Full Name |
Hork Ungus |
Race |
Tengu |
Classes/Levels |
|
Gender |
Male |
Strength |
10 |
Dexterity |
17 |
Constitution |
11 |
Intelligence |
16 |
Wisdom |
14 |
Charisma |
8 |
About Hork Ungus
Hork Ungus
Tengu gunslinger (bolt ace) 1
CN Medium humanoid (tengu)
Init +5
low-light vision; Perception +8
PFS #27727-17
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 dexterity)
hp 11 (1d10+1)
Fort +2, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4/19-20) or
bite -4 (1d3)
Ranged pistol +4 (1d8/×4)
Special Attacks grit
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Statistics
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Str 10, Dex 17, Con 11, Int 16, Wis 14, Cha 8
Base Atk +1; CMB +1; CMD 14
Feats
* Exotic Weapon Proficiency (repeating heavy crossbow), Gunsmithing[UC]
Traits
* pragmatic activator, reactionary
Skills
* Acrobatics +5
* Craft (alchemy) +7
* Knowledge (local) +7
* Perception +8
* Sleight of Hand +5
* Stealth +3
* Survival +6,
* Use Magic Device +4
Racial Modifiers +2 Perception, +2 Stealth
Languages
* Common, Minatan, Minkaian, Tengu, Thassilonian
SQ deeds (gunslinger's dodge, sharp shoot, vigilant loading)
Other Gear lamellar (leather) armor, alchemical cartridge (paper) (6), dagger, pistol, hip flask, silk rope (50 ft.), 5 gp
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Special Abilities
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Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.