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About Hoshiko Masaru KodoSee alt named Hoshiko Masaru Kodo below. That is her main page. Cant change the name of her PFS number.
Tracked:
Arcane Pool: 0/8; Shield Wand:41; InfHeal Wand:35 -------------------- Defense:
-------------------- AC 27, touch 20, flat-footed 18 (+4 armor, +1 deflection, +5 Dex, +4 dodge, +1 natural, +2 shield) hp 59 (8d8+16) Fort +10, Ref +9, Will +8; +2 vs. enchantments Defensive Abilities canny defense +4; Immune sleep -------------------- Offense:
-------------------- Speed 30 ft. Melee black blade +12/+7 (1d8+11/19-20) or dagger +9/+4 (1d4+5/19-20) Ranged longbow +11/+6 (1d8/×3) Special Attacks arcane pool (+2, 6 points), improved spell combat, magus arcana (spell blending [2 spells of lower level][UM], spell blending [2 spells of lower level][UM]), spellstrike [dice=+2 Black Blade Dueling Sword 1st]1d20+12[/dice]...[dice=DMG]1d8+11[/dice] [dice=+2 Black Blade Dueling Sword 2nd]1d20+7[/dice]...[dice=DMG]1d8+11[/dice] -------------------- Active Buffs:
-------------------- * Shield: 0/14 minutes * Mage Armor: 0/8 hours -------------------- Statistics:
-------------------- Str 12, Dex 20, Con 14, Int 18, Wis 10, Cha 8 Base Atk +6; CMB +5; CMD 27 Languages: Abyssal, Ancient Osiriani, Common, Draconic, Elven, Osiriani, Sylvan, Tien -------------------- Feats and Traits:
-------------------- Feats Aldori Dueling Mastery[ISWG], Piranha Strike, Quick Draw, Slashing Grace[ACG], Weapon Finesse, Weapon Focus (aldori dueling sword) Traits rice runner, seeker -------------------- Class Abilities:
-------------------- Aldori Dueling Mastery Gain initiative and defensive bonuses when wielding an Aldori dueling sword. Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own. Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities. Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points. Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min. Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held. Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty. Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level). Chosen Weapon (Aldori dueling sword) Kensai abilities only function when wielding a weapon of this type. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed. Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier. Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons. Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam. Spellstrike (Su) Deliver touch spells as part of a melee attack. -------------------- SPELLS:
------------------- Magus (Bladebound, Kensai) Spells Prepared (CL 8th; concentration +12) 3rd—fly, keen edge 2nd—frigid touch[UM], invisibility, mirror image (2) 1st—chill touch (DC 15), liberating command[UC], mage armor, shocking grasp (2), true strike (2) 0 (at will)—detect magic, disrupt undead, light, touch of fatigue (DC 14) -------------------- Spell Book:
-------------------- 0= Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue 1= Chill Touch, Color Spray, Endure Elements, Frostbite, Grease, Infernal Healing, Liberating Command, Mage Armor, Shocking Grasp, True Strike 2= Cats Grace, Frigid touch, Glitterdust, Invisibility, Mirror Image, Scorching Ray, Serren’s Armor Lock 3= Blade Snare, Fly, Haste, Keen Edge -------------------- Racial Abilities:
-------------------- immune to magic sleep effects +2 racial saving throw BONUS against enchantment spells and effects +2 racial BONUS on caster level checks made to overcome spell resistance +2 racial bonus on Spellcraft skill checks made to identify magic items +2 racial bonus on Perception checks Proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), -------------------- Skills = 40:
-------------------- Skills Acrobatics +14, [dice= Acrobatics]1d20+ 14[/dice] Climb +5, [dice= Climb]1d20+ 5[/dice] Craft (weapons) +8, [dice= Craft (weapons)]1d20+ 8[/dice] Escape Artist +13, [dice= Escape Artist]1d20+ 13[/dice] Fly +9, [dice= Fly]1d20+ 9[/dice] Intimidate +3, [dice= Intimidate]1d20+ 3[/dice] Knowledge (arcana) +14, [dice= arcana]1d20+ 14[/dice] Knowledge (dungeoneering) +8, [dice= dungeoneering]1d20+ 8[/dice] Knowledge (planes) +14, [dice= planes]1d20+ 14[/dice] Linguistics +6, [dice= Linguistics]1d20+ 6[/dice] Perception +15, [dice= Perception]1d20+ 15[/dice] Ride +9, [dice= Ride]1d20+ 9[/dice] Sense Motive +2, [dice= Sense Motive]1d20+ 2[/dice] Spellcraft +10 (+12 to identify magic item properties), [dice= Spellcraft]1d20+ 10[/dice] Stealth +6, [dice= Stealth]1d20+ 6[/dice] Swim +5, [dice= Swim]1d20+ 5[/dice] Use Magic Device +3; [dice= UMD]1d20+ 3[/dice] Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties -------------------- Gear:
-------------------- Combat Gear wand of endure elements (50 charges), wand of infernal healing (50 charges), wand of shield (50 charges), alchemist's fire (2), alkali flask[APG] (2), bone burn, holy water (2), liquid ice[APG], soul stimulant[UE], thunderstone; Other Gear arrows (20), blunt arrows[APG] (20), dagger, longbow, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, cracked dusty rose prism ioun stone, handy haversack, headband of vast intelligence +2, ring of protection +1, ring of wizardry i, sleeves of many garments[UE], animal glue[UE], bandolier[UE], bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], silk rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, 1,476 gp, 8 sp -------------------- Magical Items Placement:
--------------------- (Belt Slot) Belt DEX +2 (Body Slot) (Chest Slot) (Eyes Slot) (Feet Slot) (Hands Slot) (Head Slot) (Headband Slot) Headband INT +2 (Escape Artist) (Neck Slot) Amulet NA +1 (Shoulder Slot) Cloak of Res +2 (Wrist Slot) Sleeves of Many Garmets (Ring Slot 1) Ring Protection +1 (Ring Slot 2) Ring of Wizardry 1 -------------------- Backstory:
-------------------- Hoshiko Masaru Kodo was found washed upon the shores in Tien lands as a child bundled up with a black Aldori Dueling Sword. She was given the name Hoshiko (Star-Child) by the warrior who found her and took his family names of Masaru Kodo. She grew up, rather slowly, with his children and grandchildren. When she became old enough to heft the sword she began her training in its use alongside other warriors of the family training with their Katanas. After she matured in elf years, she left her adopted family and booked passage to Absalom to join the Pathfinder Society. -------------------- Personality:
-------------------- Hoshiko is a quiet and reserved individual as opposed to most elves who are lighthearted in nature. She acts more like a kensai or samurai. -------------------- Planned Progression:
-------------------- 1-12+= Magus all the way -------------------- Scenarios:
-------------------- The Confirmation Tide of Twilight COTEF*** Black Water MOTLG*** Fangwood Keep*** City of Golden Death*** Broken Chains*** Way of Kirin Technic Siege -------------------- PP Spent/Boons:
-------------------- * Wand of infernal Healing; 2 -------------------- |