 4 feats (Combat expertise, improved feint, greater feint, and two weapon feint). I would like to use my other feats to sure up my weaknesses (probably going weapon finesse) and possibly adding utility. Since we automatically gear up when we level up, sundering is not too bad, but I'm not sure if I can make that work if I go weapon finesse.
One Idea is that I would use a reach trip weapon since Brawlers (like monks) can always attack with their unarmed strikes even if their hands are full.

Here's my first crack at feats, assuming human since I believe that is required.

1.Combat Reflexes, Weapon Finesse
2. Combat Expertise
3. Improved Feint
5. Improved Trip, Fury’s Fall
7. EWP: Fauchard
8. Greater Trip
9. Greater Feint
11. Pummeling Style, Pummeling Charge
13. Two Weapon Feint
14. Vicious Stomp
15. ??

Oh, only levels 1, 5, 10, 13, 15 are going to be played. So feat order is a bit wonky.


Thanks for the suggestions. Yeah, the players are going to pocket dimensions all the time, so they will be stuck in one with a persistent AMF everywhere.

They will all have one minor artifact by the time they get there. So they will still have some magic.

Definitely checking out a mobile barbarian build.


Hi all, I'm working on an upcoming session and the whole point of the BBEG is that he hates magic. Working with his backstory it would be acceptable for him to be pretty much any race and class. But since he's going to be operating within an AMF, I figure it makes sense to make him martial.

First thought is either barbarian, fighter, or samurai since they are pretty much exclusively EX, but I was wondering if mythic makes anything else make more sense.

I'm thinking level 18/ Mythic level 8.

I don't need a whole build, just some advice on whether there's any must have abilities or really just what's the best options for fighting exclusively EX.

Thanks...