HP 24/24, AC 10/T 10/F 10, Init +0, Perc +2/darkvision/clouded vision 30', Fort +4, Ref +2, Will +6, CMB +2/12
Classes/Levels
Active:
Life link:
Gender
Resources:
channels left 11/11, hand of the acolyte 5/5
Alignment
NG
Deity
Ishtar
Languages
Aglarondan, Ancient Untheric, Chessentan, Shaaran, Untheric
Strength
10
Dexterity
10
Constitution
11
Intelligence
12
Wisdom
14
Charisma
20
About Horatio Yinthana
stat block:
Horatio Yinthana
Male human cleric (blossoming light) of Ishtar 3/oracle 3/gestalt 3 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Adventurer's Guide 112)
NG Medium humanoid (human)
Init +0; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 24 (3d8)
Fort +4, Ref +2, Will +6; +2 vs. death
--------------------
Offense
--------------------
Speed 30 ft.
Melee holy reliquary greenwood quarterstaff +3 (1d6)
Special Attacks channel positive energy 11/day (DC 20, 2d6), hand of the acolyte (5/day)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
. . 5/day—rebuke death (1d4+1)
Oracle Spells Known (CL 3rd; concentration +8)
. . 1st (7/day)—bless, cure light wounds, detect undead, obscuring mist, shield of faith
. . 0 (at will)—detect magic, detect poison, mending, read magic, spark[APG] (DC 15)
. . Mystery Life
Cleric (Blossoming Light) Spells Prepared (CL 3rd; concentration +5)
. . 2nd—lesser restoration, suppress charms and compulsions
. . 1st—endure elements, protection from evil, unbreakable heart[ISWG]
. . 0 (at will)—create water, light, purify food and drink (DC 12), stabilize
. . Domains Healing, Magic
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 11, Int 12, Wis 14, Cha 20
Base Atk +2; CMB +2; CMD 12
Feats Fey Foundling[ISWG], Improved Channel, Selective Channeling
Traits sacred conduit, student of faith
Skills Diplomacy +11 (+12 vs. good creatures, +12 to convince evil creatures to act against its nature), Heal +8, Knowledge (arcana) +5, Knowledge (history) +7, Knowledge (local) +4, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +7, Linguistics +7, Spellcraft +7, Survival +8
Languages Aglarondan, Ancient Untheric, Chessentan, Shaaran, Untheric
SQ luminous font, oracle's curse (clouded vision), revelations (life link, safe curing)
Other Gear holy reliquary greenwood quarterstaff, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Ishtar)[UE], masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Ishtar, 386 gp, 1 sp
--------------------
Special Abilities
--------------------
Cleric (Blossoming Light) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric (Blossoming Light) Domain (Magic) Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.
Cleric Channel Positive Energy 2d6 (11/day, DC 20) (Su) Positive energy heals the living and harms undead, chaotic evil outsiders, and light sensitive evil creatures.
Clouded Vision You cannot see beyond 30'
Darkvision (60 feet) You can see in the dark (black and white only).
Fey Foundling Magical healing works better on you
Hand of the Acolyte (5/day) (Su) As a standard action, melee weapon strikes at foe in 30 ft. Use Wis for att bonus instead of Str.
Life Link (3 max bonds, 130 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Luminous Font (Su) Increased channel energy and bonus on Diplomacy.
Promise of Faith Cannot use spellcasting or class abilities while wearing (and 1 min after removing) armor or shield
Promise of Purity Lose all class features if you have commited an evil act.
Rebuke Death (5/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
Safe Curing (Su) Casting healing spells does not provoke AoO.
Selective Channeling Exclude targets from the area of your Channel Energy.
--------------------
background:
Horatio is a native of Dalath and has most recently been studying with the Church of The Two Tears after having been dismissed by Zummabu from the failed apprenticeship. After years of pleading by his family that Zummabu take Horatio on as an apprentice, he relented after he saw some spark of magic in him. As a result, Horatio's family owes Zummabu a great debt for taking Horatio on as an apprentice but it turned out that Horatio had no talent in arcane wizardry and after a few years of failures, was angrily dismissed by the Wizard and sent away. Being ashamed for his dismissal and having caused his family a great debt, he could not face his family and instead sought refuge in the local Church, The Two Tears. The priests in the Church saw some spark of ability, just like Zummabu had some years ago, but they were able to channel that ability into a divine focus. Thus they found that Horatio was a skilled healer but also had a talent for irreverence which had infuriated Zummabu.
The priests and priestesses gave Horatio a different education from Zummabu and he was thankful to finally find an outlet for his talents but the combination of studying with the clergy and the wizard resulted in him also learning a bit more than expected and he was surprised when it got harder and harder to see things far away, until one day he could barely see thirty feet. But with that clouded vision came the mystery of life and the oracle abilities manifested. He now spends his time harnessing both side of his abilities and it turns out that using life link on a flagellant keeps them going for hours.